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Mod articles

  • DEVLOG-01: A closer look at Object Mod property modifiers

    Intro

    I've started adapting Weaponsmith Extended (WSE in short) for Oldy. It's a very cool mod, but it has issues and flaws. Still, it's a great mod and I can't play without it anymore. I've made a lot of changes of WSE and to its dependencies, but this article is about the weapon mods.

    Part 1: What does MUL+ADD operation inside of Object Mod (OMOD)?

    MUL+ADD is working the same as the ADD operation. The value which takes into account is default value of the weapon or armor. MUL+ADD does not take into account any redefined values made by SET operations. The Step of Property Modifiers inside of OMOD is also ignored.

    Let's take some examples.

    Case A:

    1. AimModel MyAimModel has the property "Hip mult" set to 2.
    2. ...