About this mod

Massive settlement with building site expansion, maximum construction capacity, underground bunkers, hiding places, materials, clothing. Power armors, weapons, settlement protection, fast travel motorcycles, energy and water generators, an underdog Qustline that tells itself about notes and sequels of the storyline across modes and much more

Permissions and credits
Donations
The Starlight Bus Barricade

Massive settlement with building site expansion, maximum construction capacity, underground bunkers, hiding places, materials, clothing. Power armors, weapons, settlement protection, fast travel motorcycles, energy and water generators, an underdog Qustline that tells itself about notes and sequels the storyline across my modes.

Awarded as Mod of the Month May 2018 and a steadily growing number of downloads by now 350,000+ (total with all systems) and the desire of many players to make this mod available on Nexus, I present you The Starlight Bus Barricade



what happened until now...... "The Starlight Bus Barricade"
they don't come in peace. They want revenge ....

out now at moment

Chapter One
" Contact "

Chapter Two
" Nemesis "

THE STARLIGHT BUS BARRICADE Welcome back to version 12.1.1

+ Bug fix:
- at the terminators holding their laser invaders wrong.
- Corrections of markers
- the bonus invader for the player has been defused a bit,
as far as damage is concerned.

+ the new building site in front of the main wall has a little something
to look at, like a caravan parking space
a separate power pole in the middle with a small generator for the area
and the new large rocket tower (which will probably gradually replace
the other watchtowers)

+ The main entrance now also has a caravan parking space

+ A mini-generator is now also hanging on the main wall above the large
searchlights to curb the annoying wiring.

+ Another generator attached to the second wing of the Starlight to also
make various connections faster and cleaner. (It drives me crazy when
I'm in a mess of cables that doesn't look nice and uses up resources
senselessly)

+ Crossplay elements to the storyline in the latest update from
"Sanctuary Post-War Rebuild [PC & XB1]" will be unleashed with the
next update, for those who are interested, especially since Sanctuary
has one more street with a view of the lake and the whole island is
completely buildable.


"The Starlight Bus Barricade"
they don't come in peace. They want revenge ....

Version =12.1= Chapter Two
" Nemesis "

+ Area Z second level 2 to the UFO hangar is completed.
Keycard level-2 for the elevator at the room in front of the entrance
to the titan Boss-fight in a sink.

+ new story note on the ground at the Stimpacks & RadAway`s

+ New Forgotten Legion Synth Terminator high end class introduced
- more life energy
- Zeta Invader armament

+ Alien now harder

+ Terminator units on the surface Commenwealth

+ Zeta Rocket blubbs in the level area and in the hangar

+ Final Fight with Zeta Elders & Terminators in the hangar

+ Revised base output in Commenwealth

+ Bug fixes

+ Hangar Fastexit elevator to the surface

+ Hangar Bonus Loot lies on the blue illuminated grid:
Vault, Brotherhood & Synth Garments

+ Stimpacks are on the red illuminated grid


Version =12= Chapter One
" Contact "

First of all with a little pride, the mod is accompanied by a story in
the form of a quest that is a bit out of the ordinary as far as the
treatise is concerned because it is due to a lack of knowledge about the
creation kit mechanics.
But as an old game master from p n'p days, I know how to help myself to
miss you an update that goes beyond this mod in the story range and is
carried by me in another mod updated today. More on that later.....

+ Underdog-Quest
(No quest entries in the Pip Boy, reading helps)
(Quest Start on a Note at Starlight-MainBar)

+ Storyline for two new factions
+ new big Areal under the Starlight Settlement
+ High level enemies & Boss fight
+ special Weapon: Zeta Invader LaserGatling Gun
+ Hidden, deposited stimpacks in the entire area (over 30, you will need
them)

- Four assembled mini-reactors
with 1000 energy points per unit,
+ the first on the Starlight wing,
+ the second on the T-steel beam on the main wall,
+ the third on the power pole in front of the Main Wall
+ the fourth in the middle of the path of the second wall

+ Five mounted water pumps
with 150 water points per unit,
in the central waterhole.

+ Minigun nests in front of the barricade around the area.
+ Four minigun nests on the Starlight wings

(known problem: the view only works as intended in Power Armor)

+ Detail and navmesh work

+ Massive building site expansion at the height of the watchtowers

+ Preferred construction site in front of the barricade cleared of trees
and disruptive factors.

