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Destroyer5

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  1. thesimpsonguy
    thesimpsonguy
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    Hello. I've recently started getting Brahmin in my settlements. Tenpines, Sanctuary and Starlight. I'm not using any settlement mods, but I am using Workshop Framework to import settlements I created. None of them had brahmin, settlers or beacons when they were exported. Workshop Framework is the only mod I have at the moment that alters settlements.
    1. Destroyer5
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      Workshop Framework adds its own brahmin to each workshop. With a unique NPC code outside of Fallout 4 default.

      You can ask the mod owner to remove the entry.

      I can will try and add that line to my mod to remove it.  No guarantees.

      If you press for time its best to ask the mod owner.
    2. thesimpsonguy
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      I didn't know it adds its own. I'm in no hurry at all. I never had an issue with them in larger settlements, but it's a pain when I'd end up with one or more in smaller settlements where there's not much room for anything else. So I rather not have them at all. I'll wait and see if you can remove it. Thank you very much.
  2. Tufturk
    Tufturk
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    Worked for a while in my game, now they're arriving again.
    1. Destroyer5
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      Must be a new mod you installed.  Make sure this mod is at the bottom.
    2. Bejaymac
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      Are you using that Transfer Settlements mod by any chance, I'm finding that any settlements I build myself don't have Brahmin, but any I import as a blueprint start to get Brahmin pretty quickly.
    3. Destroyer5
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      No, Transfer Settlement doesn't work with VR.

      The only thing i would recommend is to make sure this mod is last to load so it can override any mods that has them spawning.

      However, if transfer settlement is using its own workshop this mode will not work because it changes fallout's workshops system.

      First make sure this mod is last to load.  Let me know if it works.
    4. Destroyer5
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      Ok I looked over one of the transfer-settlement files and if they have a Brahmin in their settlement it will transfer.

      I guess if you get rid of the Brahmin a new one will not come.

      Its part of the transfer.

      You would have to tell them to get rid of the Brahmin before creating a transfer settlement file.
    5. Bejaymac
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      I'm getting them from blueprints that don't have Brahmin mentioned anywhere in the JSON file.

      The recruitment beacon is being "called" from the "Fallout4.esm", could that be bypassing your mod.

      On the chance it is I scrapped the beacon in the problem settlement (2 Brahmin is 5 game days), and replaced it with a new one, only had one new recruit so far but it was human.
    6. Destroyer5
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      Which transfer you using? and What Beacon mod you using?
    7. Bejaymac
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      I'm not using any beacon mods, the beacon I mentioned is the one being placed by the transfer blueprint.

      Fiddleflaps Oberland Station https://www.nexusmods.com/fallout4/mods/51326

      That's the one I've had two Brahmin spawn inside 5 game days, since replacing the beacon the blueprint adds I've had a couple of new settlers arrive, all human.
    8. Destroyer5
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      I think Oberland is a Farmer Merchant Destination.  Its a female that sells only Brahmins.

      Is there a female there thats not a settler?
    9. Destroyer5
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      I added a no oberland Brahmn Merchant  Let me know it it works
    10. somnambulist80
      somnambulist80
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      The latest version with the changes to Oberland completely broke the Oberland workshop in my game -- the settlement workbench disappeared.
    11. Destroyer5
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      Sorry I fixed it.  Try it now.
  3. deleted9860219
    deleted9860219
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    Thank you for fixing this annoyance, my good man. I believe that whoever implemented this brilliant idea of attracting Brahmin as settlers should get his ass fired and shipped to North Korea for life.
    1. Destroyer5
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      LMAO SOOOOO TRUE LMAOOOO
    2. Destroyer5
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      Combined the No Recruitment and the No Mooing for the world Brahmin esl tagged
    3. deleted59849096
      deleted59849096
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      I have to agree with you
  4. Sonja
    Sonja
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    Perfect, thank you!
    Between this and the mod that turns pack brahmin into eye bots, my game is almost brahmin free. It's not even so much that I dislike the damned things, it's just that they're too big for smaller settlements, while having terrible pathing... so they're *always* getting in the way.
    I wish that, instead, Beth had given us the ability to actually purchase brahmin, because places like Sunshine Tidings usually work well with them. Hangman's Ally or Jamaica Plain, on the other hand...
    1. Destroyer5
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      You are welcome.
  5. wfc964
    wfc964
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    Thank you for the mod. Just 20 minutes ago I arrived at Hangman's Alley to find a Brahmin stuck in one of the little spaces behind the shacks, so your mod has arrived at just the right time. :)
    1. Destroyer5
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      LOL thats why I had to get rid of them lol. And turned off the annoying mooing in my other mod. Enjoy.
    2. Destroyer5
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      Combined the No Recruitment and the No Mooing for the world Brahmin esl tagged