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Eirikr

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Eirikr

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25 comments

  1. rennistora
    rennistora
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    So I'm doing a Minutemen playthrough and went to go add a bayonet to my laser musket, but nothing shows up in the weapons bench for them? Is the load order important, or am I missing something here? Edit: Just now saw the same issue and the fix, sorry about that, it won't let me delete this though, feel free to if you can, sorry again!
  2. Jimmitheking
    Jimmitheking
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    You take my life, but i take yours too!
    Fire your musket but i'll run you trough...

    Thanks alot, awesome mod that makes the laser musket a REAL musket
  3. Noomi
    Noomi
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    Thank You.. I kept bitching that you could not add a Bayonet. My Settlers will kick some raider butt in close quarters now!

  4. Deadriclordofdeath
    Deadriclordofdeath
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    I see you have images of other weapons with bayonets. Is this part of your mod?

    Nevermind.
  5. Ayures
    Ayures
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    Do you think it would be possible (without the GECK) do make bayonets for energy weapons that look like Rippers? Seems like it would suit them better.
    Plus a railgun with a little chainsaw at the end of it sounds awesome.
    1. Eirikr
      Eirikr
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      Possibly, but likely not by me. I have no real experience with .nif files.
    2. Lorrie
      Lorrie
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      a gun with a chainsaw on it? Reminds me of uh, Gears of War.
  6. jedds
    jedds
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    LOL just makes sesne
  7. jonathanprice
    jonathanprice
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    Don't really like how the bayonet is inside the barrel (or emitter or whatever the laser equivalent) but nice
    1. Eirikr
      Eirikr
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      Yeah, that's kind of my issue with it as well. Fortunately it doesn't look too terrible. I made this more to see how fo4edit worked than anything. Perhaps I'll have time to learn how to deal with .nifs one day, but this whole "sell my soul to the government" thing eats most of my time and energy.
  8. millisecond
    millisecond
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    There's no bayonet category in the mod menu for me. Could it have anything to do with this mod http://www.nexusmods.com/fallout4/mods/2463/?
    1. Eirikr
      Eirikr
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      It shouldn't conflict unless the other author changed the musket's keyword, which seems unlikely. I'm not going to be at my home pc for another 10 or so hours, so I can't check.

      Just a stab in the dark here; I'm reading this as though you're not seeing a muzzle slot at all. Ensure that you are using a 'bracketed' barrel.
    2. millisecond
      millisecond
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      Yup, that fixed it. Thanks man, I always thought it was weird that the 'musket' is one of the only guns NOT to have a bayonet, so I really appreciate this mod.
    3. Emmauz
      Emmauz
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      What about crafting workbenches mod? http://www.nexusmods.com/fallout4/mods/2451/?
    4. Eirikr
      Eirikr
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      I use workbenches personally, and have had no problems so far. To my knowledge, limited though it may be, nothing sane should conflict with this.
  9. _Iceberg_
    _Iceberg_
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    Great Job! As good ol Chesty said, "Hey that's a cool flamethrower and all, but where's the bayonet go?" Keep up the good work buddy.
  10. The6thMessenger
    The6thMessenger
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    Nice!

    Although can i add support for this:

    http://www.nexusmods.com/fallout4/mods/4711/?
    1. Eirikr
      Eirikr
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      I just tried out our mods together, and it looks like they play nicely as-is. All I did was make the mods reference the rifle, rather than change anything. You're free to do whatever you want with this, though.
    2. The6thMessenger
      The6thMessenger
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      Nah, i'll just link it here. It's not like the two are incompatible anyways ^_^