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LarannKiar

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LarannKiar

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  1. LarannKiar
    LarannKiar
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    I would like to take this opportunity to answer all compatibilty questions. This mod does not overwrite a single vanilla object. This means I couldn't see any mod conflict because the mod uses its very own records. So basically, it should be compatible with any other mods.


    About invisible / unforeseeable conflicts:

    I've placed some markers for the guard NPCs. Guards always stay at their markers (one marker for one guard). There are two, three or four guards in each Nuka World Park.
    If one places an object with a "settlement" mod on one of these markers, then the guard will bump into that object. However, unlike markers, the guards are visible so no one can accidentally place an object where a guard stands.
    Also, I can't tell if an other mod places something exactly where these markers are unless I check every marker and every mod one by one ingame. Please understand that this is nearly impossible.

    If anyone still have questions about this mod or unanswered questions about mod conflicts, I'll gladly help if I can.
  2. sjsj31
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    Hi, I think the Population manager doesn't work right. No matter what percentages I set, It looks like 100% or more of them come. I once made it at 20% of normal people in Nuka town USA but there were like 30+ or more of them, which means if 100% it could be +150 people. I don't think you intended it.
    Like the guy below, I tried to change the max spawn limit myself but failed too. Could you help us please?  
  3. billybobobobilly
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    hey does this mod work with the MNO that changes the Minuteman to NCR like does the flag and the npcs and the armor all are NCR
  4. Danyul1917
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    This is the PERFECT Nuka world mod omg. The ability to raise faction flags is genius and allowing more traders and travelers to fill up the parks without having to turn them all into settlements that I’d have to manage is exactly what I was looking for. I was searching desperately for something that just adds more of the traders and travelers to make the park busier without having to build and manage new settlements and this is exactly it! It actually gives you a reason to complete all the clearing the park quests if you’ve completed open season right off the bat like I normally do. This is exactly what open season should’ve been in the base game.

    There’s so much dialogue that makes more sense now too like with Cito that says you’ll have new friends moving in or like how the traders say this place should be a lot busier with the raiders gone. Now I actually do have new friends moving in to safari adventure and the place actually is a lot busier. Plus now I’ve got railroad agents to patrol galactic zone to explain why P.A.M. always sends me to kill coursers there because it’s supposedly “near railroad operations.” Now it actually is! It’s beautiful and exactly what I was looking for in a Nuka world mod. 

    I swear you are the best mod author in existence, so many of your mods improve the game so much and do exactly what I want. Almost every time I think of something I want to improve my game or a person I want to recruit I’ll google it and find out a mod exists for it and usually it’s by you. Thank you sincerely 
  5. ValsGer
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    is this compatible with minutemen take over nuka world mod?
  6. sportled
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    not sure why, but... with this enabled/installed i have a CTD from starting cant even load it with this enabled :(
    1. LarannKiar
      LarannKiar
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      Do you have any mod that might conflict with this one? CTDs can happen for manreasons but if you upload the crashlog (can be created with Buffout 4), I can take a look at it.
  7. smithjoe92
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    how do  i get more workers, im trying to compete the remaning projects at the nuka town plaining table but it says i need 5 or 9 workers for projects but i only have 3 workers, i have competed the quest for rescuing the caputed slaves from the raiders and defended nuka world and already secured all area of the park and assigned factions to those areas
  8. Lyserus
    Lyserus
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    Hey just wanna say great mod! :p love it when I can repopulate the place 

    Is it possible to repopulate Fizztop Mountain, The Parlor, Bradberton Amphitheater, Nuka World Backstage and Cappy's Cafe? Or is that included in Nuka USA :p
  9. Barrrbarrrosssa
    Barrrbarrrosssa
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    Perfect. Thank you.
    Just one question: How could i set the minimum population to 10% or 5%. My computer is struggling with 20%.
    I had a look in FO4edit but no luck. Pretty basic my knowledge. Sorry.
  10. Killerman11
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    Hi. Can you please add all spawnable settlers,traders, travellers to the dlc04gzrobots... faction. They get shot at if there are alive robots or turrets in galactic zone.
    1. LarannKiar
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      The robots factions are set to be allies in v1.6 so they shouldn't attack Settlers or Traders. Could you check which DLC04GZRobots faction the NPCs are not memeber of (e.g. DLC04GZRobots_AssaultronFaction) with the GetInFaction command?
  11. skyrimlover1212
    skyrimlover1212
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    Sorry if this is dumb or already answered, but I just want to confirm if this mod makes it so that if you complete the raider questline and give the parks to the raiders, you can then do Open Season and kill them all, and remove raiders from the parks and replace them with settlers? And does it remove the slave collars?