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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
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File credits
I thank Pra for their own zedit modules. I basically reversed engineered them to figure out how to make my own zedit modules.
Also Mator for their amazing work on patching tools and their zedit template.
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Changelogs
Version 0.10.4
Reverted previous changes. Im going to do more testing next time I release an update. Make sure that changing something actually works in game
Version 0.10.3
Fixed DTF patch giving the wrong value to ammos.
Version 0.10.1
Fixed a patch failure for very specific cases.
Version 0.10.0
Added Support For DTF. When using the DTF NewCalibers.esp the patcher will automatically patch the armor penetration for all weapons.
Realistic Damage Patch being enabled is required for DTF functionality. Please dont complain that all ammo has the same armor penetration. It means you didnt read anything.
Version 0.9.0
Forgot to make changelogs for this version. Added spawned ammo functionality for all weapons in this version
Version 0.8.1
Fixed an issue where the damage patch could cause the patcher to fail
Version 0.8.0
Fixed a lot of problems with 0.6.0
Added support for all weapons that support AWKCR. If a weapon has a patch for AWKCR then this patch will make it work with new calibers.
Version 0.6.0
Complete overhaul to the keyword dictionary. Unrecognizably so.
- Released conversion patch to public.
Removed conversion esp from downloads.
Version 0.4.0
Another overhaul of the keyword checking code done for the upcoming ammo conversion patch
Version 0.3.1
Improved patching speed by 80,000%. Not kidding. takes less than 1/10th of a second do to something that took 50 seconds.
Version 0.3.0
VASTLY improved accuracy of keywords. Was going to wait to release this overhaul once the conversion patcher was finished but the old accuracy was bugging me too much.
Version 0.2.3
Fixes incorrect keyword that would cause 45 weapons to use 32 ammo
Version 0.2.2
Fixed a typo that would cause the patcher to fail under certain circumstances
Version 0.2.1
Minor changes to structure. Might make more reliable ?
Removed custom tab. Will probably return at a later date.
Version 0.2.0
Fixed some bugs and vastly improved patching time. Thanks mator & Victor!
Version 0.1.1
Fixed requirements lol
Version 0.1.0
- Released to public
This patcher adds the keywords necessary for the weapon to support new calibers ammos. There may be bugs that happen because of this but there really shouldnt be.
It should now support any weapon that has either AWKCR keywords, AWKCR patch, or just vanilla ammo. That should be the majority of weapon mods on the entire nexus if Im not mistaken.
There will be some issues if the weapons have their own conversion system. Like the weapons spawning with a non New Calibers conversion.
The realistic damage patch is 100% complete. I HIGHLY recommend using it.
Install zEdit: Extract the portable .7z file to anywhere that you want. Run it through your mod organizer.
Install Unified Patching Framework: Open up zEdit. In the top right click "manage extensions" then install module. Select the UPF zip from there to install it then restart zedit.
Install This: Do the same thing with the file from this mod page as you did with UPF.
Profit: Run zEdit. Select the fallout 4 profile, click "start session", and load your plugins. In the top right click Manage Patchers. Enable this patcher in the build patches menu. Change the settings of the patcher on the left hand side. Then click "build" on the Build Patches window.
Planned features: - Damage Threshold Framework support for my New Calibers DTF plugin(Currently unreleased and unfinished) This is finished. Its balanced for DT = DR*0.2 (with DR enabled) This feature will not receive any support sorry. Its there if you want to try to make it work. -Leveled list support This Is finished. All weapons should spawn with random New Calibers ammo. -Better conversion damage.I have an early version of this feature working but it needs more testing before I add it to the main patcher. If you would like better conversion damage then please use the optional esp Better conversion is built into the damage patch.