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Dank Rafft

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  1. captgaussgunner
    captgaussgunner
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    So i've got ECO Redux, and now am thinking about installing the GIAT FAMAS weapon mod. I take it i can't use the Weapon Integration Project because that is specifically for the original ECO. But there are only a very few Weapon Overhaul Projects available for ECO Redux - and unfortunately thus there is not one specifically for the GIAT FAMAS. So therefore the only option available is to use Weapons Project to improve the levelled list integration of the GIAT FAMAS? Furthermore, if i decide to add another weapon in the future that is covered by this Weapons Project, can i then safely reinstall this mod, selecting and adding any further new weapon that i have found and installed?
    1. DankRafft
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      Another alternative for ECO Redux users is SystemBreakdown's ECO Redux Armory which should at least cover some specific parts of the ECO integration (like Quick Mod support) IIRC. It has a plugin for the FAMAS. You should be able to add any other mod that covers leveled item integration for the FAMAS on top of it so that you can mix and match to your heart's content.

      In regards to reinstalling this mod in order to add another option from the installer: Yes, that is possible and also the intended way of using the installer.
    2. captgaussgunner
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      Thanks for the heads-up on ECO Redux Armory, chap. And also for your explanation regarding my enquiry. Your Fallout 4 mods are utterly fantastic. It's just a pity (but quite understandable i suppose) that you have now largely moved on from modding FO4. I have quit playing Starfield - at least for the moment anyway. Mainly due to some bugs, but also due to it at the moment being far too barebones to be able to more deeply and properly enjoy. So i came straight back to Fallout 4 - which to be honest is still actually my favourite game of all time.
    3. captgaussgunner
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      I've personally not used the FAMAS weapon pretty much since i got it from the quest location. And although i'm using your esp from the weapons project, it was only when i noticed that Carla was selling it earlier today that i realised i haven't seen the weapon drop from any enemies whatsoever. At least not in the last 5 days or more anyway. I'm fairly sure that i selected for it to spawn on enemies. But i do remember now that i installed the Weapons Project mod at the same time as i first installed the FAMAS mod. Should i have waited to install the Weapons Project esp until sometime after i'd installed and activated the original weapon mod? Anyway, can i try reinstalling your Weapon Project esp, or is there anything i can do to reinject the weapon into the level lists or somesuch thing to get weapon spawns working correctly? There is no way really that i can go back to before it first installed it, because that was at least 20 or many more hours ago even. Any suggestions would be greatly appreciated.

      Edit (09/12/23): No matter. One turned up yesterday. So it is appearing after all - just seems to be extremely rarely though.
  2. dd13Shiruko
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    Does this mod change the naming of the weapons? Before I had a "powerful something" and now it's "something | powerful". I prefer the vanilla naming over the second one. Is this perhaps an outcome of different mods colliding with this one, or just something I missed while reading the desc of the mod?
    1. DankRafft
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      Some plugins do change the weapons' custom Instance Naming Rules (INNR). Search the description for those keywords and you'll will find the details.
    2. dd13Shiruko
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      Okay, thanks for the help!
  3. KTwaaa
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    Just discovered this mod!! Loving it!! need more variety and what youve done to get rid of the sights reflection is a god send!!

    I am curious though as i changed the muzzle flash on the railgun projectile with xedit as i dont like it filling half my screen, with this installed it brings it back, the weird thing is that i've looked into the files and nothing should be changing it back from your mod. Hoping you know if there is a conflict ive overlooked or that.
  4. ReedsRenderson
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    Literally every modern weapon i use is in this pack. Wish I found this pack sooner. 
  5. InsaneWheatley
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    For anyone else ripping their hair out, the changes to the UMP, AK400, MP5, SA58, and FAMAS break the Tactical Reload Repository patches for these weapons. Seems to work for everything else though.
    1. DankRafft
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      It all depends on your load order. If my plugins sit below the TR patches in your load order the changes from the TR patches will get overridden and if the TR patches are below my plugins then my plugins won't properly work anymore. You always have to do conflict resolution when two plugins modify the same forms.
    2. vaheke21
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      So your plugins must overwrite the TR patches?
  6. Krabberab
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    So there's Weapon Integration Project (WIP), Weapons Project and Lore-Friendly Weapons Project; do they all do different things or can I let some of them go?
  7. JJerem
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    nvm
  8. VicRattlehead557
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    Love your mod. 
  9. PhoenixKnight13
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    Much appreciated and great job! Especially loving the suppressor fix etc for the Vector and shotgun barrels for Factor! So good.
  10. OGSheepdude
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    Great mod, have been enjoying lots of fun, however i have found that the pp-9 bison is incredibly overpowered, It has a sonic speed fire rate whilst doing up tp 40-75 damage (no perks and also depends on the damage modifier) with absolutely no recoil. just wanted to ask for a fix as it breaks immersion and and makes the game incredibly easy even on hard mode.