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5133p39

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16 comments

  1. TotalMassacre
    TotalMassacre
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    Any plans to add other patches for Sim Settlements 2, Tales from the Commonwealth, Settlers of the Commonwealth, Old Time Religion, The Commonwealth Responders, The Train, America Rising - A Tale of the Enclave, or 50 Ways to Die at Dr. Nick's?

    Thank for your work on the Super Mutant front. Excellent work my friend!

    I also ran across a mode called:
    F4VA Synth - xVASynth
    https://www.nexusmods.com/fallout4/mods/49340?tab=description

    I believe this tool will help make changing the voices a lot easier. I thought I'd share since your mod lines up with that one.
    1. 5133p39
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      Sorry for replying so late.
      I do not have plans to make patches for anything you mentioned, because i am not using any of those mods, and i am too lazy to to do it - especially if i had to use xVASynth

      ...holy crap that is one long reply, i'll put it in a spoiler
      Spoiler:  
      Show
      xVASynth is a great tool, and you can achieve really good voice with it, but it requires a LOT of tweaking of the text.
      Often adding spaces, commas, or dots at the begining, sometimes at the end, sometimes in the middle, tweaking the duration and pitch of individual letters, trying different letters until you get the right pronounciation, etc.
      I used it to make voices for some Skyrim mod (which i didn't even released yet as it still needs some work), and the results were really really good.
      You could tell the difference from vanilla game's real voiced lines only because the synthesized voice had a little bit of noise in it, but the intonation, pronunciation and general flow was really good - later when i forgot what dialogue is vanilla and what is the mod, i often couldn't tell without really focusing on listening to it (i do have pretty crappy headphones though, so that probably helped).

      But it took INSANE amount of time to do it right.
      Many lines didn't require much tweaking, and mostly worked out of the box, and needed usually just a space or comma added to the beginning (i don't know why, but somehow it made the synthesizer use different data, or compose them differently, even if you didn't touch anything else, producing WAY better results), and for some short lines, i had to prebend with some made up sentence to set the "tone" for the actual line that followed it.
      But there were many lines i would spend 1 hour or more on.
      I think about 30% of the lines took at least an hour (with nearly 1300 lines, that makes almost 400 hours - not counting all the "easy" lines).
      And then there were few "impossible" lines i spent whole days with.
      All lines combined, it took over one month of nearly full time work (almost 8 hours per day - i had a lot of free time back then).

      So, i am not remembering that time too fondly, and i am not eager to repeat it :)
      But who knows, it depends on my whims - currently i am more focused on Skyrim, and i haven't touched Fallout for a long time, and before that i was doing mostly Fallout stuff and didn't touch Skyrim or other games - it comes in cycles, who knows what the next cycle will be and when :)
  2. DUESEXMAC9
    DUESEXMAC9
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    YOUR VIDEO MADE ME LAUGH LOL LOVE IT
    1. 5133p39
      5133p39
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      I am glad you enjoyed it :)
      I had a lot of situations like that while playing as a "super mutant", it makes some dialogues or responses pretty silly.
  3. Demansia
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    Works fine for me with base game and depravity, for some reason not with nuka world :/, wether I use the all in one version or the nuka world version...
  4. acaron
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    i play as space marine and use this voice to sound like one in a astartes power armor and it works perfect for me wich makes my current run so much better

    so thanks a bunch ;-)
  5. MaeroTheMaestro73
    MaeroTheMaestro73
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    You know, I thought about doing this myself a while back when I was trying to make an immersive quest to transform into an intelligent identifiably-female super mutant.

    Super mutants have this really specific vocal tone and pitch that just can't be duplicated easily into player dialogue. Just dropping the pitch feels more like playing as a super mutant parody than a real super mutant.

    Either way, you did it, you uploaded it, someone's gonna like it, so good job.

    What tools do you use? I used audacity when I was making voice splices.
    1. 5133p39
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      I agree, but saddly, lowering the pitch is the only option i have.
      I used Audacity 2.3.2, and the pitch is lowered by 20% while leaving "Use high quality stretching (slow)" unchecked (ticking this checkbox made some voicelines sound a bit too soft/mellow, removing more of the original roughness or raspyness, or whatthehellshouldicallit).
  6. Citrakite
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    WARGH, Wargh never changes little human!
  7. Hairballtea
    Hairballtea
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    For some reason your character has this whole Thanos thing going on, just need's those Chin ridges and a glove with shiny gemstones.
    1. 5133p39
      5133p39
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      Haha, yeah, you should have seen the first version with bigger chin and wide jaw.
      I was eyeballing it at first, and it turned out to look way more like Thanos for some reason (and i am not even a fan of ANY comics or whatnot, and the only time i saw Thanos was when i watched Guardians of Galaxy movie!).
      Then i pulled up some actual Super Mutant screenshots and tried to match that, and it turned out a bit better, yet as you can see, there is still a lot to be desired.

      I think i would have gotten much better results, should i have taken a more scientific approach - load the mutant head into OS alongside human head with all its TRI morphs, scale the mutant head down to match the human head in size, and then start adjusting the human head morphs to match the mutant face, and when done, use the morph values in the preset.
      Working with the vanilla Looks Menu is a nightmare - the GUI sucks, you have no Undo/Redo, you don't even see the numerical values, the list of assets and morphs is not sorted in any meaningfull way, not even alphabeticaly sorted, and the toons are constantly fidgetting and looking around.
      What an AWFULL way to design a character creation tool.
    2. Hairballtea
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      Actually I like it, the games super mutant's are dim-witted but this guy look's pretty tough and definitely not dim.
      Forgive me I have not yet downloaded but likely will at some point and then add an endorsement, nice work.
      If you make a new version keep this as well for those of us tempted to use it and simply add that with a new image.
  8. Tinywars
    Tinywars
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    Excuse me its ma'am not Sir.
  9. Permacolour
    Permacolour
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    I'll probably never use this mod, but holy s#*!, this is simply amazing.
  10. you should've gone for the head
    1. PrancinShowPony
      PrancinShowPony
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      NO-