For some reason the mod isn't working on my game, I try to go play it & not only is there no game, not only is there no image for the game's holotape & when I try to exit the tape by pressing TAB it crashes the game.
If you can see text and hear sound effects, but can't see images - do you have FallSouls installed? If so, enable pausing the game when using the Pip-Boy and terminals, having the game unpaused interferes with ScaleForm's ability to load PNG images embedded into flash animations somehow, and embedded PNGs are how majority of the graphic assets in this minigame are stored. If you don't have FallSouls, it could be some other incompatibility that I would unfortunately have very little hope of detcting myself given the sheer volume of mods available for the game. You'll just have to try disabling mods one by one and running the minigame until you find the one mod that's causing this for you. THIS DOESN'T EXPLAIN THE CRASHING THOUGH, THAT REALLY SHOULDN'T HAPPEN, TRY REINSTALLING THE MOD (see paragraph 2.)
If you can't see or hear anything at all, try reinstalling the mod. I have seen before with a mod where the author forgot to include the actual program (not going to name and shame) that it would cause crashes - I didn't forget to include it, but if something's gone wrong with the mod install, some file could very well be missing from your install or corrupted to the point where the game refuses to use it.
The next-gen update should not cause any problems with this mod as it doesn't use the script extender.
And one more thing: This is a loose file mod. Make sure you have the game set up so that it can load loose files - usually a mod manager can do this for you, Vortex does this by default when you first set it up to manager FO4 mods.
If, in theory, I wanted to create a game with flash (actually, haxe, targetting flash runtime), how would I go about putting it on a holotape? That's the only piece of the puzzle I'm presently missing to see if I can get some old AS3 libraries I like running for this.
You make a holotape in the Creation Kit, change the type to "program" and point it to your SWF file. And don't go crazy with custom libraries, a lot of them won't work anyway. Scaleform is limited in what it can do compared to Flash. It's optimized for drawing UIs, not for making games. Other than that, it should be 826x700 @ 30fps for it to not crash the game, although the actual Pip-Boy screen resolution is a bit higher so probably mask off the area offscreen so that nothing pokes out.
Quick question, can you load in the SWF version of WebASM. This would open up a world of mostly prebuilt software to bundle (mostly public domain stuff that runs on old 8bit computer emulators)
Probably not. ScaleForm's ActionScript implementation is quite cut down, and the old version the Creation engine uses even more so, it would probably be missing a lot of necessary stuff. For example, a thing that would be crucial for most 8bit emulators that is not implemented is bitmap manipulation - you can load a bitmap and use it as a sprite, but you can't edit it or create one from scratch. I suppose you could simulate it using vector graphics, but I'm not sure how well that would perform.
I actually tried porting a Commodore PET emulator before, thinking it would work given it doesn't have any graphics capabilities. I quickly discovered there aren't enough resources allocated to the ScaleForm virtual machine to make this possible, just booting up the kernal took several minutes. But then again, I'm not really good at optimizing, maybe some more performance could be squeezed out of the VM, but I doubt it would be enough.
TL;DR - prebuilt stuff probably won't work without serious modifications, and even then chances are it's not going to run all that well
Super Fallout Bros (mario bros remake) PieceFall (tetris remake) Fallout Ball (Dragon Ball Z: Goku Hishōden Game Boy Edition) <--- This would be great! Here a screenshot:
I'm really glad to see more pip-boy games. In the early years I was worrying I was the only one who really adored the ones in the game. It might be weird, but if I could see any one new mod, it'd probably be a fallout interpretation of yet another old retro real life game.
love all of the new games, i wish eventually you release the shareware versions of classics like Doom, Duke 3D, Shadow Warrior, Blood and RotT if they are possible to run at all
just throwing in my own two cents on the name. if its ment to be a homage to wolfinstien like it seems to be wouldnt it be better for 3d to be at the end? wizard tower 3d?
24 comments
If you can't see or hear anything at all, try reinstalling the mod. I have seen before with a mod where the author forgot to include the actual program (not going to name and shame) that it would cause crashes - I didn't forget to include it, but if something's gone wrong with the mod install, some file could very well be missing from your install or corrupted to the point where the game refuses to use it.
The next-gen update should not cause any problems with this mod as it doesn't use the script extender.
And one more thing: This is a loose file mod. Make sure you have the game set up so that it can load loose files - usually a mod manager can do this for you, Vortex does this by default when you first set it up to manager FO4 mods.
Other than that, it should be 826x700 @ 30fps for it to not crash the game, although the actual Pip-Boy screen resolution is a bit higher so probably mask off the area offscreen so that nothing pokes out.
Quick question, can you load in the SWF version of WebASM. This would open up a world of mostly prebuilt software to bundle (mostly public domain stuff that runs on old 8bit computer emulators)
I actually tried porting a Commodore PET emulator before, thinking it would work given it doesn't have any graphics capabilities. I quickly discovered there aren't enough resources allocated to the ScaleForm virtual machine to make this possible, just booting up the kernal took several minutes. But then again, I'm not really good at optimizing, maybe some more performance could be squeezed out of the VM, but I doubt it would be enough.
TL;DR - prebuilt stuff probably won't work without serious modifications, and even then chances are it's not going to run all that well
Petitions:
Super Fallout Bros (mario bros remake)
PieceFall (tetris remake)
Fallout Ball (Dragon Ball Z: Goku Hishōden Game Boy Edition) <--- This would be great!
Here a screenshot: