Ok, so before I put this in 'bug report' section I wanted to rule out a problem POSSIBLY caused by this mod. In no way, shape, or form am I ready to point fingers here, so I'll just recount what happened.
I (like most people) have ~250 mods installed with Vortex (and below the plugin limit). They have all been working together fine. I installed your mod to check it out (looks awesome btw) but was unable to see any pip-boy options in the armor workbench. I noticed my error was not editing my load order for this mod, so I took the steps to do so, loading it after my only other pip-boy mod (pip-boy flashlight). Upon rebooting the game, I am able to get to the Fallout 4 main menu, but constantly crash the game immediately after. I removed and uninstalled your mod, thinking that would be a fix. However, now I still cannot boot my game. Same crash at the main menu.
I want to clarify, my game was working fine before this mod. This is the only mod I added/changed between when it was and wasn't working. I am NOT looking to bash. I love your work and thank you for your contribution to Nexus. I just want my game to work again...
(from https://www.nexusmods.com/fallout4/mods/46376?tab=posts) "Did you really delete my post asking for help after your mod broke my game after following instructions exactly? It was the only change I made between working and non-working states. All this does is keep some false vanity while downloaders suffer. How petty.
EDIT: I re-installed Fallout 4 and every mod I had from my backed up files with the exact same load order. Everything except this mod. And now my game works. Go figure."
lol, it seems that FO4 has a habit of getting its files corrupted. I run under Steam and I've had to reinstall twice, now. To save myself the hassle, I've backed up the entire game on another drive. It's infinitely faster to replace than downloading from Steam, and it doesn't mess up my setup under the My Games section on the C: drive. When you download and 'fix' the problem through Steam, all those .ini files get replaced with the original stuff.
hi, i really love this mod, so i wanted to ask, are you gonna make one with a scouter ? like there is a mod that adds scouter to the eye wear, do you think you might make it work with the pipboy in the near future ;3 ?
Nice! but it is too small to see or read as well. Do you think you can make zoom in and out? Zoom in to make it big like normal pip boy and zoom out it will back to small pip boy?
In response to post #83079098. #83267638 is also a reply to the same post.
Spoiler:
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superwolf888 wrote: Nice! but it is too small to see or read as well. Do you think you can make zoom in and out? Zoom in to make it big like normal pip boy and zoom out it will back to small pip boy?
BlahBlahDEEBlahBlah wrote: I mean, it's a watch, it's small...how close to your face do you hold your real life watch?
touche... But true. until it has a hologram screen monitor. Now that will nice lol. Also thank for reply.
All joking aside, I may very well do that. I had been working on something similar for the new version of this, because the pWatches are 'really' small...but it's a bit weird, so we'll see. https://www.youtube.com/watch?v=lt2xw07hFso https://www.nexusmods.com/fallout4/mods/46376?tab=posts&BH=0
(the weirdness comes in that, while can switch the screen enlargment On/Off at the workbench, will have to restart the game for the enlargment anim to start actually affecting the watch while 'Up/in pip menu')
I do like the idea of it but there is on issue I have that renders the mod utterly unusable which is having the "!Pip-watch" not in the center makes it annoying to use because the UI overlaps with the watch's screen potentially hiding items like Weapons, Armour and Stims.
This issue is currently the only thing stopping me from potentially swapping out the Pip-boy 2000 for this to fit my character's theme
If it doesn't look like in the posted screenshots, likely non-standard FOV setting, see the sticky to fix that. Nothing can fix a non-standard FOV setting except for the user (or, well, reverting to a standard FOV is a much more reasonable suggestion than the several hours/days of work to adjust the pip to a position that is, honestly, completely unnecessary for everyday use and no more friendly for native FOV than it currently is)
It's really nice but sadly doesn't work with thicker apparel. I'm running this with FROST so a lot of clothing is thick around the wrists and thus will unfortunately clip to an unreadable amount. Example: https://media.discordapp.net/attachments/475309175140777993/733786217732243476/unknown.png Also the default view position looks really weird but this could just be a me problem: https://media.discordapp.net/attachments/475309175140777993/733787177581805649/unknown.png
This the first time I have ever posted a comment on Nexus. Just let me say I have been wanting a mod like this for a while, I always thought the Pip-Boy was to big and looked to heavy to realistically wear on a continuous basis. This mod is awesome, took me a few game days to get used to the small size when checking data, inv etc but it works great. Definitely improves the look of my character while braving the wasteland.