+ more NPC occupation markers on the site

+ Bug fixes

Now for the cross-mod story:

Is not a must and everything is playable standalone.
but whoever wants to continue fighting the new alliance except in the
Starlight
look over here:

X1 RAZER TYRANT 4K HD - STANDALONE + DLC for PC & XB1


In order to lend a bit more protection to the Starlight area, a wall of
bus bodies was pulled up in the Mad Max, which can be used up to two
floors as well as inside and outside for the settlement, which not only
offers protection, but also more scope in settler housing to ensure more
space for the map.

11.2
+new little Capsula park
+remove 150mb Senseless files
+ little fixes

11.1 Update
+ fixes
+ easteregg
+ Tunnel reworks
+ more

11.0 Major Update
new mod images fall in the next hours and trailer is in
production...stay tuned

+ new small south wall
+ new lower south district including settlers
+ Fast Motorcycle to Salem
+ WEST-TEC razergrain along south barricade
+ Light FX adjustments
+ detail Environmental adjustments
+ 5 watchtowers for the new border of new construction sector
+ Miniguns were swapped permanently for missile turrets
+ Starlight Imbis integrated 2x bar's of (level2).
+ Starlight construction material in bulk under the bar.
+ new Underground tunnel area with new Leg. enemys - Tyrants


Versions* Major Update version 1 -10.3

+ Valentine can use power armors now
+ Starlight left wing repair
+ fog reduce on the waterhole
+ BUNKER 6. "new location under the big wall ... the power armor
Workshop hideout "
+ inclusive 1x complete X-1 + 2x complete T-51 + 3x Raw P.A.-frames
+ Bus barricade steel window shutters around the wall
+ hidden Starlight Bar function ;)
+ Bug fixes etz
+ details details details around the complex
+ a big Cage around the Starlight waterhole XD use it as security wall
for your waterhole
or use it like me...bloodsport entertainment at the Starlight
Combat Zone * (10).
+ Workshop border has been extended to the entire Starlight Settlement,
give players more space in the shadow of Barricade
+ not as stated in the advertisement PA`s delivered.
+ Beauty .... at the waterhole & cage.
+ add a hidden room with Easter presents.... somewhere on the Starlight
grounds
+ the new steel structure for the tarpaulin on the big screen wall.
+ the big wheat field in front of the South Barricade. Not only raises
the atmospheric mood. ;)
+ New fast-travel motorcycle at the South West Gate to Goodneighbor
+ hancock's shotgun ammo problem is fixed
+ detail work
+ Various armor & clothing items adapted and new deposited
+ Special addition for survival mode player.
+ There are now four fast travel motorcycles at various gates of the
barricade. For the locations see pictures in the mod description.
+ Starlight << >> Diamond City + Starlight << >>
Sangtuary Hills + Starlight << >> Slog + Starlight <<
>> Atom Cats
+ Eastern Capsel Camp has been upgraded with more bus and car
barricades.
+ Environmental details have been further adjusted, such as rubbish
heaps on the barricades inside and out on the whole wall.
+ Lamps and lanterns increase the luminosity. Watchtowers and
environments are now better lit for a better nightlife.
+ Handrails of the inner barricade newly attached, as well as matching
NPC animations using the catwalks, watchtowers and cinema wall.
+ scrap all
+ Various new clothes like "Atom Cats Jacket & Jeans"
+ New Starlight Home Shelter
(Inclusive special weapon and armor sets like Hancock Suit with his
double barrel and more more more)
+ New Nuka Cola Quantum 6 + recipe ( A6addon Dynamics Edition, dont
drink near by explosives ;))
+ scrap all
+ new Catwalk around inner wall without handrail ( for do it by your
self )
+all three main ports have been expanded and can be selected via the
PipBoy direct. (2x Raider Power Armors on Gate 1.)
+Miniguns on the watchtowers and in the buses above the gates.
+Starlight buildings would re-seat the seats with a diner extension and
new door and home underground shelter entrance.
+Special searchlight in all sizes
+every quantity small design improvements on the wall, around the wall,
on the wall and the towers.
+ Valentine Cloth fix
+ new one Mortar installation
+ new Campsite with two capsular etz.