Does your mod include any of the many perk "fixes" floating on Nexus? Mind including a list of ones that aren't needed if yours is already covering them? Examples: www.nexusmods.com/fallout4/mods/29163 Solar Powered Radiation Fix www.nexusmods.com/fallout4/mods/63005 Fallout 4 Fixes www.nexusmods.com/fallout4/mods/68962 Bash and Unarmed Damage Increase Fix
I checked the mod in fo4edit and I noticed a few things. One is that the description for VANS rank 2 has not been changed from +2 to +1 and another is that the effect of adamantium skeleton rank 2 and 3 are 60% and 90% reduction to limb and fall damage respectively, even though the description says 50% and 75%. I didn't check everything, but those are a few I saw.
Probably not, it's kind of the point of the mod, but I'll think about it for the final version. After some time gaming I found 1/2 was a bit low, so now reduced by 1/3 only.
Thanks for the QA! I corrected Adamantium Skeleton and Nerd Rage. The Ninja & Nuclear Physicist carry over the changes from the Unofficial Fallout 4 Patch (not required). I had to include them for the level requirement.
Can this be installed mid game or will I have to get a mod that removes all my perks before installing? These look pretty good though! Definitely makes some of the shitty perks useful
edit: can i request that aqua boy/aqua girl doesn't allow you to breathe in water forever? Maybe just make it a couple minutes (or like the maximum amount of time a human can hold their breath) because even though you don't go in water much, it's pretty OP
Cheers, and yeah I agree, they're pretty redundant. I never bother getting them. Hacker rank 4 could add an extra hack and maybe Locksmith rank 4 could make all locks a little easier? Makes them a little bit more useful than right now
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www.nexusmods.com/fallout4/mods/29163 Solar Powered Radiation Fix
www.nexusmods.com/fallout4/mods/63005 Fallout 4 Fixes
www.nexusmods.com/fallout4/mods/68962 Bash and Unarmed Damage Increase Fix
I didn't check everything, but those are a few I saw.
After some time gaming I found 1/2 was a bit low, so now reduced by 1/3 only.
EDIT: NVM, I was looking at the wrong last perk... :P
I did find some other bugs though I think?
Adamantium Skeleton doesn't have the level requirements reduced.
Nerd Rage perk data has GetHealthPercentage at 0.200000 while the spell is 0.250000, does this affect anything?
You've added a Ninja fix so it applies to unarmed, which is nice, but you forgot to document it in your description.
If I understand Nuclear phycisist correctly it now makes fusion cores last twice as long even when not in power armor?
Generally cool changes, going to play with it now. :)
I corrected Adamantium Skeleton and Nerd Rage.
The Ninja & Nuclear Physicist carry over the changes from the Unofficial Fallout 4 Patch (not required). I had to include them for the level requirement.
edit: can i request that aqua boy/aqua girl doesn't allow you to breathe in water forever? Maybe just make it a couple minutes (or like the maximum amount of time a human can hold their breath) because even though you don't go in water much, it's pretty OP
Noted about Aqua Boy/Girl. Also thinking of enhancing Locksmith/Hacker rank 4.
Cheers, and yeah I agree, they're pretty redundant. I never bother getting them. Hacker rank 4 could add an extra hack and maybe Locksmith rank 4 could make all locks a little easier? Makes them a little bit more useful than right now