Fallout 4
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FinalFrog

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FinalFrog

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8 comments

  1. FinalFrog
    FinalFrog
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    FYI it seems that whether landmines are duds or not is determined when they spawn, not when you step on them. This means that any landmines in areas you visited after you obtained the Rank 3 Sneak perk but before you activated this mod will remain duds even while using this plugin. Collecting the affected landmines should make the next ones which spawn in their place when the whole cell respawns capable of blowing you sky high again.
  2. highhthere
    highhthere
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    Perfect, thank you!
  3. charlie0050
    charlie0050
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    If and when you include tripwires and pressure plates can you include a "just mines" version? Mines are proximity... the others are tactile. I like the idea that I'm not a bull in a china shop.
    1. phobos2077
      phobos2077
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      Good thinking, I agree.
  4. Gh0stAce
    Gh0stAce
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    Nice. Subtle, but makes a large impact on gameplay. Thank you Get on those tripwires! (Or don't. Cus, you know, you don't want to get blown up!) Good work
  5. thestigma
    thestigma
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    It makes sense that sneak should help you be better at dealing with both traps and mines - but total immunity while you aren't even sneaking is bullshit :/

    In sneak only - mines should have shorter detection range and added delay.
    Traps should maybe get some sort of very subtle glint/shimmer at random intervals to act as your sixth-sense about traps. A lot of them are really well hidden and hard to spot even when you pay attention

    Yes - I know most of his won't be possible before GECK but a man can dream

    -Stigma
  6. BattleyaxStudios
    BattleyaxStudios
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    Awesome, walking slowly looking for and disabling traps is a ton of fun.
  7. Geoeve07
    Geoeve07
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    Thanks for this! I want to be good at sneaking but I don't want to trivialize all traps just because of that.