How to use: Models can be switched at the Armor Bench, just like you would any OMOD on an armor/weapon. Can even switch back to the Vanilla Pip-Boy (named Vanilla Pip-Boy Won).
Known Issues: 1) The very first time you load the game, go to the Armor Bench and select a body for the Pip-Thing before anything else.? 2) After attach "Enlarge Screen" OMOD at Armor Bench, you MUST RESTART GAME each time you choose a new pip body to start showing big screen while Pip is 'Up/Open'. 3) Built with female characters in mind. If someone wants to do the boring work to make adjustments for males, I've included a second set of connection nifs one could use to make independent adjustments (and post as a patch, if they request permission). 4) Pointer is a little off-center. I don't know why, not able to fix currently.
Helpful tips per FF7412: (they made a couple good notes here) "PS. It should be run AFTER mods like "Pipboy Flashlight" or anything that adds some effects so they can work fine with this one." Also, if you’re using a non-standard FOV (field of vision) or an FOV mod, that will likely conflict with this Pip-Watch. (Thanks FF7412)
Note: Expect this mod to act similarly to the old one in regards to, well, everything.
No matter what I can't get this to work, new game, old game, all mods off but this. I get a tiny screen on my arm, no holo...nothing. I select the new body, I save. I restart the game, no change.
this is what i have been looking for to replace pippad! Only issue i have is the screen that is zoomed in too much regardless of which of the two option i choose in the armor bench
EDIT: fixed by changing the FOV manually through console, it also seems that some weapon mods doesn't work with this mod
Were you able to adjust the FOV in a way that only edits the pipboy FOV? because every time i try to edit the FOV it edits the whole thing and i end up seeing my left shoulder in first person
Is that FallSouls mod actually needed for this to work or will the holo-projector light thingies just not be animated without it? Either way, thanks for this mod!
42 comments
Models can be switched at the Armor Bench, just like you would any OMOD on an armor/weapon.
Can even switch back to the Vanilla Pip-Boy (named Vanilla Pip-Boy Won).
Known Issues:
1) The very first time you load the game, go to the Armor Bench and select a body for the Pip-Thing before anything else.?
2) After attach "Enlarge Screen" OMOD at Armor Bench, you MUST RESTART GAME each time you choose a new pip body to start showing big screen while Pip is 'Up/Open'.
3) Built with female characters in mind. If someone wants to do the boring work to make adjustments for males, I've included a second set of connection nifs one could use to make independent adjustments (and post as a patch, if they request permission).
4) Pointer is a little off-center. I don't know why, not able to fix currently.
Helpful tips per FF7412:
(they made a couple good notes here)
"PS. It should be run AFTER mods like "Pipboy Flashlight" or anything that adds some effects so they can work fine with this one."
Also, if you’re using a non-standard FOV (field of vision) or an FOV mod, that will likely conflict with this Pip-Watch.
(Thanks FF7412)
Note:
Expect this mod to act similarly to the old one in regards to, well, everything.
Yeah, when it works, I like to think it was a good job.
Definitely not something very many people could do, so at the very least it's unique.
You should be able to see your pipboy now.
Only issue i have is the screen that is zoomed in too much regardless of which of the two option i choose in the armor bench
EDIT: fixed by changing the FOV manually through console, it also seems that some weapon mods doesn't work with this mod