In my opinion all TS blueprints should be manual download ONLY, as noob here has done. They don't work through mod managers. See the spoiler
Spoiler:
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Manually download the settlement blueprint. Do NOT use a mod manager unless the mod comes with other files and the mod author specifically instructs you to do so. Go to your game folder - Data\F4SE\Plugins\Transfer Settlements\Blueprints. If you don't have this folder or any of the previous folders in the string, make them. You can store up to 50 blueprints within the Blueprints folder.
Open the zip or archive for the blueprint you downloaded. Some mod authors will already have the file structure inside, some will only have the blueprint file itself. You do not have to use the folder number the file comes in. You can make your own numbered folders. For example, you download a blueprint that comes in folder 5 but you want it to be folder 10. Do it! Just drag the blueprint .json file from the archive into your new, empty folder 10 and you're done.
You should also rename the files (which I recommend) so you can remember what they are. Some files have long names that may not make sense. Change it to something easy to recognize in your pip boy, such as: Sanctuary by [mod author] and then when you use Transfer Settlements in game, it will show as that title. I also add the mod number at the end of the description (look up at the URL here, see that 48096? That's the mod number).
NOTE: After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen. Just wait. Sometimes saves or fast travel sit suspended for several minutes after import. It does eventually finish the save or travel.
Patience is key.
For more info always check the Transfer Settlements mod page.
I almost never try TS blueprints because of mods that may conflict with what I use. But this one being vanilla based is great. Never liked what I built at this location and yours is a nice foundation to expand on. Thanks.
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Don't have any more plans for this settlement
Manually download the settlement blueprint. Do NOT use a mod manager unless the mod comes with other files and the mod author specifically instructs you to do so. Go to your game folder - Data\F4SE\Plugins\Transfer Settlements\Blueprints. If you don't have this folder or any of the previous folders in the string, make them. You can store up to 50 blueprints within the Blueprints folder.
Open the zip or archive for the blueprint you downloaded. Some mod authors will already have the file structure inside, some will only have the blueprint file itself. You do not have to use the folder number the file comes in. You can make your own numbered folders. For example, you download a blueprint that comes in folder 5 but you want it to be folder 10. Do it! Just drag the blueprint .json file from the archive into your new, empty folder 10 and you're done.
You should also rename the files (which I recommend) so you can remember what they are. Some files have long names that may not make sense. Change it to something easy to recognize in your pip boy, such as: Sanctuary by [mod author] and then when you use Transfer Settlements in game, it will show as that title. I also add the mod number at the end of the description (look up at the URL here, see that 48096? That's the mod number).
NOTE: After successfully importing your blueprint (and provided that you read the instructions and prepare to go far away for a few in game days) you may notice that when you attempt to fast travel or save your game it may appear that the game is frozen. Just wait. Sometimes saves or fast travel sit suspended for several minutes after import. It does eventually finish the save or travel.
Patience is key.
For more info always check the Transfer Settlements mod page.
Thanks for the endorsement.
Thanks Nickolos1818.