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The6thMessenger

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The6thMessenger

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18 comments

  1. Archer7Furi
    Archer7Furi
    • member
    • 0 kudos
    You make this better. Thank You.
  2. AmericanAnimal23
    AmericanAnimal23
    • member
    • 0 kudos
    For some reason the magazine is missing on the single Juger pistol but the Dual Jugers are fine.
  3. hammermaster
    hammermaster
    • member
    • 1 kudos
    Must use ESP. Fine.
    Some paints don't show anything.
    1. vvk78
      vvk78
      • member
      • 92 kudos
      Juger Overhaul mod depends on the ESP version of the Juger mod (DualGun.esp), not ESL (DualGun.esl) unfortunately. Can someone make a patch please?
  4. TRARZS
    TRARZS
    • supporter
    • 5 kudos
    This mod requires u too switch to the free 45 reciver in workbench to work
    1. vvk78
      vvk78
      • member
      • 92 kudos
  5. GarishRumble122
    GarishRumble122
    • member
    • 0 kudos
    For some reason the damage jumps between the default damage and the damage from modding the weapon.

    Super quick edit: reloading the weapon fixes the damage. The damage only bugs out when you enter a workbench.
  6. DariusOfAstora
    DariusOfAstora
    • member
    • 2 kudos
    Thank you for this mod. I love the extra options and you even fixed the irregular muzzle shots from the base version.

    Amazing work.
  7. AbleAtlas
    AbleAtlas
    • member
    • 0 kudos
    Hi, is there a way to make the pistols fully automatic, or is that already included in your mod?
    great mod thanks!
    1. The6thMessenger
      The6thMessenger
      • premium
      • 559 kudos
      I really hate the "is there a way" question.

      It's already fully automatic, it's just not that fast with ROF.
    2. AbleAtlas
      AbleAtlas
      • member
      • 0 kudos
      Awesome thanks for the reply!
  8. Peasewalker
    Peasewalker
    • BANNED
    • 3 kudos
    All your mods are doesn't work in nexus mod manager at all. Maybe i can't get something?
    1. The6thMessenger
      The6thMessenger
      • premium
      • 559 kudos
      I'm sorry about that, my fomod is just made with the Fomod Creation Tool, and it works there, somewhat.

      Try manual install.
    2. Peasewalker
      Peasewalker
      • BANNED
      • 3 kudos
      Thank's a lot, it helped, great mod's
  9. nightblade097
    nightblade097
    • premium
    • 9 kudos
    Nice work!

    However, you might also want to include that this is only set to work for the ESP version of the Juger pistols, not the ESL.

    Thankfully, the form IDs match up between the two, so it's not as bad as it could be to change the references in xEdit, but it does take some patience.
  10. dferstat
    dferstat
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    • 23 kudos
    I had a hiccup when trying to install this.

    The installer has an option "BLD?" but no explanation for what that is.
    1. The6thMessenger
      The6thMessenger
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      • 559 kudos
      Better Locational Damage.

      Multiplicative Damage is what I employ, this means as oppoosed of the additive nature of attachments, multiple different attachments such as a Heavy-Frame with an Advanced Receiver will have a yield of 2.1875x the damage than just 2.00x. This is also applied to the legendary attachments, such as the "Mighty/Powerful" attachment will multiply the damage by 1.25x than simply adding 25% of the base damage.

      The Better Locational Damage patch is there to reduce the damage scaling, since the Better Locational Damage reduces damage scaling in it's base game from 25% to 10%.
    2. dferstat
      dferstat
      • premium
      • 23 kudos
      Thanks for clearing that up. I've just seen that you've uploaded a new version, with an updated installer, so I'm presuming that you've clarified that text.

      However, you haven't incremented your version number. Please, whenever you release a new version of a file, update the version number so that users can easily see which file is the most recent.