You know I was always very satisfied with the base Archimedies explosion... or at least I thought I was. Now I dont know what I was thinking. I'm loving this oversized ka-boom
Adding radiation hazard's pretty easy. You just need add it on weapon's explosion record. There's a placed object entry in explosion records. After that you need to tinker with radiation hazard record to make it temporary, big, etc.
Thanks for helping I made a hazard record copied the effects from RadiationHazardStrong "Light Radiation" [SPEL:0009253D] from Fallout4.esm. How do I attach the effect after the explosion? I tried to copy the added FormID on placed object but still did not work
You need to add radiation hazard's own record. Try adding "0008381E" to placed object. It's radiation hazard of car explosions. If you want to fine tune it you can copy that record as a new record and change it to your heart's desire. Make sure to replace old hazard record with your new hazard after you're done.
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I used a hazard record directly on my explosion and it just works.
I've did as you said but still no avail. I've tried to reverse engineer cazador missile launcher but I didn't see any radiation record on the MIRV's placed object nor in the projectile.
You are right. I took a look at how nuka grenade works. It attaches a fake explosion to placed object which adds hazard by itself. Using the same method on Archimedes' explosion seems to be working.
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EDIT:
I added CA_Event_RadDamage [KYWD:000A1B39] on the placed object entry, and I can't see any duration entry.
EDIT:
Did not take effect :(
I used a hazard record directly on my explosion and it just works.
Here's your modified esp: https://drive.google.com/file/d/1iKMSrYZE7gcGrKcps3U9epDpzq9oAQXm/view?usp=sharing?
Quick Conversion Of ESP To ESL Using The Creation Kit. https://www.nexusmods.com/fallout4/mods/35777
Edit: or.. download the esl flagged esp provided! lol.