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LarannKiar

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LarannKiar

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30 comments

  1. MangoCobra
    MangoCobra
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    Has this been made redundant with 'Settlement Guards - Dynamically Changing Work Schedule'?
    1. LarannKiar
      LarannKiar
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      No. This mod only adds a sleep AI package to guard settlers (i.e., all guards sleep at night). The other has night shifts.
    2. TheRealGeneral
      TheRealGeneral
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      • 14 kudos
      Good effort but I have to agree on the redundancy, sorry. Without multiple shifts, this makes guards 66% functionally inept. Again sorry. I always love modders even if I don't agree with thier mods. Thank you.
  2. hang50
    hang50
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    great idea. but it doest seem to do anything. guards are still working 24/7
    1. LarannKiar
      LarannKiar
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      You may have a conflicting mod that overwrites guards' AI. If the mod conflict is on record-level, FO4Edit can reveal it. If your settlers' AI has been overwritten remotely, FO4Edit won't be able to show it, you would have to use logging to get specific AI information.
    2. hang50
      hang50
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      Thank you for the reply.looking into it.
  3. sigmaceti21
    sigmaceti21
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    • 33 kudos
    dose this work with other guard mod you made?
    1. LarannKiar
      LarannKiar
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      Do you mean the "Settlement Guards - Dynamically Changing Work Schedule"? If so, then no, only one of them can be used at the same time.
    2. sigmaceti21
      sigmaceti21
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      • 33 kudos
      thank you dude for responding 
  4. Aquamarjna
    Aquamarjna
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    The funny is iam looking for 24/24 working time settler, cause they always leave the guard spot or chill place i set and they get very long time to get back
    1. LarannKiar
      LarannKiar
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      I released a "Settler Debugger" recently that can change many settler-actor variables, including working hours. Note that it won't make every settler work 24/7, only the ones you call the function "SetWNPCWorking24Hours" on.
  5. ImmortalAbsol
    ImmortalAbsol
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    Hey, hello, hi!

    This made me think that it would be cool to have a new night-shift nocturnal guard variant.
    Although I don't know if it is possible, I asked around before when I wanted Automatron Assaultrons, Handy's, and Protectrons to periodically go and deactivate in Protectron Pods as if to power up and check for firmware updates of whatever, weekly or fortnightly.
    1. LarannKiar
      LarannKiar
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      Sorry for the late reply.. I uploaded an improved version that adds periodically changing night shifts for randomly chosen guards.
    2. ImmortalAbsol
      ImmortalAbsol
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      checking it out now :)
    3. streetyson
      streetyson
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      • 146 kudos
      Cool. However, you should've pointed out that this improved version isn't a revision of this mod but uploaded as a different mod here.
  6. Drivinghard
    Drivinghard
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    • 10 kudos
    I don't see any photos of typical guard "MATS!"
    With all the scripting and coding involved.. that you did..
    I sure hope you didn't RESTRICT EVERYTHING TO USING THOSE BARRICADES?

    *** THANK YOU KEEMOSAUBEE...
    75 truly sentient guards bless you, and bless you again.. thank you for answering..
    :)
    1. LarannKiar
      LarannKiar
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      The only thing this mod does is that it modifies the AI Package of settler guards so that they can sleep at night. Since every guard uses the same AI package, this mod is compatible with mod added guard mats. However, it doesn't add any guard mat to your game.
  7. shiitdog
    shiitdog
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    Could you make changing the active hours of guards?

    If guard are sleep during day and wake up in night, it will be more immersive. 
  8. voxbox13
    voxbox13
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    • 12 kudos
    I really like this idea! Any thoughts on whether there would be compatibility issues with "Stop and Relax"?

    Thanks

    *Sorry if this double-posts. My first attempt appeared to vaporize.
    1. LarannKiar
      LarannKiar
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      Yes, they are fully compatible.
    2. voxbox13
      voxbox13
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      • 12 kudos
      F A N T A S T I C !

      Thanks for the quick reply.
  9. Arlyana
    Arlyana
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    • 1 kudos
    I would love it if there were 3 shifts for the guard rotation where the guards would switch out at each shift. Is that posable to make it so you have enough guards assigned to each settlement to cover the number of guard posts you have at each one?
    1. Destroyer5
      Destroyer5
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      You can assign assaultron at different positions for the night shift. My main base ins on spectacle island and I have assaultrons and sentry bots guarding the whole island lol. When an attack happens they take care of it with a quickness.
    2. niston
      niston
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      Settlement Markers mod lets you set up schedules for your settlers.
  10. Magickingdom
    Magickingdom
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    • 58 kudos
    This is a big step in the right direction.
    I always hated assigning guards because they walked the line 24/7. Well except Garby But you need two guard shifts, or better three. Raiders, mutants and blah blah don't keep union hours.
    1. dragonslayer2k12
      dragonslayer2k12
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      • 40 kudos
      IKR:-)

      I think this is why beth made settlers change outfits periodically and supply line settlers too so it appears that different npcs are doing different things without actually making them do those different things.
    2. Magickingdom
      Magickingdom
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      • 58 kudos
      "I think this is why beth made settlers change outfits periodically and supply line settlers too so it appears that different npcs are doing different things without actually making them do those different things. "
      This has never happened in my game. I use the Don't Call me Settler mod,(no longer available) so they all have names. I assign them armored clothing and better weapons.
    3. niston
      niston
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      "I think this is why beth made settlers change outfits periodically and supply line settlers too"
      >>> Your game is bugged. Do you use "Central Settlement Armory" by chance? If you use that mod to equip settlers with it's automatic supply line sharing thing, it bugs the game basically resetting all NPCs on load. Settlers will wear different clothes each time you visit a settlement and work assignments will be jumbled as well.

      Also, I think regular settler work hours are from 7am to 8pm.