Hey everyone! Here's the Kbar-32 from Infinite Warfare that I had a lot of fun porting into Fallout 4. I have been waiting for this for a long time, so I hope you enjoy it as always and please do endorse as it helps out a lot.
[IMPORTANT] Uploading your own updates or edits, such as translations, things like Q.M.W. or kill tips. Yes it is allowed AS LONG AS it's only an esp edit or scripts. No redistribution of any assets is allowed at any circumstances. AND only allowed to be uploaded to Nexus.
alright, its a bit too late for you, the author, as this mod was made 4 years ago, but if the phantom set invisible any way to fix it? it still there, still can be wear up, doesnt cause game crash or any movement problem, it just doesnt show up oh, and if you can plz make it compatible with legendary modfication too, this one https://www.nexusmods.com/fallout4/mods/4042
Well these are money stacks like the one you find originaly in the game. You'll find COD points anywhere you can find money(dressers, cash register, safes....)
I'm sorry to be the one who complains but, despite this mod being astonishing, it has the same problem as your Karma mod... Loading screens....Not that it breaks my game and all but.... Could you upload a version without these, please? Like you did for the Karma?
Thanks for letting us have a good time with your mods.
Get FO4Edit, it'll make your life so much easier. You don't even need advance knowledge on modding. Load this mod's esp file and find "Load Screen", expand it and click on the kbar32, you should see "NNAM - Loading Screen NIF", right click, edit and replace the numbers with 8 0's and save. It should say "Null - Null Reference [00000000]". Save and done. You can do the same prcoess with other mods that add their own 3d models into load screens.
I don't want to kill it off, it is a nice looking if quirky animation. Is there a parameter that determines how often it loads? Edit: never mind, I did a little homework.
Open it up in FO4Edit, scroll down till you see "load screen" look for "Conditions" then look for "not equal to" and double click on it and change it to "equal to". Alternatively you can change it to "less then or equal to" and the comparison value to "1.0000". and then look for the option that says "SetGlobalValue" and change it to "GetRandomPercent"
I have advanced knowledge of Fallout and Skyrim modding. I know how to use FO4Edit. It's just I don't like to mod an esp that is not mine.If I reinstall the mod and overwrite everything, I lose the modifications if I did not saved them somewhere.Which forces me to save them.And to remember I have and where.A lot of hassle. Also I'm busy with my own mods. @qcao If you do that ,I'm pretty sure you'll get an empty loading screen or a crash. @Caramel Ninja You're right. @SSGStryker This place is full of helpful folk.Period. ^_^ Thanks to all of you.
You don't need to edit the original file. You could simply create an override of the specific form in a new plugin. That way you keep all changes even after an update to the original plugin.
Thanks qcao and CaramelNinja for the responses to this query, I too like the images but not *every* time lol. It's nice having random screens and Caramel's fix took all of 1 minute to implement.
Just installed this mod and spent some time in the workbench... the invective is nice it has the under barrel grip like P90 and a sling hanging down and moves during 1st person reload but if you are using classic holstered weapons the sling will be rendered with the weapon and it looks like floating sling. There might be a way to fix this but it would have to be on the CHW mod end using a nifscope setting.
What is that thing on the left of the barrel with the jiggling wire attached to it? that looks like a laser sight or a flashlight but it does nothing functionally. Seems odd that a separate laser is on the right when this thing looks like it should be a laser.
Wish I could get the suppressor and the laser sight at the same time oh well one or the other only.
There are sounds for single fire both silenced and unsilenced but where is the in game setting for single fire? The iron sights are more accurate in game than the velo sight and appear to be functionally the same.
131 comments
MARS AETERNUM!
oh, and if you can plz make it compatible with legendary modfication too, this one
https://www.nexusmods.com/fallout4/mods/4042
In addition Fallout 4 is crazy either, with all those laser and institute weapons or alien blaster it actually fits pretty well.
Is there any bug ? when i put mod in game just work fine But when I load savegame or Reload save Gun disappear include Ammo .
thank you..
You'll find COD points anywhere you can find money(dressers, cash register, safes....)
Loading screens....Not that it breaks my game and all but....
Could you upload a version without these, please? Like you did for the Karma?
Thanks for letting us have a good time with your mods.
This place is full of helpful folk. Mostly.
I know how to use FO4Edit.
It's just I don't like to mod an esp that is not mine.If I reinstall the mod and overwrite everything, I lose the modifications if I did not saved them somewhere.Which forces me to save them.And to remember I have and where.A lot of hassle.
Also I'm busy with my own mods.
@qcao
If you do that ,I'm pretty sure you'll get an empty loading screen or a crash.
@Caramel Ninja
You're right.
@SSGStryker
This place is full of helpful folk.Period. ^_^
Thanks to all of you.
Thanks. It worked.
Thank you!
What is that thing on the left of the barrel with the jiggling wire attached to it? that looks like a laser sight or a flashlight but it does nothing functionally. Seems odd that a separate laser is on the right when this thing looks like it should be a laser.
Wish I could get the suppressor and the laser sight at the same time oh well one or the other only.
There are sounds for single fire both silenced and unsilenced but where is the in game setting for single fire? The iron sights are more accurate in game than the velo sight and appear to be functionally the same.