I hoped that after a year it would work. Unfortunately it doesn't work at all. You can only see the flickering of textures in places and in some houses you can see ceiling panels through the holes of the old ceiling.This would be the most amazing mod for me. I don't like mods in which Sanctuary houses are replaced with completely new ones. They look alien and unnatural.
3yrs later... Don't know if you're still bothered with this soo; 2 houses have the new roof only. Player house still has the old roof only. The other houses have the new roofs fitted with the old ones glitched over or under. None of the small 'sunlight' roofs are new. None of the new roofs can be interacted with in workshop mode. Pity that. I like to lift them and put extra floors in then drop them back. Thanks for sharing.
For me - the mod only works for the surrounding buildings but not for the player home.
All houses got the full make-over while the player home only got minor changes. For example there is a small device on the outside of the left wall next to the main entrance door (you can see it in one of your screenshots), which i dont recall seeing before i installed the mod. Or the door that was laying behind the car in the carport is gone, i think. But other than that, its still in terrible shape - big holes in the roof and walls (like the big one in the kitchen area).
No, I dont. I had a very similiar mod in my modlist when I downloaded your mod - but that mod had been disabled for a long time and after i ran into my issue with your current mod, i removed and uninstalled said similiar mod - which did not help. I also tried a clean reinstall of your mod but that also did not help.
On a side note: Out of curiosity I uninstalled this mod and installed both of your earlier standalone mods to see if I would run into the same issue - and I did. Surrounding buildings fine, player home not.
Felt it necessary to chip in that I am also getting the same issue, besides my own other issue above. The player home looks like it hasn't been repaired at all, however all other non-destroyed homes are in the repaired state. I have tried this with no other mods that touch the Sanctuary cell, as well as a clean install, yet the player home remains in the swiss cheese vanilla state.
EDIT: Should mention that the player home is in a completely unrepaired state, that is, walls and roof are not changed from vanilla.
Love this mod. Those roofs always bothered me. Only issue I've noticed so far is the roof with the duffle bag has no collisions. Every time I jump up there, I fall into the house. I checked xEdit for conflicts, nothing obvious unless somebody can point me in the right direction where to look.
I found that if I use any mod that uses pre-war items/textures/etc from Sanctuary with the latest version of the game, LOOT displays a warning that using the mod will corrupt your saves. I discovered that using a mod that uses the pre-war road textures glitches several of the raised roads elsewhere in the game, so I assume this is the issue causing the LOOT warning. The message says something about the pre-war stuff having invalid ID's. I have no idea if this is the problem with this mod, but it is possible.
The player home (and possibly others) seem to have their framework placed at an odd angle/position, and there are gaps between the foundations and the walls. Best example I can give is in the original player/partner bedroom on the wall closest to the road. You can see the grass between the wall and foundations.
None of them work. I tried putting it last in the load order. I tried disabling Fo4FI Fps fix. Other than that I only have a texture overhaul so idk...
probably because you deleted the original roofs and replaced it with the new, instead of swapping the roofs out for the new static. I see a lot of things i would have done different when i look at it in xEdit.
I'd just swap the roofs firstly, also would not name the new roof ceiling and the ceiling roof, also would rebuild the precombines and previs for those 8 cells, and would definitely name the roofs properly instead of having them auto renamed by geck to duplicate000.. And lastly, when done, i would pack the files in ba2 files for easy install/uninstall.
I chose not to replace the post war roofs as the ceiling textures on the pre war ones become far too stretched out, additionally the side panels for some reason are linked to the ceiling panels and I couldn't figure out how to change that, so you end up with ceiling panels on the outside. I was also unable to get the pre war roofs to place nice with player navigation and building.
I thought I had fixed the precombine/previs so I will need to look into that at some point.
I'm not sure how exactly to pack things as a ba2 archive and assumed that vortex would be able to uninstall without issue.
These are my first two fallout mods so forgive the s#*! show, I have no idea what I'm doing haha
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2 houses have the new roof only.
Player house still has the old roof only.
The other houses have the new roofs fitted with the old ones glitched over or under.
None of the small 'sunlight' roofs are new.
None of the new roofs can be interacted with in workshop mode. Pity that. I like to lift them and put extra floors in then drop them back.
Thanks for sharing.
All houses got the full make-over while the player home only got minor changes. For example there is a small device on the outside of the left wall next to the main entrance door (you can see it in one of your screenshots), which i dont recall seeing before i installed the mod. Or the door that was laying behind the car in the carport is gone, i think. But other than that, its still in terrible shape - big holes in the roof and walls (like the big one in the kitchen area).
On a side note: Out of curiosity I uninstalled this mod and installed both of your earlier standalone mods to see if I would run into the same issue - and I did. Surrounding buildings fine, player home not.
EDIT: Should mention that the player home is in a completely unrepaired state, that is, walls and roof are not changed from vanilla.
Also, I scrapped a house. Does that matter?
I see a lot of things i would have done different when i look at it in xEdit.
I'd just swap the roofs firstly, also would not name the new roof ceiling and the ceiling roof, also would rebuild the precombines and previs for those 8 cells, and would definitely name the roofs properly instead of having them auto renamed by geck to duplicate000..
And lastly, when done, i would pack the files in ba2 files for easy install/uninstall.
I was also unable to get the pre war roofs to place nice with player navigation and building.
I thought I had fixed the precombine/previs so I will need to look into that at some point.
I'm not sure how exactly to pack things as a ba2 archive and assumed that vortex would be able to uninstall without issue.
These are my first two fallout mods so forgive the s#*! show, I have no idea what I'm doing haha