Please see the updated installation guide in the description if you have questions about installation, LOD, why everything looks fine in the pictures but wrong in your game, etc.
Love your mod and thought i'd share the steps i took to generate lod for what i consider to be my favorite mod EVER to help the people who can't seem to get this to work :D 0) read the required material carefully (you need to read the badland 2 description, regenerating object lod using fo4lodgen, and the installation and setup instructions where you download xlodgen.) 1) turned on mo2, check off all active mods that have no business being involved in the lod generation process and run fo4lodgen through mo2. ( i had just the neuralod and badlands 2 active but i prob should have turned on the fungal forest because giant mushrooms are beautiful.) 2) adjusted settings for object lod AND terrain LOD. for terrain i have mesh quality set at 10, diffuse and normal set at 512. (the site you download lodgen suggest settings to play with so don't forget to look into that) 3) generated lod individually for each world space. Commonwealth, Farharbor and NukaWorld are the only world spaces you really need lod for. (you can just build all 3 together but i like to do mine individually. be sure to check the overwrite file and cut and paste the meshes and texture files into your temporary folder and if it freezes or fails to properly generate, close the programe, delete the mesh and texture file, then try to generate this again) 4) ran archive2 and created the main and texture .ba2 files. (remember to change format to general and compression to default for your meshes file and format to dds and compression to default for your textures.) 5) packed the CommonwelthLOD - Main.ba2 and CommonwelthLOD - Textures.ba2 in a winrar zip archive with neuralod resource.esp. renamed to CommonwelthLOD.esp. Downloaded the zip file into mo2 along side the farharbor and nukaworld lod archives and turned on all mods i cared to play with. 6) ran into the glowing sea to embrace atom and his glory in a field of atomic flowers!
Nice guide :) i think many people have problems with the LOD generation, since it's little bit more technical, but its hella needed for the beautiful look of desert like world :)
Thanks for the detailed guide- hopefully people will read this before despairing and/or throwing verbal poo at the prospect of rolling up their virtual sleeves and doing a little modding work on the user end.
For those who don't want to doawnload lots of programs for generating your LOD; you don't have to, technically. Just download the LODGEN program, create a shortcut for LODGEN64, edit properties and add (spacebar) -fo4 to the end of the the target line.
For me; my target line looks like this after "C:\xLODGen\xLODGenx64.exe -fo4"
After that, run the shortcut. It SHOULD bring you to the whole generate lod bit, I suggest leaving the options alone but you can enable additional things like terrain lods and whatever else. The general rule here is don't do anything that requires more than ticking a box to enable a feature.
Then generate your LOD, go get a coffee or whatever. It'll be a while. After that you will literally have the files in your data folder ready for play.
No other steps needed UNLESS you want to take those loose files and make a BSA2 out of them.
KABOOM!!! Dude I don't know what I was doing before, was I using a different LOD generator? I can't remember, anyway, followed your simple and to the point tut and PROFIT! Have a kudo's bud.
I have badlands 2 and true grass set to load after desperados yet desperados still seems to forcibly overhaul all of badlands pretty grasses with nothing but ugly cactus. Anyone know a way to forcibly make badlands 2 overwrite desperados grass files?
Make sure you have the BADLANDS 2 GRASSES ESP loading with precedence over Desperados. In MO2, BADLANDS should be shown below Desperados on the plugin panel.
I have no clue why but in combination with desperados a lot of objects in my world will stutter, disappear, and reappear when I get close, does anyone have any advice on what may help fix this?
Ugly as hell. People really should stop showing cherry picked screenshots in the same 5 spots around the wasteland where this looks good, everywhere else is a ugly, patchy mess. Also the grass is clipping through every floor.
Привет народ, кто подсказал установил мод badlands2 +desperado, все отлично, но есть одно но, у меня в конкорде мерцают текстуры здания и тоже мерцают текстуры земли, то есть текстуры падают
Downloaded this mod I really liked it but for some reason now it keeps disabling the mod when I enable it is this a known issue am I doing anything wrong? I have all the mod requirements
heya, i was wondering if this mod is installable through Vortex, I don't use MO2 since I heard it's not as user-friendly as Vortex and my entire Bible-Long modlist is built on Vortex, so I was hoping if there was some way to get it working through Vortex.
285 comments
0) read the required material carefully (you need to read the badland 2 description, regenerating object lod using fo4lodgen, and the installation and setup instructions where you download xlodgen.)
1) turned on mo2, check off all active mods that have no business being involved in the lod generation process and run fo4lodgen through mo2. ( i had just the neuralod and badlands 2 active but i prob should have turned on the fungal forest because giant mushrooms are beautiful.)
2) adjusted settings for object lod AND terrain LOD. for terrain i have mesh quality set at 10, diffuse and normal set at 512. (the site you download lodgen suggest settings to play with so don't forget to look into that)
3) generated lod individually for each world space. Commonwealth, Farharbor and NukaWorld are the only world spaces you really need lod for. (you can just build all 3 together but i like to do mine individually. be sure to check the overwrite file and cut and paste the meshes and texture files into your temporary folder and if it freezes or fails to properly generate, close the programe, delete the mesh and texture file, then try to generate this again)
4) ran archive2 and created the main and texture .ba2 files. (remember to change format to general and compression to default for your meshes file and format to dds and compression to default for your textures.)
5) packed the CommonwelthLOD - Main.ba2 and CommonwelthLOD - Textures.ba2 in a winrar zip archive with neuralod resource.esp. renamed to CommonwelthLOD.esp. Downloaded the zip file into mo2 along side the farharbor and nukaworld lod archives and turned on all mods i cared to play with.
6) ran into the glowing sea to embrace atom and his glory in a field of atomic flowers!
For me; my target line looks like this after "C:\xLODGen\xLODGenx64.exe -fo4"
After that, run the shortcut. It SHOULD bring you to the whole generate lod bit, I suggest leaving the options alone but you can enable additional things like terrain lods and whatever else. The general rule here is don't do anything that requires more than ticking a box to enable a feature.
Then generate your LOD, go get a coffee or whatever. It'll be a while.
After that you will literally have the files in your data folder ready for play.
No other steps needed UNLESS you want to take those loose files and make a BSA2 out of them.
https://imgur.com/a/BmDqh8z