Fallout 4
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Elzee

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  1. Undertower
    Undertower
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    For the guys that have problems to make Elzee's awesome grabmods get to work with their custom race, i've made a guide that should help you.
    If you have problems, try to re-read my instructions because i try to keep all the important information in one place and as compact as possible.

    0. prerequisites: Mod Organizer 2(optional) in following "MO2", Creation Kit (essential) in following "CC", one of the grabmods + racemod

    1. Make sure you installed both mods with Mod organizer 2 or manual and all their esp's/esm's are activated. In this example i've installed all Elzee grabmods with MO2 and the racemod manual in my Fo4 directoy.

    2. Startup your CC via MO2 and wait until its ready. Then go to upper-left corner, select File, and there "Data...". A data-window should open with all of your esm's and esp's. Make sure that they are ALL DEACTIVATED, because if they will be all activated... well we don't need them all in this case, why would you need a random weapon mod to be involved in this case? ;)

    3. Now the critical part:
    short:
    select Cupcakerace.esm/esp, monstername grab skill.esp and ALL of their requirements. (remember: if you apply your chages, all of them needs to be activated for gameplay, unless you want to break your game)

    long:
    In this data-window, select all the required esm's and esp's that are involved here. For my example i've installed my racemod manually that requires Fallout4.esm and all "WORLD" dlcs to be activated (DLCRobot,DLCCoast,DLCNukaWorld). I've activated them, then my responsible racemod esp (just for this example i'll call it "Cupcake-racemod" that converts the player from humanrace to "CupcakeRace").
    The last file that should be selected is one of the grabmods from Elzee. Or you can select all of Elzee's grabmods to create a patch for them all in one place.
    In my case i did it for every mod individually because in lack of experience and to make a foolproof patch THAT SHOULD WORK.

    4. After selecting all plugins/masters, if you want to apply your chage directly into Elzees mods then select "Monster grab skills.esp" and press on bottom left "Set as Active File" so that the changes we do are going to be saved in the responsible mod directly.

    5. Now that you made sure that all necessary files are selected, press ok and WAIT. CC is loading all the gamefiles into itself and it needs some time until its ready DO NOT CLOSE IT. It takes on my pc a few minutes too so don't worry.

    6. After it's done, close the warning window (if you get any... hey i have over 3700 warnings so don't worry). Now we will resolve this issue, go to top-left "Gameplay" and then select "Animations". A "Idle Animations" window should open up.

    7. Now the tricky part, you have to find the monster that you want to edit it's grabbing skills (that depends on what file you have selected before and set active, we do it here with deathclaw. Don't worry this method should apply to ALL the others too and should work). To find the right path to deathclaw should be easy, look for "Actors\Deathclaw\Behaviors\DeathclawRootBehavior.hkz".
    After you open that, you should see a big list of different animations/actions. Look for "ActionRightSyncAttack", this is where all the grab-magic happens. Open the folders until you see some lines that are "DeathclawPairedAgainstRaider". It sounds strange but that is the right path, the other paths are very similar to this line and don't always have "raider" in that. This is a special case here and the second special case is that Deathclaw has "DeathclawPairedKillsAgainstPlayer", what you SHOULD NOT CHANGE at all! This conditioncheck is directly checking the player so there is no need to work on that. Select the option before mentioned the "DeathclawPairedAgainstRaider".

    8. With the right line selected you should now see in the right "Conditions"-window:

    TGetIsRaceRace: 'HumanRace'==1.00AND

    Rightclick that and select duplicate. Now you have two exact copies of that. Doubleclick the original and check in the "Condition Item" window on the right OR square. Select Ok, now it should look something like that:

    TGetIsRaceRace: 'HumanRace'==1.00OR
    TGetIsRaceRace: 'HumanRace'==1.00AND

    Good, now we will apply our race into this conditioncheck. Doubleclick the duplicate, again check OR square and then open in the middle Race 'HumanRace', select in the new window again human race and now look for your race that should be applied here. Remember the example before, we look for the CupcakeRace. After you found it in the list, press OK and OK in "Condition Item" window. Now it should look something like this:

    TGetIsRaceRace: 'HumanRace'==1.00OR
    TGetIsRaceRace: 'CupcakeRace'==1.00OR

    If you look at these conditions, the check is pretty self-explanatory.

    9. The last part is now only to save these changes. Make sure that "DeathclawPairedAgainstRaider" now has 2 conditionchecks instead of 1. Before you close the window, look at upperleft corner of CC, you should see your "as active selected esp" name right there without a *. After you close the "Idle animations" window IT SHOULD GET A * after its name that indicates the changes you've made into that mod. If it doesn't have a star, repeat the process with adding your conditioncheck, because it got lost or you forgot to close the animation window (personal experience). Now that it has a star, go again to upperleft, select "File", and there just "Save". And booom! You're done!
    (Keep in mind: Your changes will be saved directly into that esp and that means it makes it dependant on your race and other mods that you have selected before.)
    1. Undertower
      Undertower
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      OOOOH NOOOO! That should go into the Deathclaw thread! Argh sorry, i was so tired after writing all this and testing again that i forgot to check which mod that was xD Anyway this method applies to all Elzee's mods anyway, so before you ask him/her or me for more information of how and what, read it again. I've tried to write that as simple as possible that even someone without any experience of CC should know what to do. And if i did something wrong or the long way, hey i was forced by myself to solve this issue without any modding- and CC-experience, any support and put a lot of time into that to get it to work.
  2. XxDynamoxX
    XxDynamoxX
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    I still can't get this to work. This one and the deathclaw one don't work for me. I am not using a custom race on my save either. I do have them installed but I'm playing as that race. 

    Should I move the esp to a certain spot in the load order or try the creation kit fix? 
  3. blackdraggn
    blackdraggn
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    Has anyone had any luck merging the multiple grab mods?
  4. CHALLENGERIZER
    CHALLENGERIZER
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    Lol I forgot I had added this to my load order a few days ago and wandered into the Glowing Sea.....a radscorpion popped up and it bugged out when it stabbed me and threw me soaring into the sky; landing a few cells away lol. Havent seen another scropt thats got a stab on me since then so not sure if its a repeat offender or not yet, will report back! 
  5. cheesechasers
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    is there any way to make it automatically 3rd person once the action has taken place?
  6. dekanos
    dekanos
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    I love all of your mods! The immersive-ness skyrockets with all of them. I just have a bit of a problem though, with this mod, it also makes the radspiders do the stab skill even though they don't have tails like radscorpions. 
  7. BenDynamic96
    BenDynamic96
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    I love your work I hope we get an all in one pack one day of this amazing work.
    1. J4ckH4mm3r
      J4ckH4mm3r
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      +1
  8. JalakBrewok
    JalakBrewok
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    Somehow this makes the radscorpions in my game static default pose like t-pose for humanoid models, no animations, moves stuttery, becomes a statue with no collision when dead and can't be looted.
    1. elzee
      elzee
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      It's AAF nsfw related mods. Not this mod.
    2. JalakBrewok
      JalakBrewok
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      Ah, gotcha
  9. PhoenixKnight13
    PhoenixKnight13
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    Edit - Nvm, I finally found relevant posts addressing my issue; using an older NMM version that threw me off on load count.
  10. JBianculli
    JBianculli
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    This conflicts with Horizon, just a heads up. Horizon has 'dodge' and 'evade threat chance' lowered in the Combat styles. If this matters to anyone
  11. SpetznasMC
    SpetznasMC
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    Hiyaa, so how do i get this to trigger?

    like every other kill grab works except this one.

    not using custom race.