Fallout 4
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Created by

Tom Gerard

Uploaded by

Mortemim

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76 comments

  1. Anqayas
    Anqayas
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    There's some clipping while sprinting in power armor in first person.
  2. Ian1013
    Ian1013
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    Not sure if its my load order or not but I do get pop in with this mod and in weird locations at that. Mostly I get a bunch of previs issues at drumlin diner and Lexington when used with FO4 FPS fix mod from what I've tested. That mod alters the previs for like 90% of the exterior world so I could see why they interfere with each other, but just wanted to give a heads up. Great mod otherwise
  3. ARahimi
    ARahimi
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    In response to post #82529433. #82531303, #82534903, #82538783, #82577078, #82687493, #82690688, #82700683 are all replies on the same post.


    Spoiler:  
    Show

    Saying something negative about a thing doesn't mean we're hating on it. The game was not only blatantly rushed, but they literally admitted to doing so after the fact, if not necessarily directly.

    Get off your fanboy high horse and stop being a jerk just because you like something.

    We like it too, but liking something doesn't mean it should be above criticism.
     


     
    Pure conjecture.
  4. xXBalthorXx
    xXBalthorXx
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    Can you clarify something? In the comparison screenshots, do you have the same FOV value set for the "vanilla" shot and the "mod" shot? Because it only seems to visibly affect weapon FOV, which I don't think is the point of this mod. If you've changed it, it would be nice to see the values, to see what numbers we would have to scale down to to achieve the same far-range FOV that we'd get without the mod.
  5. TheBaconDragon
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    I'm using this and 1st person camera height. So far the only issue I'm noticing is when I wear the Leather Left Armguard, I crouch, and "Automatically Lowered Weapons" lowers my weapons or if I press ALW's hotkey I'll get a blob from the left side of my screen. So far in testing this hasn't happened with any other armors for me. I saw someone suggest to copy the 1st person mesh from another armor onto the 1st person mesh of the armor that's causing the issue but I'm not entirely sure how to do that through FO4edit.
  6. GabrielKocur
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    You should add something about the fact this doesn´t change your actual fov in the description ! Correct me if I am wrong, but the 1st person skeleton is used to render the weapons and hands of your character no ?
  7. Sajuuknights
    Sajuuknights
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    With this mod https://www.nexusmods.com/fallout4/mods/37984

    Able to adjust the FOV has allowed me to have 60fps in Boston near good neighbor. By dropping my FOV to 60 and installing this mod. Sure I would love to have it set higher but I do like 60fps. Some sacrifice is needed and this is a good middle ground.

    Endorse!
  8. ARahimi
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    You know why they did this right?

    That stuff is rendered so when you're turning around, things behind you are not rendered and are "culled", and when you turn to see them they have more time to render and not just pop into existence.

    Enjoy your pop ins, I guess.
    1. Mortemim
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      Your general assumption is correct, beyond 4 units this becomes an issue. At 4 units it doesn't seem to have any drawbacks, this likely would have been the developers intention had the been able to finish the game.

      Try the mod, I guess
    2. LordPhoenix82nd
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      I'm not experiencing this pop in you're talking about at all
    3. OhmesRaht
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      I'm not experiencing pop in either. Given that Fallout has been optimized by modders to be much more efficient than vanilla pre-update, I suspect that the concerns were justified in it's initial state (which was outright horrid): 2 980 TIs and I stuttered for days in basic locations at max settings (literally one of the worst optimized games I had ever touched) as I could run literally any other title at a fluid 59.9 FPS that I was aware of at the time. If others start experiencing issues then we'll know it's a problem, but as of now I expect if anything it will be hardware+setup dependent concern.
      For context I run 2080ti and 9700k with one of the most demanding enbs and nearly 255 mods.
    4. MJWarden
      MJWarden
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      I enjoy this mod very much without pop-ins on my potato computer. No lag or FPS loss either. Thanks Mortemim!
    5. ARahimi
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      The developer did finish the game. They made it amazing as well.

      And they enabled people like you be able to make these mods in the first place. You have no idea what their intention was, and saying "likely they would have done x", is a false assumption.

      But keep hatin on Bethesda, I guess
    6. Mortemim
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      No offense intended but it is widely known the game was rushed to meet a release date. There is a ton of cut content and over an hour of cut dialogue. This is something new for Bethesda.

      They have made great strides towards delivering better products, and have nearly always delivered value. The exceptions being some Creation Club content, Oblivion's MTX, and most of 76's atom content.

      Far Harbor and NukaWorld are good examples of Bethesda having time to tell the story, both were vastly superior to the main quest.

      I am not "hatin" on Bethesda I am looking forward to Starfield a game Todd Howard has not leashed with a restraining timeline. As far as original IPs go they are 1 for 1 with Elder Scrolls and look forward to a product released when it is ready.

      Play more Bethesda games, I guess
    7. LordPhoenix82nd
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      Not really the discussion for here, but I largely disagree this game was amazing by itself and it was definitely rushed. I wouldn't have ever touched it without mods coming straight from Skyrim being my favorite game. Honest to god, FO4 is the most unoptimized game I've ever played in terms of performance
    8. pantyera
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      Saying something negative about a thing doesn't mean we're hating on it. The game was not only blatantly rushed, but they literally admitted to doing so after the fact, if not necessarily directly.

      Get off your fanboy high horse and stop being a jerk just because you like something.

      We like it too, but liking something doesn't mean it should be above criticism.
  9. RadioSilence1
    RadioSilence1
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    It looks like it conflicts with 1st person camera height fix. Is there a way to merge both?
    1. Mortemim
      Mortemim
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      Created a patch, its in optional files.
    2. Acleacius
      Acleacius
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      Thanks for your work on this mod!

      About to try for the first time, and trying to understand this patch. Does it completely replace 1st person camera height fix or do we use both (main file and your patch)?
      Thanks

      Edit: NM, I see in MO2 it overwrites/replaces.
  10. JaK1up
    JaK1up
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    Great mod, my eyes thank you.