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Sedevacantist

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Sedevacantist

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3 comments

  1. deleted80048698
    deleted80048698
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    Nice mod. However, IMHO its incorrect to bring player-wielded MELEE robotic weapons' damage values on par with npc robot-wielded ones.
    Lorewise, robots have servos and powerful hydraulics that contribute to melee damage output (in case of game's math - flat damage numbers actually). Players have their own STR bonus (also from power armor), and thus their damage output will be even higher than robotic enemies have, which is kinda OP and illogical.
    Vanilla values are laughable of course (that is why no one is actually using Automatron weapons), however the modded melee damage values should be about 50% of robot npc' damage.
    1. Sedevacantist
      Sedevacantist
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      I disagree. Given the uniqueness of those weapons, i believe they should be a lttle overpowered. Frankly that`s the only way to justify using it.
    2. Sedevacantist
      Sedevacantist
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      double post lol