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Fudgyduff

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  1. Fudgyduff
    Fudgyduff
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    Address library is now updated to the next-gen update of Fallout 4 (v1.10.980). A LOT has changed in this update. Please listen to Boromir and know that this new bin is not enough to automatically load your old f4se plugins. It's going to take a lot of work from all authors to update to the latest version of Fallout 4 (if they even do). Please do not harass them.
  2. thejonkler5000
    thejonkler5000
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    yo, I restarted my game and suddenly got this error about it being outdated

    "F4SE Plugin Loader (0.7.2)
    A mod you have installed contains a DLL plugin that has failed to load correctly. If a new version of Fallout was just released, the plugin needs to be updated. Please check the mod's webpage for updates. This is not a problem with F4SE.
    HighFPSPhysicsFix.dll: disabled, address library needs to be updated LongLoadingTimesFix.dll: disabled, address library needs to be updated po3_SimpleOffenceSuppression F4.dll: disabled, address library needs to
    be updated
    ShadowBoostF04.dll: disabled, address library needs to be updated ToYourFaceFO4.dll: disabled, address library needs to be updated WeaponDebrisCrashFix.dll: disabled, address library needs to be
    updated
    SprintStutteringFix.dll: disabled, address library needs to be updated
    Continuing to load may result in lost save data or other undesired behavior.
    Exit game? (yes highly suggested)"

    I use MO2's F4SE but downloaded them manually into F4SE's plugin folder, I tried using the All-In-One file and the file at the end of the optional files, nothing seems to work, any help would be appreciated.
    1. VenegfulPants
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      pretty sure you have to go back and reinstall an older version of the mods that came up in the error codes. Like find HighFPSPhysicsFix version thats for your version of the game it being the updated or if your running 1.10.163. Hope it helped
  3. MrNibblezz
    MrNibblezz
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    When i try to startup the game using f4se_loader with only HighFPSPhysics installed it tells me the library is outdated and need a new version
    1. killedapplejuice101
      killedapplejuice101
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      same
    2. SierraHerrera
      SierraHerrera
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      Same here. 
    3. saintpeter
      saintpeter
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      Same :( 
    4. Seallv
      Seallv
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      it doesnt give me any message, but it seems that High FPS Physics Fix isnt loading with F4SE, possibly because of the Adress Library but not sure. Maybe because of the Physics Fix.
    5. suhari85
      suhari85
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      same here
    6. Weiterart
      Weiterart
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      Any solution?
    7. Quess870
      Quess870
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      I had never modded this game before. When I simply put the zip contents in the Data folder I kept getting the outdated message. What worked for me was checking my F4SE log files and seeing it look for plugins at my game install folder Fallout 4/Data/F4SE/Plugins . I put the .bin files in there and it worked on launch. 
    8. dimi23450
      dimi23450
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      It worked for me as well.Thanks
  4. Cyephire
    Cyephire
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    This mod isn't working on my end and if it's not working than baka framework isn't working and if baka framework isn't working than the base object swapper isn't working than the mods that need the base object swapper won't work themselves. I have all required mods and programs for this mod to work so not sure on why it isn't.
    1. Thoth144
      Thoth144
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      Maybe this will help,

      I use the GOG version, after 2 years of not modding the game. I noticed that all MOD's, which produces a F4SE folder and a Plugins sub folder.
      In [drive letter]:\Modding\MO2\mods\[mod subfolder]\F4SE\Plugins\  Need
      to be manual copied and pasted to [drive letter]:\Fallout 4
      GOTY\Data\F4SE\Plugins\
    2. ssjgoku78966
      ssjgoku78966
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      THANK YOU, i've been trying for hours to get this running with a wabbajack list and this was the solution
  5. Khatavang
    Khatavang
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    Where the f*** is the installation guide? You can't assume that everyone know what is this sh*t and how to install it.
    1. LisbethSAO
      LisbethSAO
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      Looks like you didn't bother reading the comments, before making your post. If you had, the very first/most recent post+reply you would have seen, would have given you the info you're looking for, lol.  :D
      manually into the data folder 
    2. Momoka7
      Momoka7
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      The instructions should be on the Mod page, not needing me to crawl through comments...
    3. c0kemusheen
      c0kemusheen
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      This should be in the mod description. The mod uploader is lazy
    4. MisterKen
      MisterKen
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      So lazy they created a mod to create functionality used by a majority of involved/complicated mods. "Lazy" ;)
    5. Graider
      Graider
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      Yes, laziness is a real thing. You might be passionate about creating something, but at the same time, you might be lazy about doing the paperwork.

      I experienced this myself when I was working on my thesis in college. I was excited about the practical part of the project and completed it quickly. But the theoretical part? I hated it. I was so lazy that I didn't do it for months.

      This isn't a criticism of the author (although I am also frustrated because I had to look up how to install the thing), it's just an explanation of how someone can be lazy, even if they have done something nice.
  6. revenantmaster
    revenantmaster
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    the author didnt even make a guide for this

    put this s#*! manually into the data folder 
    dont install it with mod managers
    1. n3xusmodsusername
      n3xusmodsusername
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      thank you for making your comment i was wondering same exact question like to where i drop these? :D
    2. KennethElliot2015
      KennethElliot2015
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      you can use a mod manger fine I have been using MO2 with this file for years. 
    3. Decomane
      Decomane
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      Why not use mod managers? Vortex put the files like "version-1-10-130-0.bin" into Fallout 4\Data\F4SE\Plugins . Is that wrong?
    4. narphous
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      Vortex handles the archive correctly, so you're good.
    5. SuggonDeezBawls69
      SuggonDeezBawls69
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      Do you put the AAF folder into the F4SE > Plugins or just the files inside that folder into the plugins? I am confused?
    6. Thank you
    7. Fistandilius
      Fistandilius
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      I'm apparently supposed to use this in order to use the updated Silent Protagonist mod...  Is this going to bork all my other mods, or does it only effect mods that previously required these libraries and haven't been updated?
  7. Duckminh0310
    Duckminh0310
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    i moved the 984 version into the plugins and the game wont even run. Tried 980 too and atleast it said its outdated, but this one doesnt say anything
  8. It takes less than 20 seconds to make a quick and simple install guide in the description to your mod.

    Don't assume people know what to do with this sort of thing, especially when you're uploading a .bin file with literally nothing else attached to it.
    1. WarGravyB
      WarGravyB
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      I'm sorry, but if you know enough to come here for this mod specifically, odds are you're using a mod manager or downloaded other mods, so you should know what to do.
    2. c0kemusheen
      c0kemusheen
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      Nah. He's right... the uploader is just being lazy
  9. segretkeyt
    segretkeyt
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    Hello! Are there any requirements for the mod priority? (I install it via MO2)
  10. singjai108
    singjai108
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    Do those of us using the GOG version use Address Library 1.10.163.0?
    1. Rjvie
      Rjvie
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      I just bought F4 GOG today. I disabled updates in Galaxy and am staying on pre-NG 1.10.163.0 
      Transitioning away from Steam was easier that anticipated. Address library will pick the correct version. I added the optional file.  
  11. luashfu
    luashfu
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    developing the game updating the game while having mods in ffpfpfpf.!

    Benedict Chen.