I like comments, suggestions for improving a mod, questions on functionallity, problems you are having. I enjoy constructive criticism and look at each idea to see if I can fix, alter or include these ideas. I check the comments on all of my mods at least daily as I value your input and want to make mods to give you a fun and pleasant experience. But please be polite. If you are going to be rude or insulting to me or another poster, don't bother posting because I will delete them! This may not make me popular. It may lower the number of downloads. Bit it is how I feel.
"Always make your words soft and sweet. You never know when you might have to eat them." Mark Twain
That's a bummer. I'm searching for a large prebuilt settlement (foundations and walls) so I can tinker around with manufacturing without the civil engineering part. Your mod would have been perfect for this from what I read, but can't use it because of SS2.
Have you seen Sim Settlements 2? It's a DLC sized mod beloved and deemed essential by a lot of people. Could you reconsider placing the entrance somewhere else or releasing a patch that does just that?
I know I'm asking for a lot here, but if enough people do, maybe we can convince you. :p I'd do it myself if I could, but unfortunatley I can't.
Something to think about. But, if I move it, what will be the next mod to be incompatible. This has long been a problem in mods for Bethesda games. In my newer mods I have reduced number of cells altered by the mod. My airship mod changes one cell in the wilderness. Everything else is done dynamically by scripts. But I will take a look and see if there is a door near there that can be used.
well here's a suggestion on the north west side of the stadium near the super mutant outpost fight there are a few food stands you could put a small floor hatch on there
Outside of Diamond City, across from the main gate. You will know it is the right door as the key to the door is setting on the steps leading up to the door. But yes, I believe it is a blue door.
this is pretty cool - great space in the bunker. does this have to be installed for a new game? I can't get the water into the workshop - I've waited several days and nothing shows up. Sorry, but the void space is over-the-top in the tunnels. Also agree about the bunker in the outfield, it could be place in that spot just off the tunnel entrance as a locking private elevator down. Cheers.
I don't understand "the void space is over the top of the tunnels". Also, there is no large pool of water in the second room? Is the hole there but no water is spawning? Or, there is not even a "swimming pool" hole in the floor? can you post an image? I guess it is time to break out the source on that and move the bunker.
Sorry to take so long to reply - life happened and interfered with gaming. In your 5th image the white void can be seen, and most notable from the various subway platforms looking back and the subway car. I just build some walls and a doors to conceal that, so no biggie. As to the water after placing a purifier, water bottles never appear in inventory no matter how long i waited, also pump placement in the water was tricky. I had a total hard drive melt down so am rebuilding game mods - I loved the idea of this and will download again. Consider my criticism minor - thanks for posting!
That's ok, I figured out what you meant. I have fixed the void issue by adding a sloping track at each end of each station so now there is no visible void. Also I micro adjusted the spacing on all floor blocks to remove all gaps in the floor and fixed the navmesh. I moved the Diamond City entrance to outside Diamond City across from the main gate. I moved the key to the steps leading to the new station. I have play tested the new build and will be posting it in a couple of days as soon as I get some fresh images. Thanks for the feed back. It always helps to see the mod through someone else' eyes.
Go out to the farm area near the water purifier. There is a bunker there against the wall. There is also a key near the bush by the door. The key opens the door take the elevator to the subway and take the train to the main stop. After you clean it out, you have a huge empty area to build your player home in.
What version are you using. billybooboo reported this earlier and I had forgot to include the script. It should be fixed in 09.1beta which is posted currently. Try that and let me know if you still have a problem. It works on my machine so should work now that I uploaded all of the files. Sorry for the inconvienence.
All credit for finding the missing pex file goes to Grund400.
Looking forward to trying this out. I prefer to reinstall/upgrade mods as little as possible, so I'm watching for the final version with more destinations. Or should I wait?! :-)
So, you have the key. You enter one of the small bunkers and take the elevator down to the subway station. Enter the the subway. Use the terminal there to select a destination. But nothing happens?
