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emeryrikUploaded by
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This page was last updated on 23 November 2023, 9:23AM
- Changelogs
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Version 3.0
- Feature: The action point cost of a Quick Attack is now customizable via the MCM
Feature: Alternate start mods now work seamlessly and without the need to open the MCM
- Feature: The action point cost of a Quick Attack is now customizable via the MCM
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Version 2.9
- Feature: Added blocking as a possible Quick Attack style, just for fun. This comes with its own time setting and works with the transfer timing buttons, as with all the other styles
Housekeeping: There was a left over While loop in the main script for when Quick Attack conditions were not met, and this could have caused a script hand if the original weapon did not have a melee action or if a melee was not possible for a period of time. I gave it one simple request instead of a loop so that another Quick Attack attempt is favored
Housekeeping: I've optimized the mod, reduced CPU use, and cut the main script down to less than 500 lines (big achievement for me since this mod became large very quickly)
- Feature: Added blocking as a possible Quick Attack style, just for fun. This comes with its own time setting and works with the transfer timing buttons, as with all the other styles
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Version 2.8
- Bugfix: Changing timing settings that are duplicates across first person and third person timing settings in the MCM now update automatically when switching between said pages
Feature: Added buttons to transfer timing settings between first and third person, for your ease of use
Housekeeping: Clickable buttons in the MCM are now back to their original style so as to avoid confusion
- Bugfix: Changing timing settings that are duplicates across first person and third person timing settings in the MCM now update automatically when switching between said pages
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Version 2.7
- Bugfix: Player can no longer initiate Quick Attacks before exiting the cryo pod or before applying the alternate start fix if using an alternate start mod
Bugfix: Fixed dialogue target angle/distance blocking a Quick Attack attempt in some situations
Feature: Nate/Nora expresses when they're out of throwable objects if attempting a throw override, whispering if sneaking or normally if not
Feature: You can now have separate attack styles for first and third person Quick Attacks, each with their own set of timing settings
Housekeeping: Quick Attack has received an internal overhaul for improved performance and a visual overhaul for MCM ease-of-use
- Bugfix: Player can no longer initiate Quick Attacks before exiting the cryo pod or before applying the alternate start fix if using an alternate start mod
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Version 2.6
- Bugfix: Filled in placeholder text descriptions in the MCM, fixed some slip-through-the-crack scenarios in the script that permitted a vanilla melee attack while using Throw Override
Housekeeping: Throw Override is now disabled by default. If you want it, click it!
- Bugfix: Filled in placeholder text descriptions in the MCM, fixed some slip-through-the-crack scenarios in the script that permitted a vanilla melee attack while using Throw Override
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Version 2.5
- Bug fix: Dialogue target safety detection now works with LOS and unusual vertical location differences
Feature: Throw Override is now working! Using the normal bash/throw key as set in the vanilla game's keybind settings now ONLY throws a grenade. You can disable this if you don't want it, of course
- Bug fix: Dialogue target safety detection now works with LOS and unusual vertical location differences
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Version 2.4
- Bugfix: Having the mod enabled and starting a new game no longer hangs the initial load screen (this was easily fixed by pressing the enter key at the end of loading, but I'm aiming for quality here)
Feature: You can now identify the player's dialogue target and teleport them to you in order to clear this dialogue target, so that you don't have to rely on the script checking if you're looking at or are close to someone
- Bugfix: Having the mod enabled and starting a new game no longer hangs the initial load screen (this was easily fixed by pressing the enter key at the end of loading, but I'm aiming for quality here)
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Version 2.3
- Bugfix: Walking away from a conversation/bugging a dialogue scene no longer breaks the conditions of permitting a Quick Attack attempt
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Version 2.2
- Bugfix: Starting a Quick Attack without a weapon equipped (using fists/power armor fists) no longer leaves you wielding your attack weapon
Bugfix: 'Fists' and 'Power armor fists' now properly show in the attack weapons array at game start
- Bugfix: Starting a Quick Attack without a weapon equipped (using fists/power armor fists) no longer leaves you wielding your attack weapon
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Version 2.1
- Bugfix: 'Fists' and 'Power armor fists' no longer override all Quick Attacks (not sure how that got past my radar)
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Version 2.0
- Release: Renamed to Quick Attack
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Version 1.9
- Bugfix: Fists now work as a Melee Override weapon in and out of power armor regardless if you have the actual weapon in your inventory
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Version 1.8
- Feature: Quick Attack now works with all weapons
Feature: Further MCM integration for more customization
Feature: Debugging messages
Housekeeping: Total restructure of the inner workings of scripts for functionality and reduced CPU use
- Feature: Quick Attack now works with all weapons
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Version 1.7
- Fail: Another attempt at using Object References. "It's not worth the effort, my dudes. Just trust me."
