Greeting & salutations. I have an issue with this mod. I can only use certain weapons in third-person mode & even then certain weapons will not even fire at all. Can anyone help me with this issue?
Awesome. Always love to see some decent Destiny themed weapons in Fo4. I sorta kinda already rename my favorite goodies after Destiny gear 😂. Two Tailed Fox, Whispering Worm, Thunder Lord, Risk runner etc etc
I would love to know the answer to this as a novice mod creator myself. I really want to adore this mod and was considering playing with it to work out it's peculiar kinks. Any help on how to fix the reticle problems would also be appreciated.
I can't say I've any interest in returning to modding any time soon but I'm willing to listen on how to fix this if/when I return to it. As well as help explain to others exactly how I made this mod.
So basically, there a thing called Instance Naming; its purpose it to allow weapon mods to dynamically change the name of a given weapon, and that's what's happening. The way Instance Naming works is that it's effectively a long series of if statements that add name segments (or even entire names) to a given weapon's name based on keywords that weapon has - and keywords can be added by weapon mods. These name segments will overwrite whatever the name previously was.
You mod is basically an extension/update of Misriah Armory, with your ported weapons starting as copies of the DMR. You then modified the values (damage, ammo type, keywords, etc.), but didn't remove the instance naming category. So as soon as a weapon mod is applied that adds a keyword, instance naming kicks in, and the weapon is dynamically given an appropriate DMR-based name for that keyword.
The easiest solution is to go to the Instance Naming field (between Kaywords and Attach Parent Slots if using FO4Edit), and remove the field. I've personally verified in game that works.
Unfortunately, I have no plans of adding any more weapons to this mod. If you’ve the time and patience, I can show you how the process goes so you can add it yourself.
I've noticed that the reticle placements are off for me, I downloaded Misriah's Armory like you stated but I didn't delete any files, was I supposed to to fix the reticle?
Can't aim in first person with a lot of these guns. There's just not dot in the reflex sight, or the scope is solid, or the bullet hits above where the gun is aimed. Basically all the guns are broken for me. Please let me know if anyone has them working.
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Any help on how to fix the reticle problems would also be appreciated.
You mod is basically an extension/update of Misriah Armory, with your ported weapons starting as copies of the DMR. You then modified the values (damage, ammo type, keywords, etc.), but didn't remove the instance naming category. So as soon as a weapon mod is applied that adds a keyword, instance naming kicks in, and the weapon is dynamically given an appropriate DMR-based name for that keyword.
The easiest solution is to go to the Instance Naming field (between Kaywords and Attach Parent Slots if using FO4Edit), and remove the field. I've personally verified in game that works.