Fallout 4

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JessDoseStuff

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JessDoseStuff

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12 comments

  1. LucidLady
    LucidLady
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    Hmm. Well, this certainly does place all mod-added chem items to the Utility Workbench. That bench was empty for me before.
    But it doesn't take any of the mod-added chem items out of the Chem Station.
    1. JessDoseStuff
      JessDoseStuff
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      Unfortaly mod-added chem do get added to the Utility Workbench. But it easy to move them to the chem station with a simple patch. I suggest a patch for every 'profile', (Vortex calls them), rather them one for each mod.
    2. LucidLady
      LucidLady
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      I worded myself wrong. What I mean is - all of the mod-added items to the Chem Station are still in the Chem Station.Nothing got removed from the Chem Station whatsoever. All that's happened is, now the Utility station is like a clone of the Chem station - minus the base game chems.
    3. RambeanOfficial
      RambeanOfficial
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      Love the idea of outfits and other not-actually-chem stuff being in the Utility bench!

      But not if they stay in the Chem bench.
    4. JessDoseStuff
      JessDoseStuff
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      I checked the mod to make sure it was set up right and could’t find anything wrong. I believe another mod higher up in your lord order also is changing the chem station (Furniture). Like the markers, model or animation. So that would be a conflict.
    5. LucidLady
      LucidLady
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      Boy is my face red. That's gonna be a full backpedal from me, dawg.

      Looks like it conflicts with both USO and Workshop Rearranged.
      It's a simple enough fix with FO4Edit. Now it's working perfectly, and i'm thoroughly impressed!
      Does exactly what you promised, i'm legit surprised you managed to pull this off. I just counted, and it moved 32 individual mod-added categories out of the Chem Station, it's incredible.

      You're like some kinda wizard.
    6. JessDoseStuff
      JessDoseStuff
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      That odd I use both USO and Workshop Rearranged. I work straight off the bat, must be load order or something.
      And Thanks for the complement.
    7. JessDoseStuff
      JessDoseStuff
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      Reply twice somehow.
    8. LucidLady
      LucidLady
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      Hmm, how do you have it organized in your load order? I've moved this mod plus AWKCR above everything else at this point, but I still needed to patch it in fo4edit to get the items out of the chem station.
    9. JessDoseStuff
      JessDoseStuff
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      My load order:
      armor keyword = 32, chem to gen = 33, USO =72, workshop rearranged = 75,
      I'm just glad you got the mod working.
    10. Michelinski
      Michelinski
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      Hi there,
      unfortunately I got the same problem, that all mod added items still appear at the chem station. I would really appreciate if you tell what entry did you fix with FO4edit to make it working correctly in your case. I do not use USO but Workshop Rearranged and some other settlement mods and I am not really sure which mods might be conflicting.

      Beste regards

      Michelinski
  2. archosaur2
    archosaur2
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    I think there is zpatch script to move items from chem station.