Thanks for this incredible mod! This is how the castle is as I imagine it! However, I have a question: is the settlement powered by a main generator? Even when I trace the lines with the tcl command, I can't find the energy source. Can you help me as I would like to install a main switch in my office that can turn the entire settlement on and off. After rewiring, of course.Otherwise, a big thank you for this settlement! :)
It is been a while since i've done this build, but i think i comes from the windmill. If not either i put one in the radio building or sank one into the ground you can find by navigating under the settlment in tcl mod.
Hello, thank you for your quick reply :)I took the wind turbines off the grid as a test. The elevator and the terminal are powered externally by batteries, as I discovered.
Well, then I'll continue testing. and again the highest respect for this mod!!!
Alternatively, you could just put a high generator underground (or in a place you see fit) and power everything via that one and not bother to find all the stuff could have hidden everywhere :)
At night the entrance with the shipping containers is way way way too bright and all the rooms around it are also lit up super bad. I could not find the light source to fix. What should I do?
There are 2 things: 1. Exit et re-enter worskop mod, it helps to find the lightsources (grey sphere floating somewhere, usualy above or inside fire barrels, near static light sources) 2. Check your ENB settings, you might use one that brithnen the game, while i used one to make it darker, hence the use of extra light sources
nice build but there isn't link for other mod, i've to look into the games blueprint mod name but still lost item in loading from blueprint, nah i can't find those all addon that you use, so i remove back to original vanilla castle build because all power has disconnected
Construction absolument incroyable, félicitations et bon courage, il ne manque qu'une chose pour qu'elle soit parfaite, c'est l'aménagement des murs extérieurs.
Hello, merci! Oui je sais j'ai du coupé cette partie là car mon PC de l'époque tournait à 6-7 fps dans le chateau :( J'avais prévu un tas d'autres trucs , ms il n'y a que la "station de pompage" qui a réussi à se frayer un chemin dans le build final.
Hi, you have to use The transfer settlement holotape. Best way is to follow instructions on that mod page to import a blueprint. I have a link in the description page to theirs you can use.
Absolutely incredible build, well done and good of you to keep up the replies.
I've uploaded the settlement but I can't seem to get power. Not all of/none of the cables are populating. They did it once before but the came crashed and didn't save. Ever since it's no go. What are the specific options to select on the input for importing? Am I perhaps not selecting something I should or vice versa.
I dont think tere's multiple option regarding the wiring from memory. i usualy test with all at once and it's working fine so far. Maybe it's due to a mod missing which contains one of the connector? Or try reDL the file maybe it got corrupted? Any chance you can try importing on a brand new playthrough just to check ?
Hey thanks for the reply - I seem to have got it working by un-ticking build from the group up.
Another issue I have is that I've removed the bricks in the windows and they're fully visible but I cannot use the traders through the windows? Am I missing something?
Well for the trader you dont miss anything sadly, either they put a large invisible wall in the castle wall like they love to do, or the castle wall asset itself isnt made with holes for the window. I discovered that afterwards too :/
1st: absolutely amazing job. 2nd: I'm having an issue. It seems my castle looks different from yours, and I don't have any other castle mods installed. The problem is that around the interior wall of the castle, you have shops that are set up where there's supposed to be windows looking into the courtyard from inside the walls. However, where the window is supposed to be, I have a stone wall from the castle. Did you use any sort of castle rebuild mod before making this blueprint?
The window, if i recall correctly, have shutters or brick walls closing them. I just scrapped them, or markfordelete to have them opened. I dont have any castle mod installed beside retexture that applies to it aswell as the rest of the game.
Hi, i use scrap everything. If there are still trash and stuff from vanilla left, i use console command to get rid of them. (i think the shells on the radio wall for example arent scrappable with SE)
Hello, if it's only one item, easiest way is to place it by hand i would suggest. Redoing a whole import for one item seems too much of a waste of time. If it's several, and they all appear to be from the same mod, that could be worth investiging around that mod though.
124 comments
For those wondering, ENB is NAC with Film Workshop (weather is set to cloudy at morning time here).
Thanks for this incredible mod! This is how the castle is as I imagine it! However, I have a question: is the settlement powered by a main generator? Even when I trace the lines with the tcl command, I can't find the energy source. Can you help me as I would like to install a main switch in my office that can turn the entire settlement on and off. After rewiring, of course.Otherwise, a big thank you for this settlement! :)
It is been a while since i've done this build, but i think i comes from the windmill. If not either i put one in the radio building or sank one into the ground you can find by navigating under the settlment in tcl mod.
Hello, thank you for your quick reply :)I took the wind turbines off the grid as a test. The elevator and the terminal are powered externally by batteries, as I discovered.
Well, then I'll continue testing. and again the highest respect for this mod!!!
Greetings
Alternatively, you could just put a high generator underground (or in a place you see fit) and power everything via that one and not bother to find all the stuff could have hidden everywhere :)
1. Exit et re-enter worskop mod, it helps to find the lightsources (grey sphere floating somewhere, usualy above or inside fire barrels, near static light sources)
2. Check your ENB settings, you might use one that brithnen the game, while i used one to make it darker, hence the use of extra light sources
Oui je sais j'ai du coupé cette partie là car mon PC de l'époque tournait à 6-7 fps dans le chateau :( J'avais prévu un tas d'autres trucs , ms il n'y a que la "station de pompage" qui a réussi à se frayer un chemin dans le build final.
I have every DLC installed, also every mods installed, what now? I turn it on with an holotape? I have to put a file in a specific folder?
Best way is to follow instructions on that mod page to import a blueprint. I have a link in the description page to theirs you can use.
I've uploaded the settlement but I can't seem to get power. Not all of/none of the cables are populating. They did it once before but the came crashed and didn't save. Ever since it's no go. What are the specific options to select on the input for importing? Am I perhaps not selecting something I should or vice versa.
I dont think tere's multiple option regarding the wiring from memory. i usualy test with all at once and it's working fine so far. Maybe it's due to a mod missing which contains one of the connector? Or try reDL the file maybe it got corrupted? Any chance you can try importing on a brand new playthrough just to check ?
Another issue I have is that I've removed the bricks in the windows and they're fully visible but I cannot use the traders through the windows? Am I missing something?
2nd: I'm having an issue. It seems my castle looks different from yours, and I don't have any other castle mods installed. The problem is that around the interior wall of the castle, you have shops that are set up where there's supposed to be windows looking into the courtyard from inside the walls. However, where the window is supposed to be, I have a stone wall from the castle. Did you use any sort of castle rebuild mod before making this blueprint?
The window, if i recall correctly, have shutters or brick walls closing them. I just scrapped them, or markfordelete to have them opened. I dont have any castle mod installed beside retexture that applies to it aswell as the rest of the game.
If there are still trash and stuff from vanilla left, i use console command to get rid of them. (i think the shells on the radio wall for example arent scrappable with SE)
If it's several, and they all appear to be from the same mod, that could be worth investiging around that mod though.