Fallout 4

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Steven Janes and Bwones

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Bwones

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126 comments

  1. Bwones
    Bwones
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    Changelog:
    1.3
    - Scopes will all now appear.
    - Update to textures. Thanks to Wanamingo for showing me how.
    1.2
    - Sights are now accurate in 1st person.
    - Fixed sound on the standard capacitor
    - Improved the damage on the receiver upgrades. Reasoning for this is the Recharger Pistol was quite powerful and also the standard laser improves it's damage by the barrel. It's still not as powerful as a laser but much closer and the standard receiver is unchanged.
    - No longer on vendors but a replacer for the unique Limitless Potential.
    1.1
    - Console command and beam focuser

    Thanks for your comments and endorsements too.
  2. Ausarq23
    Ausarq23
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    double post
  3. Ausarq23
    Ausarq23
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    finally we've gotten rid of the fact that we have  2 "uniques" that are exactly the same except name
  4. pndragon65
    pndragon65
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    When does the quest start?
  5. pndragon65
    pndragon65
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    Is the HUD optional file compatible with FallUI?

    [edit]No[/edit]
  6. fomortiis
    fomortiis
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    Just ran into an issue after about 3 days (real time) of playtime with the mod where the ammo adding script started misbehaving.  It would either continue to add ammo past what should have been the limit, or it would not add any ammo at all, until pausing the game with the pipboy or the escape menu.  Basically, it would fail to either start or stop the timer unless gamemode was manually refreshed by a pause.  In either case the script would also fail to remove any excess ammo if it existed. I'm chalking this up to a game engine quirk due to a lengthy playtime, and not poor scripting, as the scripts appear simple and clean.

    Manually removing and re-adding the hidden RechargerPerk seems to have fixed the issue.  For others that may run into this issue, you can fix it by doing the following:


    • Open the console and type: player.removeperk xx001ee6
    • Close the console and wait a few seconds
    • Open the console and type: player.addperk xx001ee6


    Where xx is the mod's index in your load order.
    1. Tran10
      Tran10
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      I'm running into the same issue, unfortunately this didn't fix it for me.

      Edit: I downloaded and replaced the original esp with the (No HUD) .esp, and then tried the console commands here and it fixed my issue. I also had to spawn myself a new Recharger gun, seems like my original ones (obtained before replacing the .esp) were still having issues with the ammo.
  7. Cyrisal
    Cyrisal
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    Bwones, I love this soo much. Perfect for my institute character right now :)
  8. holdenthehat
    holdenthehat
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    would it be possible to use these textures on the new vegas charger weapons ?
  9. J4ckH4mm3r
    J4ckH4mm3r
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    Pretty useful when you use ammo scarcity mods.
  10. MangoCobra
    MangoCobra
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    Amazing mod! The damage isn't the greatest but the fact that  it requires no ammo makes it an amazing backup gun!
  11. twotonedearly
    twotonedearly
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    been running into an issue, after using the workbench to upgrade the recharger gun the game CTD after I fire a shot, if left unmodified it doesn't cause a CTD