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kenal3

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kenal3

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17 comments

  1. GlennCroft
    GlennCroft
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    Big Kaboom edition.
  2. gungho95
    gungho95
    • BANNED
    • 4 kudos
    You know I was always very satisfied with the base Archimedies explosion... or at least I thought I was. Now I dont know what I was thinking. I'm loving this oversized ka-boom
  3. ShotVirus87
    ShotVirus87
    • supporter
    • 0 kudos
    Can you make the animation lasers bigger as well? Bigger lasers and explosions. 
    1. BlLLthecat
      BlLLthecat
      • supporter
      • 70 kudos
      Ummm it looks like kenal3 was banned :-(
  4. Denoknight
    Denoknight
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    • 2 kudos
    Adding radiation hazard's pretty easy. You just need add it on weapon's explosion record. There's a placed object entry in explosion records. After that you need to tinker with radiation hazard record to make it temporary, big, etc.
    1. kenal3
      kenal3
      • BANNED
      • 2 kudos
      Wow, thanks for the heads up I'm working on it.

      EDIT:
      I added CA_Event_RadDamage [KYWD:000A1B39] on the placed object entry, and I can't see any duration entry.
    2. Denoknight
      Denoknight
      • supporter
      • 2 kudos
      You added keyword there. What you should be adding is a "hazard" record. You can see that there is a separate group of records called hazards.
      Spoiler:  
      Show

    3. kenal3
      kenal3
      • BANNED
      • 2 kudos
      Thanks for helping I made a hazard record copied the effects from RadiationHazardStrong "Light Radiation" [SPEL:0009253D] from Fallout4.esm. How do I attach the effect after the explosion? I tried to copy the added FormID on placed object but still did not work

      EDIT:
      Did not take effect :(
    4. Denoknight
      Denoknight
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      You need to add radiation hazard's own record. Try adding "0008381E" to placed object. It's radiation hazard of car explosions. If you want to fine tune it you can copy that record as a new record and change it to your heart's desire. Make sure to replace old hazard record with your new hazard after you're done.

      Spoiler:  
      Show




      I used a hazard record directly on my explosion and it just works.
    5. kenal3
      kenal3
      • BANNED
      • 2 kudos
      I've did as you said but still no avail. I've tried to reverse engineer cazador missile launcher but I didn't see any radiation record on the MIRV's placed object nor in the projectile.
    6. Denoknight
      Denoknight
      • supporter
      • 2 kudos
      You are right. I took a look at how nuka grenade works. It attaches a fake explosion to placed object which adds hazard by itself. Using the same method on Archimedes' explosion seems to be working.

      Here's your modified esp: https://drive.google.com/file/d/1iKMSrYZE7gcGrKcps3U9epDpzq9oAQXm/view?usp=sharing?
    7. kenal3
      kenal3
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      • 2 kudos
      Dude, you're awesome! Thank you for actually doing this my faith in humanity just increased.
    8. BlLLthecat
      BlLLthecat
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      • 70 kudos
  5. BlLLthecat
    BlLLthecat
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    • 70 kudos
    I had somehow missed seeing the original mod before. I will try them both. Thanks for this!
    1. kenal3
      kenal3
      • BANNED
      • 2 kudos
      That's what I wanted!
  6. zhuhongrui1111
    zhuhongrui1111
    • member
    • 2 kudos
    Can I esl?Because this is a ESP.....
    1. kenal3
      kenal3
      • BANNED
      • 2 kudos
      yes
    2. BlLLthecat
      BlLLthecat
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      • 70 kudos
      How to convert ESPs into ESLs using xEdit https://www.nexusmods.com/fallout4/mods/35922

      Quick Conversion Of ESP To ESL Using The Creation Kit. https://www.nexusmods.com/fallout4/mods/35777

      Edit: or.. download the esl flagged esp provided! lol.