0 of 0

File information

Last updated

Original upload

Created by

Sensei Shisha

Uploaded by

ProBroGamer

Virus scan

Safe to use

25 comments

  1. Hackbrah
    Hackbrah
    • member
    • 4 kudos
    For some Reason the MCM doesn't show up? I haven't had this problem before on any other mod
    1. orionashe
      orionashe
      • member
      • 0 kudos
      In the folder directory Fallout 4\Data\MCM there should be 2 folders "Config" and "Settings" If you have the same issue I did there will be a third folder named after the mod, move that folder to "Config" for the directory Fallout 4\Data\MCM\Config\SuppressorPenalties
    2. Hackbrah
      Hackbrah
      • member
      • 4 kudos
      Thanks but I convinced the maker of "True damage" to add similar features to this mod and his mod is better in general
  2. Hackbrah
    Hackbrah
    • member
    • 4 kudos
    Being able to lower the damage does add realism to compensate for the lack of subsonic type ammo(ammo type dedicated for use with suppressor) that would make the suppressed gunshots even sound close to as quiet as this game and so many others do. In real life a regular suppressed gun without subsonic ammo would make stealth very hard to do so adding a damage penalty to all guns that use a suppressor is good but it would be better if it would lower the damage realistically based on the subsonic impact of that caliber instead of having the same penalty for all calibers. The only more realistic alternative is for someone to make a mod that removes the damage penalty for suppressors but increases their sound to the player and npcs to be more louder.
  3. jommeaenggu
    jommeaenggu
    • member
    • 1 kudos
    Please Muzzle Break Option... I Pray
  4. maguel
    maguel
    • supporter
    • 1 kudos
    I'm actually trying to remove the range penalty from suppressors without adding any other penalties. Would this mod work in removing the range penalty? It certainly isn't intended for that but looking at those sliders got me thinking if i could alter the multipliers in a manner that would nullify any potential penalties for suppressors.
  5. ianc4ever
    ianc4ever
    • premium
    • 4 kudos
    I really like this idea. In FO4 (and 3) Suppressors mean melee combat becomes redundant.
    Nice mod.
  6. simagination
    simagination
    • premium
    • 0 kudos
    Some weapons experts claim that, because how proper suppressors are made on the inside, they actually give the bullet more twirl, propelling it faster out the barrel thus causing more damage. I get your reasoning for give/take gunplay; i just thought you should know in case you didn't :)
    1. ProBroGamer
      ProBroGamer
      • premium
      • 42 kudos
      Huh, didn't knew that! If you're on PC and have access to the console, you could actually edit the actor values from this mod to increase the gun damage and range, although that would probably make the suppressor even more OP
    2. MrTholian
      MrTholian
      • member
      • 3 kudos
      @simimagination I don't believe "twirl" has anything to do with it. That comes from the rifling in the barrel, aka twist, or twist rate. The suppressor effectively lengthens the barrel allowing the expanding gas from the burning powder to act on the projectile longer and thereby increasing velocity.

      However, older, more privative suppressors used rubber "sweeps" to help suppress the sound. in the Fallout universe, perhaps that is all the farther the technology developed. Who knows.

      As for me, I won't use this mod, but it is an interesting concept, and seems to be implemented intelligently.
    3. MrTholian
      MrTholian
      • member
      • 3 kudos
      duplicate damn posts... :(
  7. shastacat2
    shastacat2
    • supporter
    • 2 kudos
    not very realistic to have a damage nerf from a suppressor
    1. nintai83
      nintai83
      • supporter
      • 65 kudos
      Yeah, this is only in video games to balance out the use of the suppressor. In reality suppressors actually increase a bullet’s velocity and range marginally.
    2. deleted67409046
      deleted67409046
      • account closed
      • 51 kudos
      True, but the degree of stealthiness they provide in-game implies the use of not only a suppressor, but also subsonic bullets. Those definitely have less kinetic energy. Adding different ammo types to simulate this would be getting a bit too much in the weeds, so this is a great way to implement it. Many tactical shooters do it the same way.
    3. Necormancist
      Necormancist
      • member
      • 0 kudos
      Modern suppressors don't have a significant impact on bullet velocity, but earlier ones could. I suppose it depends on the weapon you're using, and/or whatever your headcanon is in regards to how advanced suppressors became in the Fallout verse.
    4. ProBroGamer
      ProBroGamer
      • premium
      • 42 kudos
      wasn't trying to be realistic, just my personal preference (with some influence from other shooters)
  8. cupofcocoa123
    cupofcocoa123
    • member
    • 2 kudos
    But why?
    1. ProBroGamer
      ProBroGamer
      • premium
      • 42 kudos
      For the glory of Satan of course!
    2. ProBroGamer
      ProBroGamer
      • premium
      • 42 kudos
      For the glory of Satan of course!
  9. Magickingdom
    Magickingdom
    • supporter
    • 58 kudos
    Vanilla range is already nerfed. More nerfs for Bethesda's overrated bb guns? Not to mention the suppressors have little if any affect in combat anyway. Nuts
    1. Captainoob6
      Captainoob6
      • premium
      • 165 kudos
      Oh you have no idea how powerful Suppressors make your weapons
  10. Deimow189
    Deimow189
    • member
    • 0 kudos
    don't take game logic on supressors, listen to real life gun experts. Just saying, don't take it as a personal attack.

    and have a good day