******************************************************************************************** If you have read the comprehensive solution description and articles but still need support, best to use the SKK Mods Discord channel? discord://discord.gg/tgKNT77DC8 ********************************************************************************************
The V111 door not working suggests someting fundamentally wrong with your game. If you dont know the cause be careful over investing time in an environment that could have other problems baked in.
I'll check that one out. Again, thanks for the work, as I sometimes come across some quest mods with locked doors that I accidentally break with force lock from a mod I use.
And so do I, thanks very much for this and the global stash. Just got FO4VR and, of course, tried my favorite mods. Sadly no luck. Tried activating debug mode, a log file is not even created. any chance of a port or some advice, I've been teaching computer science for 30 years, so not bad with assembly disassembly and computer languages thanks again for your hard work over a long period your dedication is much appreciated
Your issue is probably the Nov 2019 1.10.162.0 Fallout4.exe disaster update that caused any mod files published after that date to not be compatible with older versions of Fallout4.exe. I dont know, but suspect that the VR version suffers from this, if so there may be hacks which you need to check with the VR community.
Version 001 Public Release. Requires Fallout4.exe 1.10.162.0 (or later).
Just wanna pop in and say all of your mods are THE shit. I have at least 15 of them installed at all times. You're the first mod author I've donated to. Keep doin' ya thing, SKK.
God I would love it if you took over Locky Bastard (it has since been turned over to the Care Taker and abandoned by the creator). LB offered a simple solution to locks, you could pick any difficulty from day one. Simple.Some locks were simply harder than others, just like they were in Skyrim. This eliminated the possibility of getting locked out of something simply because you were not of high enough level to get the next level of perks to pick it (which in my case just meant I got frustrated with it an console command opened it anyway).However LB it didn't work on terminals and didn't offer a breach option which could bypass barred doors like this. The breach feature of LB only worked on normal locks.
in short your mod + the breach animation from LB (or remote explosives!!) would be a perfect match and I'd love see it if you have the time and it is not too much of a pain in the neck.
There is not a lot I can do about CC content as I don't have access to it and wont touch it. Your issue probably falls into the limitation;
"(2) This will not solve problems with doors that have blockers or object swaps which depend on enable state parent triggers". ... it is probably like the Old Robotics Door where a quest script swaps a broken locked door for a working unlocked door.
I often get the vault door won't open bug, which all the time I'd have to disable a mod related to settlements as those somehow break the damn vault door. This should allow me to force it to open yay
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The author has locked this comment topic for the time beingIf you have read the comprehensive solution description and articles but still need support,
best to use the SKK Mods Discord channel? discord://discord.gg/tgKNT77DC8
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EDIT: And I'm actually kind of surprised at how much I *don't* miss lockpicking or hacking, after way too many hours of playing this game.
Second, I wish I had discovered this mod a week ago when I had to restart several times in vault 111 because of the damn door being broke.
The Pud
If you just want to open normal thngs and dont need to bypass animations, look at my Auto Unlock solution which is a simple perk enabled by holotape.
Just got FO4VR and, of course, tried my favorite mods. Sadly no luck. Tried activating debug mode, a log file is not even created.
any chance of a port or some advice, I've been teaching computer science for 30 years, so not bad with assembly disassembly and computer languages
thanks again for your hard work over a long period your dedication is much appreciated
in short your mod + the breach animation from LB (or remote explosives!!) would be a perfect match and I'd love see it if you have the time and it is not too much of a pain in the neck.
The door is "open" but the location remain inaccesible
"(2) This will not solve problems with doors that have blockers or object swaps which depend on enable state parent triggers". ... it is probably like the Old Robotics Door where a quest script swaps a broken locked door for a working unlocked door.