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Version 1.6
- Bugfix: Support for weapons with ammo conversions
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Version 1.5
- Feature: Automatic weapon support
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Version 1.4
- Bugfix: Script hang when out of required ammo
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Version 1.3
- Feature: Vanilla game semi-auto gun support
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Version 1.2
- Bugfix: Alternate start mods are now supported
Feature: You can now use your bare fists without using the console
- Bugfix: Alternate start mods are now supported
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Version 1.1
- Bugfix: Updating the melee weapons array now always shows debug messages
Feature: You can now select between melee and normal attack animations during Melee Override
- Bugfix: Updating the melee weapons array now always shows debug messages
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Version 1.0
- Release: Initial
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Version 0.9
- Feature: Only works after exiting the cryo pod
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Version 0.8
- Feature: Auto-adding of DLC and CC melee weapons, framework for Nexusmods compatibility
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Version 0.7
- Bug fix: The conditions to permit a Melee Override now do not glitch between saves
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Version 0.6
- Bug fix: Changing your Melee Override key no longer allows you to use the previously chosen key in addition to the new one
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Version 0.5
- Feature: Implemented MCM
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Version 0.4
- Feature: Works repeatedly
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Version 0.3
- Feature: Works with any melee weapon
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Version 0.2
- Feature: Works with any weapon without a script on each one (P H E W)
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Version 0.1
- Feature: Works once via script on each weapon (B I G B A D)
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- Author's activity
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November 2023
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23 Nov 2023, 9:23AM | Action by: emeryrik
Attribute change
'Description changed.'
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23 Nov 2023, 9:21AM | Action by: emeryrik
Attribute change
'Description changed.'
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23 Nov 2023, 9:14AM | Action by: emeryrik
Attribute change
'file visible to the public'
December 2022
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09 Dec 2022, 7:54AM | Action by: emeryrik
Attribute change
'Description changed.'
July 2022
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11 Jul 2022, 1:58AM | Action by: emeryrik
Attribute change
'File \'Quick Attack\' description changed.'
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09 Jul 2022, 2:56AM | Action by: emeryrik
File added
'Quick Attack [version 3.0]'
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09 Jul 2022, 2:52AM | Action by: emeryrik
Changelog added
'Change log added for version 3.0'
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09 Jul 2022, 2:51AM | Action by: emeryrik
Attribute change
'Description changed.'
January 2022
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11 Jan 2022, 10:47PM | Action by: emeryrik
Attribute change
'Description changed.'
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03 Jan 2022, 12:52AM | Action by: emeryrik
Attribute change
'Description changed.'
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03 Jan 2022, 12:44AM | Action by: emeryrik
Changelog added
'Change log added for version 2.9'
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03 Jan 2022, 12:43AM | Action by: emeryrik
File added
'Quick Attack [version 2.9]'
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02 Jan 2022, 4:46AM | Action by: emeryrik
Attribute change
'Description changed.'
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02 Jan 2022, 4:37AM | Action by: emeryrik
Changelog added
'Change log added for version 2.8'
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02 Jan 2022, 4:36AM | Action by: emeryrik
File added
'Quick Attack [version 2.8]'
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01 Jan 2022, 3:26AM | Action by: emeryrik
Attribute change
'Description changed.'
December 2021
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31 Dec 2021, 1:00AM | Action by: emeryrik
Attribute change
'Description changed.'
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31 Dec 2021, 12:38AM | Action by: emeryrik
Attribute change
'Description changed.'
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31 Dec 2021, 12:26AM | Action by: emeryrik
Changelog added
'Change log added for version 2.7'
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31 Dec 2021, 12:22AM | Action by: emeryrik
File added
'Quick Attack [version 2.7]'
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- Mod page activity
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April 2025
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23 Apr 2025, 6:53PM | Action by: leolee725
Tracked
'Quick Attack'
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19 Apr 2025, 5:22PM | Action by: AbleAtlas
Tracked
'Quick Attack'
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07 Apr 2025, 4:48AM | Action by: avel6216
Endorsed
'Quick Attack'
March 2025
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20 Mar 2025, 6:50PM | Action by: CNDR13
Untracked
'Quick Attack'
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16 Mar 2025, 3:42PM | Action by: Sweland
Endorsed
'Quick Attack'
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03 Mar 2025, 2:05AM | Action by: nvalue
Endorsed
'Quick Attack'
February 2025
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26 Feb 2025, 8:48AM | Action by: TheMDDevice
Tracked
'Quick Attack'
January 2025
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25 Jan 2025, 2:15AM | Action by: KvsWaffles
Untracked
'Quick Attack'
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23 Jan 2025, 1:29AM | Action by: MannyCAM
Endorsed
'Quick Attack'
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11 Jan 2025, 7:17PM | Action by: GrayRisto
Endorsed
'Quick Attack'
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09 Jan 2025, 4:46PM | Action by: Vault20
Endorsed
'Quick Attack'
December 2024
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08 Dec 2024, 12:53AM | Action by: TypicalDrailer
Endorsed
'Quick Attack'
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04 Dec 2024, 9:50AM | Action by: sapsan44
Untracked
'Quick Attack'
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02 Dec 2024, 12:50AM | Action by: NikPinguin
Tracked
'Quick Attack'
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01 Dec 2024, 1:26AM | Action by: Slave68
Endorsed
'Quick Attack'
November 2024
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28 Nov 2024, 5:47AM | Action by: MarkReal
Tracked
'Quick Attack'
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27 Nov 2024, 7:43PM | Action by: groframe
Tracked
'Quick Attack'
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18 Nov 2024, 3:16AM | Action by: Slave68
Tracked
'Quick Attack'
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09 Nov 2024, 5:30PM | Action by: xxserahxx
Untracked
'Quick Attack'
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07 Nov 2024, 2:24PM | Action by: xxserahxx
Tracked
'Quick Attack'
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