So far, great mod. Only thing I can say is....its missing one thing. A new villain/monster if you will...an army of antimask Karen's demanding to see managers! LMFAO!
Hold on how the f*#@ is people wanting you to help keep other people safe by putting a f*#@ing thin piece of cloth over your mouth fascists? I still don't understand the argument for it.
Well ASanguineStranger, I went and checked out that mod you recommended and all I can say is...Ho-Re shitballs... the comment section of that mod went to hell in a handbasket in no time flat! Not that I'm damn surprised, but it's just a little odd to see that s#*! on a Nexus comment section. People gunna people I suppose...
Very fun mod, loved the references. If you're still working on it and need a voice actor I'd be willing. Actually have acted in a terrible movie before. Shoot me a message.
There's a lot of space on this map. I'm no modder so I don't know if this can be done, but maybe consider making the place a little tighter. I'd also consider a few teleport after dialogue sections cause there's some backtracking, especially towards the end. The cultist quest didn't initiate for me so not sure if I messed that up or it's not implemented yet. And of course the leaving of the zone doesn't work but coc SanctuaryExt into the console thankfully works just fine (tried a few others that didn't work).
This sounds like a great mod, I'll keep an eye on it, sadly my vision isn't good enough for subtitles so I'll have to wait until there's voices to play it. Could you use a text to speech voice or something whilst waiting for voice actors?
PSA: For accessibility purposes... in Fallout4.INI under [interface] ; Subtitle Fonts Size uMaxSubtitleFontSize=21 uMidSubtitleFontSize=21 uMinSubtitleFontSize=12
Note: Check other ini's (prefs/custom) to make sure they dont get contradicted, also: check in the fallout folder inside your Fallout4 install folder.
"In the heat of nuclear destruction, China releases it's ultimate weapon: Covid!" Considering it started in China in the real world, anyone could integrate it as a Communist China plot or bioweapon in the game.
Great mod and a good story, thanks for putting the time into this and sharing it with us!
a few comments - fast travel to the school puts you inside of the building. coc SanctuaryExt will fix the motorcycle travel back for now. The pharmaceutical building kind of qualifies as a maze. Would be nice if it had a more open architecture. Would have liked to see more expansion on the 'cult of sin' comment about a special knife and underground location - or did I miss a something? The murder quest didn't progress for a long time while standing over the body, and I kept getting more notes show up in my inventory until I had 6 of them. Then it started progressing, maybe I have too many scripts running.
Anyway, thanks again, really enjoyed it. And laughed out loud on some of the dialogue, the TP quest was a jewel for puns.
97 comments
Fascinating.
https://www.nexusmods.com/fallout4/mods/42988
There's a lot of space on this map. I'm no modder so I don't know if this can be done, but maybe consider making the place a little tighter. I'd also consider a few teleport after dialogue sections cause there's some backtracking, especially towards the end. The cultist quest didn't initiate for me so not sure if I messed that up or it's not implemented yet. And of course the leaving of the zone doesn't work but coc SanctuaryExt into the console thankfully works just fine (tried a few others that didn't work).
in Fallout4.INI
under
[interface]
; Subtitle Fonts Size
uMaxSubtitleFontSize=21
uMidSubtitleFontSize=21
uMinSubtitleFontSize=12
Note: Check other ini's (prefs/custom) to make sure they dont get contradicted, also: check in the fallout folder inside your Fallout4 install folder.
a few comments - fast travel to the school puts you inside of the building.
coc SanctuaryExt will fix the motorcycle travel back for now.
The pharmaceutical building kind of qualifies as a maze. Would be nice if it had a more open architecture.
Would have liked to see more expansion on the 'cult of sin' comment about a special knife and underground location - or did I miss a something?
The murder quest didn't progress for a long time while standing over the body, and I kept getting more notes show up in my inventory until I had 6 of them. Then it started progressing, maybe I have too many scripts running.
Anyway, thanks again, really enjoyed it. And laughed out loud on some of the dialogue, the TP quest was a jewel for puns.
Endorsed.