I would leave the bunker. Go to an area with no small bunkers like "Sanctuary Hills." Exit the game. Uninstall the mod. Start the game using your exit save. Make a full save (not a quick save). Exit the game. Reload the mod from a fresh download (The current version is complete and has all needed files.) Start the game using either your exit last save or the save you made after you uninstalled the mod. That should give you a clean install.
If you are still having an issue, after doing this, let me know and we'll try something else.
Hello. So if i understand well, there are 5 bunkers and those bunkers have a each marker ? to discover, so i can fast travel ? And one last question. How big are the 2 rooms ? i use the Vault 119 mod and the Sebos vault 85 mod and those 2 vaults have so many space, maybe bigger than vault 88. That's all. That's all. Thanks.
Once you get to the bunker you can take the train to any of the five locations so you really only have to find one.
As for the room size, they are huge. Bigger than most buildings and double height. The are large enough and equipped to be setup as a settlement if you want. You can build one and two story buildings in them. One has a large pool of water that will hold the largest water processors.
Why Diamond City? Because you go there a lot. But someone has suggested that I move it to a house outside the front gate, which I am going to do in the next update. (After I finish the big update to the Orbital Station.) The key is on the ground under a bush 5 or 10 feet in front of the Diamond City bunker, slightly to the right as you are facing the door.
Going to try this the next time I visit DC. I guess I can scrap the dirty water and use clean water tiles from Build Your Own Pool instead. That would make it perfect
IMHO, Lore-wise, and believably wise, putting a bunker (pre-war) in the outfield of a baseball stadium is pretty hard to understand. I mean everyone who went to a Red Sox game is going to ask "what is that concrete and steel box doing in the outfield". Also there are a number of good player homes in Diamond City already. I would move the bunker access outside of diamond city and put it in a more inconspicuous area, such as near Swann's pond where it could be labelled as an access to utilities, or just outside of Wilson Atomatoys, where it would be a bit more central. Will give it a shot, but think about relocating it.
It is just odd for it to be pre-war in the outfield. This came up as an issue in Yankee Stadium with the statues in the outfield, that were later moved. https://www.youtube.com/watch?v=r75x5Xi9wDg
32 comments
"Always make your words soft and sweet. You never know when you might have to eat them." Mark Twain
manufacturing without the civil engineering part. Your mod would have
been perfect for this from what I read, but can't use it because of SS2.
Have you seen Sim Settlements 2? It's a DLC sized mod beloved and deemed essential by a lot of people. Could you reconsider placing the entrance somewhere else or releasing a patch that does just that?
I know I'm asking for a lot here, but if enough people do, maybe we can convince you. :p I'd do it myself if I could, but unfortunatley I can't.
Thanks!
I had a total hard drive melt down so am rebuilding game mods - I loved the idea of this and will download again. Consider my criticism minor - thanks for posting!
Santa Matt
Looking forward to trying this out. I prefer to reinstall/upgrade mods as little as possible, so I'm watching for the final version with more destinations. Or should I wait?! :-)
Wel if you try it now, you get to make suggestions for additional locations. :)
Santa Matt
I would leave the bunker. Go to an area with no small bunkers like "Sanctuary Hills." Exit the game. Uninstall the mod. Start the game using your exit save. Make a full save (not a quick save). Exit the game. Reload the mod from a fresh download (The current version is complete and has all needed files.) Start the game using either your exit last save or the save you made after you uninstalled the mod. That should give you a clean install.
If you are still having an issue, after doing this, let me know and we'll try something else.
As for the room size, they are huge. Bigger than most buildings and double height. The are large enough and equipped to be setup as a settlement if you want. You can build one and two story buildings in them. One has a large pool of water that will hold the largest water processors.
I look forward to trying this. Thanks SantaMatt!
Santa Matt
As for your suggestion about moving the Diamond City entrance, I'll give it some thought and see if I can scout a suitable alternative.
Santa