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Homodemiks

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homodemiks

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42 comments

  1. BlazeStryker
    BlazeStryker
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    • 55 kudos
    Will this fit in with the Thuggyverse mods (Outcasts And Remnants, Project: Valkyrie, and Depravity)?
    1. mr2blobby
      mr2blobby
      • member
      • 2 kudos
      probably not. 
    2. SkyrimKnight22
      SkyrimKnight22
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      • 13 kudos
      there is a chance that this would work with them since Project: Valkyrie has Phase 4 An Institute Expansion built into it to some point and it is said that you are able to use both Project: Valkyrie and Phase 4 An Institute Expansion together so that you can have all the parts of Phase 4 An Institute Expansion that are not added into Project: Valkyrie.
    3. TheRealGeneral
      TheRealGeneral
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      • 14 kudos
      I believe in valkyre the institute they use in a different world space than the vanilla institute so you would likely only be able to access it thru console commands
  2. Gameboydame
    Gameboydame
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    • 0 kudos
    Does anyone know if this is compatible with Phase 4 An Institute Expansion?
    1. MarkusTay
      MarkusTay
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      • 8 kudos
      It says so right in the description.
      Reading is a good thing.
    2. Gameboydame
      Gameboydame
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      No need to be snarky.
  3. blackboy2
    blackboy2
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    • 7 kudos
    Is this mod, or the redux, still being worked on, or are both dead and abandoned?
    1. MarkusTay
      MarkusTay
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      • 8 kudos
      Pretty obviously not, especially since the MA did other mods after this one (the last one being 3 years ago).
      Shame, because they mentioned a project Valkyrie patch for the Redux, which I would require.
      There is a Previs Patch, however.
  4. streetyson
    streetyson
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    • 146 kudos
    Legions? What freaking legions? I see mostly small squads thinly and strategically placed. I see underhand methods, use of assassination and fear to influence the outside. If the Institute had legions of androids they wouldn't need to hide. They wouldn't desperately need that power quest to achieve their aims, they'd control it all already and simply shoot down the Prydwen as it drifted in. More importantly, those back areas of the Institute are intentional - they are supposed to present a striking juxtaposition, revealing the (sometimes dark and ugly) realities behind the bright glossy facade. Despite all these things being rammed in your faces, many players still largely misinterpret things.
    1. StickyBandit63
      StickyBandit63
      • member
      • 2 kudos
      I agree that the Enclave should have successfully dispensed the FEV into the airstream, but thats just me. :)
    2. streetyson
      streetyson
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      • 146 kudos
      Well maybe, but if the Enclave's original FEV Curling-13 genocide plan succeeded, the entire Fallout story (as we know it) would be over before any Bethesda iteration came along. But if that's how you feel why bother with FO4 mods? Just go back to FO1 & FO2...
  5. krystalklear21
    krystalklear21
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    • 0 kudos
    Can I visit the old Robotics while siding with the Institute? Will they automatically attack me?
  6. deleted53078461
    deleted53078461
    • account closed
    • 0 kudos
    Good mod, endorsed. Hope to see more mods from you in the future.
  7. AndreizNexus
    AndreizNexus
    • member
    • 4 kudos
    Yea, hopefully under a month, good joke. :)
  8. johang
    johang
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    • 1 kudos
    Interesting mod, I'll try it out in my Institute-aligned playthrough to see how it feels.
  9. kodiak123
    kodiak123
    • member
    • 3 kudos
    Id reinforce the moving conveyor belt request. Without it, the place looks more like a museum than an assembly line, both synths and guns just stand there, otherwise terrific mod.
  10. ImmortalAbsol
    ImmortalAbsol
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    • 36 kudos
    I get objects and walls that don't load or disappear when I stand in certain spots.
    Otherwise, I enjoy this logical inclusion very much.