Hmm. Well, this certainly does place all mod-added chem items to the Utility Workbench. That bench was empty for me before. But it doesn't take any of the mod-added chem items out of the Chem Station.
Unfortaly mod-added chem do get added to the Utility Workbench. But it easy to move them to the chem station with a simple patch. I suggest a patch for every 'profile', (Vortex calls them), rather them one for each mod.
I worded myself wrong. What I mean is - all of the mod-added items to the Chem Station are still in the Chem Station.Nothing got removed from the Chem Station whatsoever. All that's happened is, now the Utility station is like a clone of the Chem station - minus the base game chems.
I checked the mod to make sure it was set up right and could’t find anything wrong. I believe another mod higher up in your lord order also is changing the chem station (Furniture). Like the markers, model or animation. So that would be a conflict.
Boy is my face red. That's gonna be a full backpedal from me, dawg.
Looks like it conflicts with both USO and Workshop Rearranged. It's a simple enough fix with FO4Edit. Now it's working perfectly, and i'm thoroughly impressed! Does exactly what you promised, i'm legit surprised you managed to pull this off. I just counted, and it moved 32 individual mod-added categories out of the Chem Station, it's incredible.
Hmm, how do you have it organized in your load order? I've moved this mod plus AWKCR above everything else at this point, but I still needed to patch it in fo4edit to get the items out of the chem station.
Hi there, unfortunately I got the same problem, that all mod added items still appear at the chem station. I would really appreciate if you tell what entry did you fix with FO4edit to make it working correctly in your case. I do not use USO but Workshop Rearranged and some other settlement mods and I am not really sure which mods might be conflicting.
12 comments
But it doesn't take any of the mod-added chem items out of the Chem Station.
But not if they stay in the Chem bench.
Looks like it conflicts with both USO and Workshop Rearranged.
It's a simple enough fix with FO4Edit. Now it's working perfectly, and i'm thoroughly impressed!
Does exactly what you promised, i'm legit surprised you managed to pull this off. I just counted, and it moved 32 individual mod-added categories out of the Chem Station, it's incredible.
You're like some kinda wizard.
And Thanks for the complement.
armor keyword = 32, chem to gen = 33, USO =72, workshop rearranged = 75,
I'm just glad you got the mod working.
unfortunately I got the same problem, that all mod added items still appear at the chem station. I would really appreciate if you tell what entry did you fix with FO4edit to make it working correctly in your case. I do not use USO but Workshop Rearranged and some other settlement mods and I am not really sure which mods might be conflicting.
Beste regards
Michelinski