This mod only works on the most rudimentary level. You can only use it to command NPCs to move around like you normally do with a companion. They won't follow you at all, and will remain where you found them. It's too bad, too, because I really wanted to take Holt outside and get him wrecked by a deathclaw.
it will not let me install the mod, keeps giving me this error: A problem occurred during instal: This mod does not have the correct file structure for a fallout 4 mod that NMM can use. It will not work with NMM. The Mod was not installed.
and when i open the file all there is is a notepad file
Literal perfection. This mod does exactly what it says it does and if anyone else is interested: it did wonders for the Pugmeat mod where little Pugmeat might occasionally attack other companions or when allies might attack Pugmeat. He is now his own little companion and I'm so proud of him T__T
Just finished reading thru comments. Really enjoyed the learning experiences of the fallout frat-house post Learned more from this than in Any training video I've seen! It should be labelled Required Reading 101 for all new players. Roll on!
didn't know this either, id' be great if people didn't talk s#*! to others merely trying to pass along helpful information to those that don't know... i mean theres a time when you didn't know.... anything, right? if you went around saying "yeah we already knew that dumbass" everytime you and what you considered the majority knew, there would be quite a few people left in the dark... js
123 comments
this one is better actually in my opinion.
and when i open the file all there is is a notepad file
Update to reset the npc its setplayerteammate 0
*already
*knows
The fact you capitalize every word makes you even more obnoxious.
Sadly i dont think theres any use of trying to get help for it lol