Fallout 4
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Nothing clever here just existential dread

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CallmeWrex

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Adds New Calibers functionality to SpongeBobSlavicPants' Mk17-Mk20 Project.

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I don't think y'all know how long I've been waiting for a really good SCAR mod.

And now, at long last, we have that mod.

Seriously, massive props to SpongeBobSlavicPants, because his SCAR Mk17-Mk20 Project mod is AMAZING. You can tell a lot of work and love went into making it. So many options... it's delightful. I mean, it even lets you change your sprint style. Holy shit. Go endorse that man and that mod, right now. Like, actually stop reading this, go here, and endorse it.

Are you back now? Okay, good.
Anyways, I wanted to make one of my new favorite weapon mods use New Calibers, which is a mainstay in my load order, so here we are. If you aren't aware, New Calibers adds new ammo types to the game and enables caliber conversions. You want to make your SCAR into a Mk.16 by switching the ammo type to 5.56? You can do that now! You want your battle rifle to be chambered in 8mm Mauser instead of 7.62x51 NATO? Sure, why not! You get the idea, I'm sure.

As per usual, the patch file is an esl-flagged .esp, meaning it won't take up a mod slot in your load order.

And, as always, thanks to BrowncoatGarrus for New Calibers, and to SpongeBobSlavicPants for the fantastic Mk. 17 - Mk. 20 Project.

Happy hunting!