Fallout 4
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Created by

AnotherOne aka RetroPaladin

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GloriousWarrior

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29 comments

  1. GloriousWarrior
    GloriousWarrior
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    Locked
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    NOTE
    Extended Weapon System is added in TEST mode, so bugs included
  2. Fazure
    Fazure
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    Awesome, thanks for this! How hard would it be to make a version that doesn't add the weapon to the LL?
    1. GloriousWarrior
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      Just delete override entries with xEdit
    2. Fazure
      Fazure
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      Alright, let's hope I don't stuff something up lol. 
  3. BraveFDS
    BraveFDS
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    Any plans of updating this one? Thank you for your mods btw. Just today looking at my loadorder I realized how many of your mods I use. Let alone those I just downloaded and didn't installed
  4. MrUnlad
    MrUnlad
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    The original mod has been updated. Loot now throws a warning that this mod can't find it anymore. Probably because of a name change of the original mod's ESP.
    1. Pal2alax
      Pal2alax
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      It's a rather easy fix with xEdit but still, as it is right now; this mod is broken.
  5. skreeeboy
    skreeeboy
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    Was wondering... was really wanting the additions without the LL injection. The sticky mentions using xEdit to change the entries, but I've never used xEdit, but I have and do use FO4 Edit and am marginally familiar how to use it. Does anyone know a simple way to use FO4 Edit to remove the LL injection?  
    1. GloriousWarrior
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      FO4Edit = xEdit
      Just load plugin in xEdit and look for Level Lists, remove, viola. Even 3 years old child can do that, i suppose. Try it, don't be afraid.
    2. skreeeboy
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      Ah, ok. Got it. Not sure why people call it "xEdit" when they mean FO4Edit. Any reason?

      I have used FO4Edit to remove the LL injection for the MG42, but they still ended up appearing in the game anyway. Which means... I obviously don't know how to do it, so I guess I'm less capable than a 3 year old child. And since there is no audio for NPCs using the weapon, I don't think I'm going to attempt to get rid of the LL and then do it wrong and then have a bunch of raiders show up in game with what should be an *incredibly* rare firearm that also magically makes no noise at all when fired. I'd love to have the other modding options for the gun, but I guess I'll just play it safe for now rather than create a problem for my save game. 

      Still, awesome gun.
    3. stpityuka
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      Late reply but anyway.
      xEdit is the (original) name of the program, because theres a variant for most modern bethesda games that came after morrowind, i.e.: new vegas has it as fnv edit; oblivion has it as tes4edit and so on. The x is a variable, an umbrella term if you will.

      It take about a google to find a video on editing leveled lists with xEdit, heres one: https://www.youtube.com/watch?v=JqU2U3NK7qo
    4. skreeeboy
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      Stpityuka, Thanks for the reply and the explanation of the origin of the term "xedit". I only got into Bethesda games with Fallout 4 and Skyrim, and so wasn't aware of it.

      Thanks for that video link too. Maybe I'll give it another go and see how it goes. 
    5. josememeboy2008
      josememeboy2008
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      that 3 year old child quip is really funny cause you refused to do it yourself for some reason
  6. lolcatjunior
    lolcatjunior
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    This mod crashes with the Mauser pistol mod
  7. dimasonic
    dimasonic
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    Hello! Thanks! Why not make addons to turn STG-44 into A-280 from Star Wars. Need an additional different handguard, a laser or plasma receiver, an additional stock and a sniper sight, similar to what's in the movies ones. https://starwars.fandom.com/wiki/A280_blaster_rifle/Legends
    1. GloriousWarrior
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      maekmodlmao time
  8. Grenadiers1941
    Grenadiers1941
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    Большое спасибо за модификатор повреждений!
  9. zorak912
    zorak912
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    I know it's not a problem with your mod but I think the weapon has no sound when used by npc, do you know how to fix that?
  10. weelillad
    weelillad
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    I have a strange issue with the ZF4 scope, as I shoot and zoom in and out, the crosshair will drift down and right. So the scope is initially accurate but the bullets gradually fly high and left. Switching weapon resets the scope, but it is not fun to have to switch weapons every few shots. Is this a brand new bug?
  11. fritzy43
    fritzy43
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    Is there a bayonet Attachment too like Sams? just curious And i prefer your firing sound over Sams.
    1. GloriousWarrior
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      No animation for melee, sadly, so no point of bayo here
    2. xDeadRaiserx
      xDeadRaiserx
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      I actually added the bayonet in xEdit using the vanilla melee animations and they fit surprisingly well.
  12. ylyap
    ylyap
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    Would you add an AA/aperture sight in the future?
    1. GloriousWarrior
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      And where I should get the models, hm?