That stuff is rendered so when you're turning around, things behind you are not rendered and are "culled", and when you turn to see them they have more time to render and not just pop into existence.
Your general assumption is correct, beyond 4 units this becomes an issue. At 4 units it doesn't seem to have any drawbacks, this likely would have been the developers intention had the been able to finish the game.
I'm not experiencing pop in either. Given that Fallout has been optimized by modders to be much more efficient than vanilla pre-update, I suspect that the concerns were justified in it's initial state (which was outright horrid): 2 980 TIs and I stuttered for days in basic locations at max settings (literally one of the worst optimized games I had ever touched) as I could run literally any other title at a fluid 59.9 FPS that I was aware of at the time. If others start experiencing issues then we'll know it's a problem, but as of now I expect if anything it will be hardware+setup dependent concern. For context I run 2080ti and 9700k with one of the most demanding enbs and nearly 255 mods.
The developer did finish the game. They made it amazing as well.
And they enabled people like you be able to make these mods in the first place. You have no idea what their intention was, and saying "likely they would have done x", is a false assumption.
No offense intended but it is widely known the game was rushed to meet a release date. There is a ton of cut content and over an hour of cut dialogue. This is something new for Bethesda.
They have made great strides towards delivering better products, and have nearly always delivered value. The exceptions being some Creation Club content, Oblivion's MTX, and most of 76's atom content.
Far Harbor and NukaWorld are good examples of Bethesda having time to tell the story, both were vastly superior to the main quest.
I am not "hatin" on Bethesda I am looking forward to Starfield a game Todd Howard has not leashed with a restraining timeline. As far as original IPs go they are 1 for 1 with Elder Scrolls and look forward to a product released when it is ready.
Not really the discussion for here, but I largely disagree this game was amazing by itself and it was definitely rushed. I wouldn't have ever touched it without mods coming straight from Skyrim being my favorite game. Honest to god, FO4 is the most unoptimized game I've ever played in terms of performance
Saying something negative about a thing doesn't mean we're hating on it. The game was not only blatantly rushed, but they literally admitted to doing so after the fact, if not necessarily directly.
Get off your fanboy high horse and stop being a jerk just because you like something.
We like it too, but liking something doesn't mean it should be above criticism.
Does anyone else get black flashes from their left power armour arm when they run? It's made power armour unplayable and I can't figure out what's doing it.
Sadly this has some issues with certain weapons and animations for different weapons making certain armors visible and take up a portion of your screen. Here is an example using deadpool's Service Rifle with combat armor making the the left combat armor visible: https://imgur.com/a/6tTKvxQ
please write in description the method of installation. sometimes its just dropping files, sometimes f4se, sometimes mod manager... u cant know for sure. is it that hard to add section with "Install: 1.blah-blah 2. blah-blah ...." ?
Here are your VERY DETAILED and highly comprehensible install instructions: 1. Install like most other mods, preferably with a mod manager like MO2. 2. Done.
Uhmmm looking at the provided screenshots, the FOV doesn't really change at all. Only the weapon-render fov is altered. So the weapon and the pipboy menu will look like they're farther away from you, but the distance fov (the scenery around you) is still exactly the same.
You don't even need a mod for this, you can just use the console command to adjust both fov's separately (e.g. fov 90 85).
If I'm wrong, you should really fix the screenshots. You can see the scenery doesn't change at all between one shot and the other; it starts in the same tree and ends in the same tree. There are no additional objects being rendered or shown to the player. Literally the only difference is that the weapon looks like it's further away.
That's exactly what this mod intends to do, it's just moving the 'head' node back by 4 units so you're seeing more of your weapon, which was being rendered anyway, it's not meant to give you extra FOV, because as you stated. We can all do that!
I posted about this last summer, and I assume we're both on the right track and the mod creator was bullshitting. Contrary to what the two replies say, this mod claims to (and I quote) "reveal more of the world that was already being rendered, granting an increased FOV with no performance cost". It's simply not the case, and it only effectively changes weapon FOV, which is something you can alter easily already, and has no 'performance cost' to speak of. Matter of fact, even if the mod did what it claimed and actually increased your real FOV, it wouldn't really be netting you any sort of "FPS boost" unless you're either struggling to hit 30 frames in Sanctuary or are playing in some insane FOV multi-monitor setup with ludicrous resolutions. And even then I doubt it'd be anything above a couple of frames. FOV has a really small impact on performance below the 100-110 mark (beyond that it might have a slight impact on weak systems), and even an old Quake MP veteran wouldn't play F4 at 110+ FOV on a 16:9 screen comfortably...
So for anyone who actually eyed this with some sort of interest beyond pointlessly increasing all your weapon FOVs to impractical levels, don't waste your time. Any 'effect' you might squeeze out of this will most likely be placebo.
This mod is not an FPS boost. It will simply increase the amount of your weapon you can see. That being said, I still use it for this reason and for this use it works well.
119 comments
That stuff is rendered so when you're turning around, things behind you are not rendered and are "culled", and when you turn to see them they have more time to render and not just pop into existence.
Enjoy your pop ins, I guess.
Try the mod, I guess
For context I run 2080ti and 9700k with one of the most demanding enbs and nearly 255 mods.
And they enabled people like you be able to make these mods in the first place. You have no idea what their intention was, and saying "likely they would have done x", is a false assumption.
But keep hatin on Bethesda, I guess
They have made great strides towards delivering better products, and have nearly always delivered value. The exceptions being some Creation Club content, Oblivion's MTX, and most of 76's atom content.
Far Harbor and NukaWorld are good examples of Bethesda having time to tell the story, both were vastly superior to the main quest.
I am not "hatin" on Bethesda I am looking forward to Starfield a game Todd Howard has not leashed with a restraining timeline. As far as original IPs go they are 1 for 1 with Elder Scrolls and look forward to a product released when it is ready.
Play more Bethesda games, I guess
Get off your fanboy high horse and stop being a jerk just because you like something.
We like it too, but liking something doesn't mean it should be above criticism.
1. Install like most other mods, preferably with a mod manager like MO2.
2. Done.
You don't even need a mod for this, you can just use the console command to adjust both fov's separately (e.g. fov 90 85).
If I'm wrong, you should really fix the screenshots. You can see the scenery doesn't change at all between one shot and the other; it starts in the same tree and ends in the same tree. There are no additional objects being rendered or shown to the player. Literally the only difference is that the weapon looks like it's further away.
Hope this clarifies!
So for anyone who actually eyed this with some sort of interest beyond pointlessly increasing all your weapon FOVs to impractical levels, don't waste your time. Any 'effect' you might squeeze out of this will most likely be placebo.
sadly still no fix for this