I'm not sure if this is only me, but whenever I shoot the lighting for the bullet just stays for a while then fading away. It only stops when I disable this mod
I patched this mod to be fully compatible for VR players with all DLC.
This mod is currently not compatible with VR with many form ID's invalid with the VR build as well as needing to be a .esp. I had to remove Gunpowder (it isn't spawning in VR build nor is it craftable) but kept the 3:5 ratio of acid to cloth. I also added an expensive alien blaster recipe and made the recipes more expensive (like adding gunpowder to shotgun shells).
I am happy to send it to AlbinoPolarBear for them to upload if they are interested.
Hey...gotta question... Would it be possible to port the dead body highlight from FO76? Ya know, makes all the dead bodies light up. Or at least the part where you can loot all nearby items from 1 body source. Would be an extremely welcome QoL addition!
The mistake of not including gunpowder in the material used to make shotgun shells has not yet been fixed. However, all you need to do is add 4 gunpowder in FO4Edit.
I would like to recommend Standalone Workbench to those who find it annoying that the ChemLab is cluttered. It's relatively simple to switch the recipe, from this mod and the deconstruct ones and the munitions patch, to the ammunition workbench. There's also an instruction on how to do so in the description of the linked page.
55 comments
This mod is currently not compatible with VR with many form ID's invalid with the VR build as well as needing to be a .esp. I had to remove Gunpowder (it isn't spawning in VR build nor is it craftable) but kept the 3:5 ratio of acid to cloth. I also added an expensive alien blaster recipe and made the recipes more expensive (like adding gunpowder to shotgun shells).
I am happy to send it to AlbinoPolarBear for them to upload if they are interested.