Fallout 4

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Warfighters Workshop

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WarfightersWorkshop

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132 comments

  1. WarfightersWorkshop
    WarfightersWorkshop
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    Hey everyone! Here's the Kbar-32 from Infinite Warfare that I had a lot of fun porting into Fallout 4. I have been waiting for this for a long time, so I hope you enjoy it as always and please do endorse as it helps out a lot.

    MARS AETERNUM!
  2. WarfightersWorkshop
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    [IMPORTANT] Uploading your own updates or edits, such as translations, things like Q.M.W. or kill tips. Yes it is allowed AS LONG AS it's only an esp edit or scripts. No redistribution of any assets is allowed at any circumstances. AND only allowed to be uploaded to Nexus.
  3. KamichamaKevin
    KamichamaKevin
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    Whoa this gun looks crazy- I TOTALLY need it in my game!

    In addition Fallout 4 is crazy either, with all those laser and institute weapons or alien blaster it actually fits pretty well.
  4. PKxPanz3r
    PKxPanz3r
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    like the weapon but hate the customization options, id literally pay you to just keep it like every other weapon mod on the nexus.
    1. g0jira
      g0jira
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      i second that, its so weird that i cant have suppressor and stock or laser
  5. OswalDTH
    OswalDTH
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    Hi there .
    Is there any bug ? when i put mod in game just work fine But when I load savegame or Reload save Gun disappear include Ammo .

    thank you..
    1. WarfightersWorkshop
      WarfightersWorkshop
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      Are you using the most recent version of Fallout 4? it is not compatible with previous versions.
    2. OswalDTH
      OswalDTH
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      Yes. I use version 1.10.163 and F4se 0.6.21
    3. Solitaire38
      Solitaire38
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      I second this.
  6. Derptrooper217
    Derptrooper217
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    Question: how do you get cod points? This applies to Warfighters' other mods that also need cod points to craft attachments.
    1. AthenaX
      AthenaX
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      Well these are money stacks like the one you find originaly in the game.
      You'll find COD points anywhere you can find money(dressers, cash register, safes....)
    2. Derptrooper217
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      Thanks, I read the mod descriptions for the gun mods that uses cod points and was confused when I saw nothing.
  7. Solitaire38
    Solitaire38
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    This weapon disappears along with its ammo whenever I have to load a previous save. Why? I even tried the older version.
  8. AthenaX
    AthenaX
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    I'm sorry to be the one who complains but, despite this mod being astonishing, it has the same problem as your Karma mod...
    Loading screens....Not that it breaks my game and all but....
    Could you upload a version without these, please? Like you did for the Karma?

    Thanks for letting us have a good time with your mods.
    1. qcao
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      Get FO4Edit, it'll make your life so much easier. You don't even need advance knowledge on modding. Load this mod's esp file and find "Load Screen", expand it and click on the kbar32, you should see "NNAM - Loading Screen NIF", right click, edit and replace the numbers with 8 0's and save. It should say "Null - Null Reference [00000000]". Save and done. You can do the same prcoess with other mods that add their own 3d models into load screens.
    2. SSGStryker
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      I don't want to kill it off, it is a nice looking if quirky animation. Is there a parameter that determines how often it loads? Edit: never mind, I did a little homework.
    3. CaramelNinja
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      Open it up in FO4Edit, scroll down till you see "load screen" look for "Conditions" then look for "not equal to" and double click on it and change it to "equal to". Alternatively you can change it to "less then or equal to" and the comparison value to "1.0000". and then look for the option that says "SetGlobalValue" and change it to "GetRandomPercent"
    4. SSGStryker
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      Well, that's even better, thanks ever so much. You are the ninja of caramel.

      This place is full of helpful folk. Mostly.
    5. AthenaX
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      I have advanced knowledge of Fallout and Skyrim modding.
      I know how to use FO4Edit.
      It's just I don't like to mod an esp that is not mine.If I reinstall the mod and overwrite everything, I lose the modifications if I did not saved them somewhere.Which forces me to save them.And to remember I have and where.A lot of hassle.
      Also I'm busy with my own mods.
      @qcao
      If you do that ,I'm pretty sure you'll get an empty loading screen or a crash.
      @Caramel Ninja
      You're right.
      @SSGStryker
      This place is full of helpful folk.Period. ^_^
      Thanks to all of you.
    6. WarfightersWorkshop
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      I will update this when I release the next update pack which might be today or tomorrow.
    7. DankRafft
      DankRafft
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      You don't need to edit the original file. You could simply create an override of the specific form in a new plugin. That way you keep all changes even after an update to the original plugin.
    8. WarfightersWorkshop
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      There is a new pack coming anyway with new variants, and animations.
    9. DazeJar
      DazeJar
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      @Caramel Ninja 

      Thanks. It worked.
    10. Hammerhead96
      Hammerhead96
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      @CaramelNinja
      Thank you!
    11. PhoenixKnight13
      PhoenixKnight13
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      Thanks qcao and CaramelNinja for the responses to this query, I too like the images but not *every* time lol. It's nice having random screens and Caramel's fix took all of 1 minute to implement.
    12. Sahinox
      Sahinox
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      Thank you Caramel, it worked!
  9. dragonslayer2k12
    dragonslayer2k12
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    Just installed this mod and spent some time in the workbench... the invective is nice it has the under barrel grip like P90 and a sling hanging down and moves during 1st person reload but if you are using classic holstered weapons the sling will be rendered with the weapon and it looks like floating sling. There might be a way to fix this but it would have to be on the CHW mod end using a nifscope setting. 

    What is that thing on the left of the barrel with the jiggling wire attached to it? that looks like a laser sight or a flashlight but it does nothing functionally. Seems odd that a separate laser is on the right when this thing looks like it should be a laser.

    Wish I could get the suppressor and the laser sight at the same time oh well one or the other only. 

    There are sounds for single fire both silenced and unsilenced but where is the in game setting for single fire? The iron sights are more accurate in game than the velo sight and appear to be functionally the same.
  10. AllenZXA
    AllenZXA
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    Hope a tactical reload patch is made but other then that good mod
  11. Denixerianer
    Denixerianer
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    plz tactical reload patch :c
  12. PhoenixKnight13
    PhoenixKnight13
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    Beautiful weapon, love the textures, sounds, animations, pretty much everything is on point. It even loads fast compared to some other high-poly weapons (I play with everything on 2-4k when available). The *only* con I see is the attachment setup; I feel like it would benefit more from the traditional setup of muzzles/sights/rails/flashlights/lasers/grips/etc... rather than having to pick one from them all. With all the other plethora of options for other areas, it doesn't seem to line up with the rest of the mod functionality and the differences in performance are minimal. I settled on the suppressor just because I saw no point in using the others in comparison, however I do use TAS so I'm not *completely* stuck with it. Rant aside, beautiful work... really enjoy playing with this weapon.