Hello! This isn't working for me-- I installed all the requirements [ besides the trailer park mod as it's deleted] and uploaded the BP, it appears and I click it but it doesn't change anything- it only makes the land flat. It doesn't have the beach sand or anything in the photos.
Yey, what a nice picture... But you didn't do the job with the map. I'm saying that you just pushed it visually, but collisions... my dog keeps falling every 5 sec :D Just saying, that you have to say that it's done "so so". And if you need to uninstall it... It will take some time.
Installed req mods and the main mod. Spectacle Island still looks the same. Checked for other mods that change Spectacle Island and made sure they were off. Any ideas, please?
I have been looking for something like this for a while, so hopefully, I can get it working. :-)
Tried that as a manual and still same Spectacle Island. As a Transfer Settlement, how is it changing the Island to flat? I thought Transfer Settlements was mainly to save and load blueprints? Figured it out, still has some issues with something but will figure it out.
Looks nice and I was just about to download this mod until I noticed your requirements for it to work. For example, Creation club kit, high resolution and 90% of the nexus requirements excluding ACKR (base mod). Are these honestly necessary to use your mod?
Another question. I do not currently have the CK installed. Also I've not used the creation kit since Morrowind in the early 2000's but I am sure mod development should relatively be the same. Was there any objects/items/navmeshes/mirelurks spawns/etc removed, not disabled, which could cause a CTD? Say in the case of the spawning script that forces all other mirelurks to surface and move inland? (Based on your images, I assume this is why you left the hill's height with the radio signal alone). The reason why I ask this is because I am evaluating just making my own version of a flat spectacle island if indeed your mod requirements are necessary and I am required to download the Creation Kit and other non-wanted mod esp files.
Hello I installed transfer regulations its requirements then this mod with NMM but I don’t have any additional Blueprint list and empty how to load this Blueprint ? thank you in advance for your reply
I use Vortex so I'm not familiar with NMM but that are similar i suppose try manual or load the second file as well its the plug in from Creation Kit where I flattened the landscape. If that doesn't work try activating your Transfer Settlement mod by placing a couple of items in a settlement then exporting it to your pip boy. I had to do this once before. It seems to activate it.
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I have been looking for something like this for a while, so hopefully, I can get it working. :-)
Another question. I do not currently have the CK installed. Also I've not used the creation kit since Morrowind in the early 2000's but I am sure mod development should relatively be the same. Was there any objects/items/navmeshes/mirelurks spawns/etc removed, not disabled, which could cause a CTD? Say in the case of the spawning script that forces all other mirelurks to surface and move inland? (Based on your images, I assume this is why you left the hill's height with the radio signal alone). The reason why I ask this is because I am evaluating just making my own version of a flat spectacle island if indeed your mod requirements are necessary and I am required to download the Creation Kit and other non-wanted mod esp files.
Thanks for a reply in advance
She looks fantastic...
Gotta ask: What is that hair in the first screenshot? looks great.
but I don’t have any additional Blueprint list and empty
how to load this Blueprint ?
thank you in advance for your reply