However, you might also want to include that this is only set to work for the ESP version of the Juger pistols, not the ESL.
Thankfully, the form IDs match up between the two, so it's not as bad as it could be to change the references in xEdit, but it does take some patience.
Multiplicative Damage is what I employ, this means as oppoosed of the additive nature of attachments, multiple different attachments such as a Heavy-Frame with an Advanced Receiver will have a yield of 2.1875x the damage than just 2.00x. This is also applied to the legendary attachments, such as the "Mighty/Powerful" attachment will multiply the damage by 1.25x than simply adding 25% of the base damage.
The Better Locational Damage patch is there to reduce the damage scaling, since the Better Locational Damage reduces damage scaling in it's base game from 25% to 10%.
Thanks for clearing that up. I've just seen that you've uploaded a new version, with an updated installer, so I'm presuming that you've clarified that text.
However, you haven't incremented your version number. Please, whenever you release a new version of a file, update the version number so that users can easily see which file is the most recent.
18 comments
Some paints don't show anything.
Super quick edit: reloading the weapon fixes the damage. The damage only bugs out when you enter a workbench.
Amazing work.
great mod thanks!
It's already fully automatic, it's just not that fast with ROF.
Try manual install.
However, you might also want to include that this is only set to work for the ESP version of the Juger pistols, not the ESL.
Thankfully, the form IDs match up between the two, so it's not as bad as it could be to change the references in xEdit, but it does take some patience.
The installer has an option "BLD?" but no explanation for what that is.
Multiplicative Damage is what I employ, this means as oppoosed of the additive nature of attachments, multiple different attachments such as a Heavy-Frame with an Advanced Receiver will have a yield of 2.1875x the damage than just 2.00x. This is also applied to the legendary attachments, such as the "Mighty/Powerful" attachment will multiply the damage by 1.25x than simply adding 25% of the base damage.
The Better Locational Damage patch is there to reduce the damage scaling, since the Better Locational Damage reduces damage scaling in it's base game from 25% to 10%.
However, you haven't incremented your version number. Please, whenever you release a new version of a file, update the version number so that users can easily see which file is the most recent.