First time posting (I think...) but this is SPECTACULAR!!! So far my favorite alt-start! I wanted to endorse IMMEDIATELY, but have to wait requisite time blah-blah GOOD SHOW! I especially love the "story" in your images! As a veteran myself I thought it was really weird that with "War, war never changes" LOOMING, the main char had ZERO prep.
There was a bug in the old 1.0 game save file that gave the player invisible weight. (After shedding inventory not reaching zero carry weight.) The new file 1.1 is fixed. For everyone that downloaded the 1.0 version, you need to download the optional file (a .bat file) and it will free the carry weight. Really sorry about that guys!!
I always role play my characters too, I even keep an "audio log" with my last one (I actually write it down), where he keeps adding his unique perspective to what's happening around him. I had to abandon Red Rocket though, because I never fast travel under any circumstance, so it's just way too far away from anything, and I find it impossible to use it as a base of operations when it takes up to half an hour to walk from Red Rocket to my mission objective.
Thanks! I don't think it's anything commendable though.
I don't find fast travel cheating, on the contrary. You can only fast travel to places you've already been to on foot. Cheating is defined as "finding an easy way out of an unpleasant situation by dishonest means". If the fastest route from point A to B would be through a zone you haven't been to yet, fast traveling makes you skip that. Voluntarily skipping on loot and experience to conserve time is not giving anyone an easy way out of anything who is choosing to fast travel. By skipping several combat scenarios during progression you will accumulate experience slower, so you will have less perks available at any given point compared to as if you'd have fought your way through every inch of the game world. You would be facing enemies at much lower levels than without fast traveling doing the same content, so those comparably fewer perk points you get would need to go in survival perks. Without the crafting perks you would rely on loot more to have decent equipment, but you will get less loot if you fight less enemies by fast traveling, so not only are you facing enemies higher level than yourself, you're doing so less appropriately geared than without any fast traveling. So I think people who do use fast travel have it harder in certain ways.
I'm not using it, because it's a shortcut. I hate shortcuts. Also skipping on potential combat scenarios makes you conserve ammo and aid items, and that's something I wouldn't want to.
I'm already level 34, and I haven't even done anything meaningful in Diamond City that would get me XP. On my first playthrough I finished the main story at lvl32, and I was fast traveling. I'm using Rebalancer, I do 100% damage, and NPCs do 250% damage to me on survival. A grenade kills me immediately unless I wear a fully intact power armor, a Molotov might just as well, because if I'm being shot at while on fire, I'm dead anyway. Four laser rifle hits on me are enough to kill me with 175 energy resistance. On the other side, only heavily armored foes can withstand a shotgun blast in close proximity, or survive a headshot from a .50 sniper rifle, so I can die easily, but they can die just as easy too.
Should the game get any easier in the future, I'll just increase damage done to me and/or decrease my damage multiplier. This is what I like about Bethesda sandboxes, there is no one best predefined way to do the predefined content.
This sounds like fun. I may give this a shot at some point. When i do im using a modded version of survival difficulty though, The base minus 50% damage makes the enemies waaayy too bullet spongey and it really kills game pacing.
I'm about 16 hours in on this so far. I'm relying on sneak attack headshots. The VATS silenced pistol helps. Oh and the DMR (Sniper Rifle) can 1-shot mutants. 2x damage if target has full health + sneak attack damage 2.5x.
but like i said, I'm only 16 hrs in. When i get much further, I very well may need that Realistic Difficulty mod lol. For now, It's manageable.
This looks really cool! Definitely going to give it a try when I ever get sick of my main character (At 5 days and 8 hours with the same character/playstyle, a change of pace would do me well.)
13 comments
I wanted to endorse IMMEDIATELY, but have to wait requisite time blah-blah
GOOD SHOW! I especially love the "story" in your images!
As a veteran myself I thought it was really weird that with "War, war never changes" LOOMING, the main char had ZERO prep.
I don't find fast travel cheating, on the contrary. You can only fast travel to places you've already been to on foot. Cheating is defined as "finding an easy way out of an unpleasant situation by dishonest means". If the fastest route from point A to B would be through a zone you haven't been to yet, fast traveling makes you skip that. Voluntarily skipping on loot and experience to conserve time is not giving anyone an easy way out of anything who is choosing to fast travel. By skipping several combat scenarios during progression you will accumulate experience slower, so you will have less perks available at any given point compared to as if you'd have fought your way through every inch of the game world. You would be facing enemies at much lower levels than without fast traveling doing the same content, so those comparably fewer perk points you get would need to go in survival perks. Without the crafting perks you would rely on loot more to have decent equipment, but you will get less loot if you fight less enemies by fast traveling, so not only are you facing enemies higher level than yourself, you're doing so less appropriately geared than without any fast traveling. So I think people who do use fast travel have it harder in certain ways.
I'm not using it, because it's a shortcut. I hate shortcuts. Also skipping on potential combat scenarios makes you conserve ammo and aid items, and that's something I wouldn't want to.
I'm already level 34, and I haven't even done anything meaningful in Diamond City that would get me XP. On my first playthrough I finished the main story at lvl32, and I was fast traveling. I'm using Rebalancer, I do 100% damage, and NPCs do 250% damage to me on survival. A grenade kills me immediately unless I wear a fully intact power armor, a Molotov might just as well, because if I'm being shot at while on fire, I'm dead anyway. Four laser rifle hits on me are enough to kill me with 175 energy resistance. On the other side, only heavily armored foes can withstand a shotgun blast in close proximity, or survive a headshot from a .50 sniper rifle, so I can die easily, but they can die just as easy too.
Should the game get any easier in the future, I'll just increase damage done to me and/or decrease my damage multiplier. This is what I like about Bethesda sandboxes, there is no one best predefined way to do the predefined content.
but like i said, I'm only 16 hrs in. When i get much further, I very well may need that Realistic Difficulty mod lol. For now, It's manageable.