New to 1.1.0: MCM configuration for the availability of ASAM-swapping without the progress in the Sim Settlements 2 Quest. Modifications like the baseball bat (e.g., wrapping in barbed wire). Changed the swing sound.
The MCM was put on hold for a future version and I didn't update the description.
Would you be willing to add the Legendary attach point keyword to this weapon? It doesn't do anything in vanilla afaik, but some crafting mods will let you make this even more absurd.
Needs a particularly chatty legendary variant that lectures the wielder about warranty coverage, legal ramifications, et al. Aside from all that it's a great mod that feels hilariously appropriate for Kinggath's next playthrough.
I bout fell out of my chair LMAO when I saw this! I'm still finishing my SS1 game but you bet I'll be using this on my next run through with SS2. Thank you CptCOOTS for the weapon that HAD to be made!
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Modifications like the baseball bat (e.g., wrapping in barbed wire).
Changed the swing sound.
The MCM was put on hold for a future version and I didn't update the description.Jake: Darlin (or Slick) I don't think that's the way we're supposed to use them.
Player: THWACK!
PS: sorry for my earlier "dumb question post"
Im not rly a modder, more of a user, never used a CK. Besides don't wanna beth launcher on my PC.
Anyway great mod! not many great melee weapons mod out there, god bless you good sir!.
Edit : nvm, found it, dumb me lol