I currently have very little free time and really appreciate if you do your research first before asking your questions below. I expect you to have read the description page (and relevant articles) first. I will not answer questions that arise from ignoring those resources. Above you can find the "Search comments" function, specific to the posts section. Also, you always have the option of using your browser's search function (CTRL+F) to search any other page on this mod site for answers. If that doesn't lead to a satisfactory result, post your question below. Other users may also be able to answer them.
I wish you a good time and thank you for your support.
Forgive a modding noob but I think I'm understanding this mod as not adding any weapons by itself but just adjusting any modded weapons you do have to work better in the game, where they spawn, who has them, what attachments they can have, etc. So that you don't mod in NV's Light Machine Gun, start up the game instantly get destroyed by a LV3 Raider holding one while you only have your 10mm Pistol.
One thing I'm wonder is if say I download 10 weapon mods, then this one and then later decide to mod in another 10 weapons don't I have to reinstall this mod so it can reconfigure those weapons too?
Yes, if you want to add weapon mods later on you should reinstall this mod. You don't have to. If you don't, you simply won't have the additions or changes from this mod applied to your newly installed weapon mods. And if you do, this mod's installer will enable all plugins available for your new selection while keeping your previous selection.
Lots of people have reported this and seems like they're being ignored. American180 and Bundle Of Tape patches are greyed out even if you have the mods
Upon installing manually it looks like it may be due to them having the 22LR Silent Pistol as a requirement, even though I think it should be unrelated (correct me if I'm wrong please)
Lots of people have reported this and seems like they're being ignored.
No, seems more like those people (including you) ignored the descriptions within the installer which clearly indicate that the 22LR Silenced Pistol mod is a requirement for those options, among others.
Ignore first one. Found the answer in search bar. Thx btw dankraft. I use ctrl f all the time, yet never noticed the comment search bar
1. (Ignore this. It was answered in another comment. To summarize Yes u can use them togethor. And in the case where they both support the service rifle u should let wop take over as it is better. Cant remever why. Use comment search yourself) Can i use (lore friendly) weapons project and wop together? I like point lookout and combined arms by novafinch provided by wop. And i like a bundle of tape, deadpools weapon mods, and russian pack by novafinch. And if so then which one should i have take control of service rifle?
2. For dankraft. Can u add more of deadpools and asxas weapon mods to (lore friendly) weapons project or wop? I like getting weapon mods that match eachother. And deadpools weapons feel high quality/vanilla/lore friendly. And asxas already has weapons in creation club, in addition to the bundle of tape weapon pack. To sum up they both provide a lot of weapons which is good if u want to stick with weapons that have a similar style to eachother as opposed to grabbing one weapon mod from a different author. And these authors make weapons that feel like they could be part of the game
In regards to your second question: I don't play and mod the game anymore and I currently don't have any plans to change that in the foreseeable future. My work on Fallout 4 mods is currently limited to maintenance (fixing bugs and trying to keep things functional). If I ever return to the game I may add more weapons to WOP but probably not to Weapons Project even though the latter is easier/quicker to achieve.
Hey, DankRafft. I love the mod and all the lore-friendly options, but could you add a name option for the HK G3? One that uses a generic weapon name like "assault rifle" instead of "R-91"? Not that I dislike the existing option, but it would fit in pretty nicely with DegenerateDak, Alexerator, and Deadpool2099's naming.
241 comments
Above you can find the "Search comments" function, specific to the posts section. Also, you always have the option of using your browser's search function (CTRL+F) to search any other page on this mod site for answers. If that doesn't lead to a satisfactory result, post your question below. Other users may also be able to answer them.
I wish you a good time and thank you for your support.
One thing I'm wonder is if say I download 10 weapon mods, then this one and then later decide to mod in another 10 weapons don't I have to reinstall this mod so it can reconfigure those weapons too?
Upon installing manually it looks like it may be due to them having the 22LR Silent Pistol as a requirement, even though I think it should be unrelated (correct me if I'm wrong please)
Ignore first one. Found the answer in search bar. Thx btw dankraft. I use ctrl f all the time, yet never noticed the comment search bar
1. (Ignore this. It was answered in another comment. To summarize Yes u can use them togethor. And in the case where they both support the service rifle u should let wop take over as it is better. Cant remever why. Use comment search yourself)
Can i use (lore friendly) weapons project and wop together? I like point lookout and combined arms by novafinch provided by wop. And i like a bundle of tape, deadpools weapon mods, and russian pack by novafinch. And if so then which one should i have take control of service rifle?
2. For dankraft. Can u add more of deadpools and asxas weapon mods to (lore friendly) weapons project or wop? I like getting weapon mods that match eachother. And deadpools weapons feel high quality/vanilla/lore friendly. And asxas already has weapons in creation club, in addition to the bundle of tape weapon pack. To sum up they both provide a lot of weapons which is good if u want to stick with weapons that have a similar style to eachother as opposed to grabbing one weapon mod from a different author. And these authors make weapons that feel like they could be part of the game
I don't play and mod the game anymore and I currently don't have any plans to change that in the foreseeable future. My work on Fallout 4 mods is currently limited to maintenance (fixing bugs and trying to keep things functional). If I ever return to the game I may add more weapons to WOP but probably not to Weapons Project even though the latter is easier/quicker to achieve.
Nvm, found it.
PS: I love your work.