I like the idea of it, but the aspect ratio for the pip screen is a bit too squished, and the screen doesnt zoom in enough. I'll keep an eye on this though, see how it goes!
Can you make a bigger version, so that the other hand actually touches it? I like the design alot, it looks like the vault scientist improvised a PipBoy to activate to Vault door and escape before tensions rise. It's just way too small, when you try to zoom in parts of it leave the screen.
51 comments
New mod is A Small Set Of 6 Pip-Things - 5 Simple Small Working Pip-Boy Replacer Watches - And 1 Big One.
(they made a good note)
"PS. It should be run AFTER mods like "Pipboy Flashlight" or anything that adds some effects so they can work fine with this one."
Also, if you’re using a non-standard FOV (field of vision) or an FOV mod, that will likely conflict with this Pip-Watch.
(Thanks FF7412)
Also, xBox link:
https://bethesda.net/en/mods/fallout4/mod-detail/4169642
I (like most people) have ~250 mods installed with Vortex (and below the plugin limit). They have all been working together fine. I installed your mod to check it out (looks awesome btw) but was unable to see any pip-boy options in the armor workbench. I noticed my error was not editing my load order for this mod, so I took the steps to do so, loading it after my only other pip-boy mod (pip-boy flashlight). Upon rebooting the game, I am able to get to the Fallout 4 main menu, but constantly crash the game immediately after. I removed and uninstalled your mod, thinking that would be a fix. However, now I still cannot boot my game. Same crash at the main menu.
I want to clarify, my game was working fine before this mod. This is the only mod I added/changed between when it was and wasn't working. I am NOT looking to bash. I love your work and thank you for your contribution to Nexus. I just want my game to work again...
"Did you really delete my post asking for help after your mod broke my game after following instructions exactly? It was the only change I made between working and non-working states. All this does is keep some false vanity while downloaders suffer. How petty.
EDIT:
I re-installed Fallout 4 and every mod I had from my backed up files with the exact same load order. Everything except this mod. And now my game works. Go figure."
<waves>...it's over here.
Foot --> Mouth
I'm going to go click the endorse button on all of your mods now... Fml.
the hassle, I've backed up the entire game on another drive. It's
infinitely faster to replace than downloading from Steam, and it doesn't
mess up my setup under the My Games section on the C: drive. When you
download and 'fix' the problem through Steam, all those .ini files get
replaced with the original stuff.
Oh, I get it, never mind.
(Almost called it A Big Pip-Watch...but no one would have gotten the joke except maybe us... :| )
touche... But true. until it has a hologram screen monitor. Now that will nice lol. Also thank for reply.
https://www.youtube.com/watch?v=lt2xw07hFso
https://www.nexusmods.com/fallout4/mods/46376?tab=posts&BH=0
(the weirdness comes in that, while can switch the screen enlargment On/Off at the workbench, will have to restart the game for the enlargment anim to start actually affecting the watch while 'Up/in pip menu')
This issue is currently the only thing stopping me from potentially swapping out the Pip-boy 2000 for this to fit my character's theme
Nothing can fix a non-standard FOV setting except for the user (or, well, reverting to a standard FOV is a much more reasonable suggestion than the several hours/days of work to adjust the pip to a position that is, honestly, completely unnecessary for everyday use and no more friendly for native FOV than it currently is)
Example: https://media.discordapp.net/attachments/475309175140777993/733786217732243476/unknown.png
Also the default view position looks really weird but this could just be a me problem: https://media.discordapp.net/attachments/475309175140777993/733787177581805649/unknown.png
Zoom out (right-click)/adjust FOV.
Likely non-standard FOV setting, see the sticky to fix that.