Skin textures with the Nexus DL are 2k resolution, you can get the 4k versions here free on my Patreon.
Editing the textures? There are two critical things to do before you can open the textures in Photoshop: 1) Make sure to unpack the Ba2 files with the official Archive2 Tool. It should be in *steam*/Fallout4/tools/Archive2/Archive2.exe. 2) You may also need to update to the latest version of the intel textureworks plugin for photoshop: https://software.intel.com/en-us/articles/intel-texture-works-plugin
Want notifications when I post mods or previews? Click the 'track' button on my profile!
Does this mod not have 1st person meshes? Whenever my character interacts with something in 1st person (like opening vaults via the pipboy), his arms are naked and the flightsuit/jacket don't show. Gloves work fine, however.
This mod didnt work and messed up a few other mods I use. But in the comments there is a post where someone explains how to fix the issue properly. Because with this mod here, the reason there are no models visible in 1st person is because there are no 1st person models included in this mod. So the only way to fix it is to edit the esp and add those meshes there. Here is the original comment:
Spoiler:
Show
You can do that the easy way. Ok , If you can't see you're gloves in 1st person it's simply because the mod author did not make 1st person models for it.It has nothing to, do with armor slots or whatever. If you open FO4Edit and go to your gloves armature in the armor addon category, you'll see a slot on the right that says Male world model and below MOD2 Model File Name: you have here the path to your mesh in third person, copy this and past it below where it Says Male firstperson MOD4-Model File name. Do the same for the female 1st person. save Never should you edit the clothing or armor slots to do this because you're going to mess up a lots of mods and prevent you from combining several outfit parts.Also adding slots like that can ruin the camera in 1st person, crouching with modded weapons, especially with custom outfits. If you want to see your gloves use the same path inFO4Edit for the 3rd person and the 1st person If you want to see you sleves, you have to create 1st person model by taking you s#*! and removing everythin but the arms( from the wrist to the elbow) and create a model from that, then in FO4Edit put its path in the 1st person model.
So basically someone needs to make 1st person meshes for the suit in order to make the sleeves show in 1st person in the game. For some weird reason the jacket seems to have 1st person meshes, but the suit doesnt...
Edit: Disregard what I said about missing 1st person meshes. The suit doesn't have long sleeves. Thats why the forearms are showing in 1st person. Oh well, never noticed this before for some reason.
not sure where to put this, but im having an issue with all CROSS armor mods when using Mo2 to download them, the skins modifications tab is completely gone EXCEPT for whatever CROSS armor plugin is last in my LO. Im assuming they are overwriting each other and the bottom most one simply wins, I have no clue how to go about fixing this
Had this exact issue, fixed it by downgrading back to Papyrus common library 1.4.3 from the most recent version (no clue why that worked/what changed to break it in the first place, but hopefully this helps)
Anyone know how to access the old skins on Gumroad? Site is still a buttplug and you can't access the skins even if you put $100 down, there is no way to put in the cross99off code, the Gumroad checkout does not even work and is just a blank page.
Where did Niero go? It's been almost exactly 2 years since the last update on patron and over 2 years since this mod was uploaded. Are they good? Alive? Can we do anything to help?
Yeah, I was wondering about this. Just now getting into F4 for the 1st time. I have no problem putting up some money for these awesome armors, but it would be nice to know something about this guys situation.
Too bad I only add armor/weapons to the chem bench that can be made immersively when the player character leaves Vault 111... So no items for me that are from unknown factions, like "BoS" for said character at the time...
Otherwise awesome work, great armor model, but the implementation is very amateurish.
191 comments
Skin textures with the Nexus DL are 2k resolution, you can get the 4k versions here free on my Patreon.
Editing the textures? There are two critical things to do before you can open the textures in Photoshop:
1) Make sure to unpack the Ba2 files with the official Archive2 Tool. It should be in *steam*/Fallout4/tools/Archive2/Archive2.exe.
2) You may also need to update to the latest version of the intel textureworks plugin for photoshop: https://software.intel.com/en-us/articles/intel-texture-works-plugin
Want notifications when I post mods or previews? Click the 'track' button on my profile!
Xbox Link: https://bethesda.net/en/mods/fallout4/mod-detail/4178242
First Person Items Fix-Realistic-Immersive-Awesome at Fallout 4 Nexus - Mods and community (nexusmods.com)
Ok , If you can't see you're gloves in 1st person it's simply because the mod author did not make 1st person models for it.It has nothing to, do with armor slots or whatever.
If you open FO4Edit and go to your gloves armature in the armor addon category, you'll see a slot on the right that says Male world model and below MOD2 Model File Name: you have here the path to your mesh in third person, copy this and past it below where it Says Male firstperson
MOD4-Model File name.
Do the same for the female 1st person. save
Never should you edit the clothing or armor slots to do this because you're going to mess up a lots of mods and prevent you from combining several outfit parts.Also adding slots like that can ruin the camera in 1st person, crouching with modded weapons, especially with custom outfits.
If you want to see your gloves use the same path inFO4Edit for the 3rd person and the 1st person
If you want to see you sleves, you have to create 1st person model by taking you s#*! and removing everythin but the arms( from the wrist to the elbow) and create a model from that, then in FO4Edit put its path in the 1st person model.
So basically someone needs to make 1st person meshes for the suit in order to make the sleeves show in 1st person in the game. For some weird reason the jacket seems to have 1st person meshes, but the suit doesnt...
Edit: Disregard what I said about missing 1st person meshes. The suit doesn't have long sleeves. Thats why the forearms are showing in 1st person. Oh well, never noticed this before for some reason.
Otherwise awesome work, great armor model, but the implementation is very amateurish.