Fallout 4

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Callumite

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Callumite

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  1. Callumite
    Callumite
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    Now fixed:
    -the lighting issues
    -not being able to place furniture inside the house
    -Fix flickering textures (credit to Cronosus)

    Still to do:
    -Allow roof to be built on (also no idea why this isnt working but i recommend Place Everywhere in the mean time)

    An optional mod file has been added that will "repair" the other houses in sanctuary hills. I would prefer to replace them all with their pre-war counterparts but that would require significant object and texture work.
  2. Callumite
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    I have released a much more complete roof overhaul here, please note that it will likely not be compatible with the optional roof file found in this mod
  3. SavingAngel
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    if someone sends you the LL file to make sanctuary prewar would you make a optional file for your current mods that would just revert everything to pre-bomb drop?
  4. thahipstah
    thahipstah
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    Does this break precombines? Doesn't work for me with the russian fps fix that i have all the way down on the loadorder.
    1. Sprayy
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      Hi! Try installing this mod manually, it solved my problem, and about the precombines I didnt encounter precombines related issues, so is fair to say is more than safe to use.
  5. kylan
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    So, for some reason, your roof textures are showing as purple on my game.  
    1. Callumite
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      That would mean the textures are missing. If you can manually download the mod check that the files in the zip match the ones you have in your data folder. If there are any missing just copy them over and it should be fine.

      If that didn't work the only other thing I can think of is there is a mod conflicting, try loading mine last.

      And if those didn't work then I'm out of ideas.
  6. Marcurios
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    Didn't check it out yet, but my guess is that the flickering texture is simply z-fighting from a decal.
    Just reposition the decal plane to have a bit more distance from where it's placed on and it will stop flickering.
    Just guessing here, i'll know more when i checked it out in game.
    1. Callumite
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       thank you, I don't know what any of that means but i'll check it out

      EDIT: I've played around with different textures and the same flickering happens, I assume it has something to do with the model
    2. Cronosus
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      as i said.... whole house is build from parts, and i think at those places those parts overlaps, so textures makes this flickering
    3. Callumite
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      I understand you now, thanks again. I will probably never be able to fix that as I have zero mesh/object editing experience
    4. Cronosus
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      well.. in nifscope it could be maybe easy work, but i mysel never tried to edit them, so i fully understand.

      edit: its easy, but lot of work.. theres soo many clippings....
    5. Callumite
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      if i were to manually go in and edit those vertices would it be as simple as putting the nif file in a folder structure similar to the textures?
    6. Cronosus
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      yes, looks like it
      i tried to edit few overlaps and look
      https://prnt.sc/v5uhrc

      but as i looked into model, theres much more of them (i edited 8 places), and still on some places texture looks weird anyway
      https://prnt.sc/v5ujs2
    7. Callumite
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      Can you send me that nif file? As long as the flickering is dealt with I'll be happy, I could also look at changing the ones that look stretched directly but I think that is less of an issue with it being in the corner.
    8. Cronosus
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      here.
      https://mega.nz/file/dBQXzQZI#0syU2tinlugGvfjy-oyIp4TA7WIeRicp2J06s0b9240

      yes, you can try yoursel, or just tell me (message is better, i'm not looking into all posts in mods xD )
  7. Cronosus
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    btw.. links on main page are wrong.. missing : after https

    and good choice about this bridge.. i use it too, its nicely lorefriendly, but because of Apocaliptic comm i edited it to fit
    1. Callumite
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      thanks for point that out, should be fixed now
  8. Michael6767
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    I found a mod on Loverslab that fix the house makes it new like it never been touch when bomb has dropped. here is web site https://www.loverslab.com/files/file/3018-prewar-home-by-xenic/
    1. Callumite
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      I am aware there are mods that do this, however I enjoy the run down asthetic of the post war world.
    2. Cronosus
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      well. theres also those:
      https://www.nexusmods.com/fallout4/mods/6825
      https://www.nexusmods.com/fallout4/mods/17239
      https://www.nexusmods.com/fallout4/mods/8610

      and maybe more, like homebuilder that allow you to build your own sanctuary house

      but all of them have some problems with compatibility with mods that alter sanctuary (i have it), so if mod repair only roof, ceilings and walls, then i think its better
    3. Callumite
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      I'll be sure to keep a list of any potential mod conflicts on the main page as they pop up, but i would imagine sanctuary mods should be fine as long as they don't alter the models/textures of the houses.
    4. Cronosus
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      well other mods that alter sanctuary are example sanctuary leftovers and Project Apocalyptic Commonwealth (those two dont work together, so i'm using only apocalyptic now)
      but i think those alter only area and maybe insides, not houses

      but those three listed above alter houses directly.. one only roof, one whole house, and one make complete swap
      so i'm 100% sure, they are incompatible
  9. Cronosus
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    this flickering probably require edit of nif file. but its still not a big deal anyway.

    i used repaired roofs until now, but i like this one with also walls repaired, so thanks fo it, ill switch

    and what about make esl?
    1. Callumite
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      This only changes the "player" house, I plan on changing all of the non collapsed houses (to be least conflicting) in the future when I figure out the sun through the roof problem.

      Also I don't know what an ESL is so that's the reason haha
    2. Cronosus
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      well. in FO4EDIT you can easily make one if file support that (not sure about cell editing files). its possible make also in CK.
      so, if you dont know, then i might look if it is possible

      anyway, ESL is lightweight wariation of ESP, but its not counted in load order, then you can have more els files, than esp 
      (ESP is max to 255, ESL is max to ~1400)

      but i know one thing, and that is, you cant make esl from cell editing master file. (mod requiring that file will not work)
    3. Krazyman999
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      .ESL's also have a limit to their sizes, unlike .ESP's. That's why the Creation Club stuff is not as big, as the free, fan made stuff, that is published outside of the Creation Club.

      - Creation Club stuff is .ESL only... Smaller mods only.
      - Fan made, free stuff. That is not in Creation Club can be Either .ESP or .ESL, but its mostly .ESP's... Any sized mods. That can be .ESP's, or .ESM's. ( Standard Plug-ins, or Master Plug-ins.)

      Reddit post about it... https://www.reddit.com/r/FO4mods/comments/9qvqs3/esp_vs_esl/

      I prefer .ESP's, as you can make your mod as big as you want. People with a gazillion mods installed, like the .ESL's, as they are not counted towards the Plugin Limit...
    4. Krazyman999
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      Deleted by me... accidentally duplicate posted reply.
    5. Callumite
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      I honestly didn't imagine people using that many mods at once. My machine would probably crash haha

      As I am directly editing the sanctuary hills cell I would imagine that this wouldn't work.
    6. Cronosus
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      i'm used to have around 1000-2000 mods at once on FO/SK/SKSE.. so i prefer esls, but i also know how to merge, it was necessity before esl introduction xD
  10. ghostfc3s
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    The flickering might be from decals that are projected on to the item, or floors and walls. 

    In the ck see what markers are around.
    1. Callumite
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      I'll have a look later tonight, thanks
  11. ZachsKatana
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    i love you, and I love this!
    its probably an object thing (house lighting), you'd have to mess with it yourself and fix the mesh.

    but this is a great mod for anyone whos fucking tired of having to put up wood walls or get a mod that makes the whole sanctuary prewar clean.
    1. Callumite
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      Thank you so much, once I have it sorted I plan on changing all of the houses in this same style (except the destroyed ones)