used the version listed through bethesda, worked fine. Switched to vortex version and have one oddly purple roof even with the exact same load order. Gonna switch back to the bethesda version but just thought it was weird.
A very nice attempt, and likely more compatible than some of the older similar mods out there. Unfortunately, none of the roofs have any navmesh, meaning you fall straight through them into the houses below...
yes i have noticed this already, It is something i am looking to fix when i release a planned combined mod (this mod and the player home in one), it will hopefully also fix previs issues.
I don't know if it's the cause in this case, but if you build precombines for multiple cells at once, it can do that with some objects. Rebuilding the precombines one cell at a time prevents it.
Navmesh does not prevent something from falling through something. What is missing are the collider meshes from the original post war mesh in the NIF files. Navmeshes are only intended for NPCs to walk around in that area. If you put nameshes on the roofs, you will only find that your settlers are constantly standing on the roofs when the cell is reloaded. So the solution would be to integrate the colliders from the post war mesh as a reference in the prewar mesh NIF.
p.s. You need to copy the Block/Branch from NiNode>bhkNPCcollisionObject>bhkPhysicsSystem from the PostWar Nif to the Prewar Nif
Here is a YT tutorial (at 37:00) how to do it https://youtu.be/Z0HODFHBLRE?t=2239
But i think it would be better to rebuild the Precombines as Canus stated(coz they allready have colliders, and it is better to not break them) and include the PreWar roofs meshes there. Means, do it the other way around and copy the geometry Mesh block and Textur path from the preWar Nif into the original postWar Nif (and dont forget to change the texture file path to the postwar ones in the material file) and just delete the postWar Mesh geometry block, instead of replacing the whole original Nif with the preWar Nif and adding the collider. Hope that makes sense ;) And then you maybe/probably should recalculate the precombine geometry for every Sanctuary cell in CK. But i dont know if you realy need the last step, coz i think the roof parts are precombines by them selfes, but i am not sure about that.
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p.s. You need to copy the Block/Branch from NiNode>bhkNPCcollisionObject>bhkPhysicsSystem from the PostWar Nif to the Prewar Nif
Here is a YT tutorial (at 37:00) how to do it https://youtu.be/Z0HODFHBLRE?t=2239
But i think it would be better to rebuild the Precombines as Canus stated(coz they allready have colliders, and it is better to not break them) and include the PreWar roofs meshes there. Means, do it the other way around and copy the geometry Mesh block and Textur path from the preWar Nif into the original postWar Nif (and dont forget to change the texture file path to the postwar ones in the material file) and just delete the postWar Mesh geometry block, instead of replacing the whole original Nif with the preWar Nif and adding the collider.
Hope that makes sense ;) And then you maybe/probably should recalculate the precombine geometry for every Sanctuary cell in CK. But i dont know if you realy need the last step, coz i think the roof parts are precombines by them selfes, but i am not sure about that.
Thanks for the mod! is awesome
I have a question:
Would it also be possible to replace the destroyed houses with intact postwar houses with your intact roofs?
Currently I am unable to do so but I have reached out to another modder for use of their wall assets, so we'll see what happens.