0 of 0

File information

Last updated

Original upload

Created by

ASeaOfFaces

Uploaded by

ASeaOfFaces

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

Legendary Effect Changes document thing:

Requirements: Fallout 4, preferably up to date

Possible conflicts:
- Anything that alters the vanilla legendary effects
- Things that alter the poison and incendiary damage type

I personally put this near the bottom of my load order, but I'm not really smart so idk

Legendaries changed:
Assassins, exterminators, ghoul slayers, hunters, mutant slayers, troubleshooters all do +100% damage
Crippling - 150% more limb damage
Incendiary - increase damage to 10/s for 3 seconds, stacks
Penetrating - ignore 50% of damage resistance
Poisoners: 15 dmg/s for 4 seconds, stacks
Powerful - 60% damage
Quickdraw - 40% fewer action points
Rapid - 100% faster firerate, +50% faster reload
Staggering - has four conditions:
- semi ranged - rng <= 30, changed to 45 [I wanted more oomp behind those shotgun shots]
- auto ranged - rng <= 5, changed to 10 [I know it's automatic but even then, 5% feels really low to me]
- melee 1h - rng <= 50, changed to 70 [I think this makes melee fun but still makes it so its not totally flawless]
- melee 2h - rng <= 50, changed to 70
Violent - 40% for both bonuses
Vats enhanced (ranged): 60% accuracy boost, 10% AP reduction
Junkies: 25% damage boost per addiction, allowing a total of +325% when having 13 addictions

Altered files:
- Object effects of Fire and Poison damage, as well as LegendaryChanceToStagger
- The object files of the altered legendaries
- the perk entry of ModLegendaryCommonPerk