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Tom Gerard

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Mortemim

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119 comments

  1. ARahimi
    ARahimi
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    You know why they did this right?

    That stuff is rendered so when you're turning around, things behind you are not rendered and are "culled", and when you turn to see them they have more time to render and not just pop into existence.

    Enjoy your pop ins, I guess.
    1. Mortemim
      Mortemim
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      Your general assumption is correct, beyond 4 units this becomes an issue. At 4 units it doesn't seem to have any drawbacks, this likely would have been the developers intention had the been able to finish the game.

      Try the mod, I guess
    2. LordPhoenix82nd
      LordPhoenix82nd
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      I'm not experiencing this pop in you're talking about at all
    3. OhmesRaht
      OhmesRaht
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      I'm not experiencing pop in either. Given that Fallout has been optimized by modders to be much more efficient than vanilla pre-update, I suspect that the concerns were justified in it's initial state (which was outright horrid): 2 980 TIs and I stuttered for days in basic locations at max settings (literally one of the worst optimized games I had ever touched) as I could run literally any other title at a fluid 59.9 FPS that I was aware of at the time. If others start experiencing issues then we'll know it's a problem, but as of now I expect if anything it will be hardware+setup dependent concern.
      For context I run 2080ti and 9700k with one of the most demanding enbs and nearly 255 mods.
    4. MJWarden
      MJWarden
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      • 5 kudos
      I enjoy this mod very much without pop-ins on my potato computer. No lag or FPS loss either. Thanks Mortemim!
    5. ARahimi
      ARahimi
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      The developer did finish the game. They made it amazing as well.

      And they enabled people like you be able to make these mods in the first place. You have no idea what their intention was, and saying "likely they would have done x", is a false assumption.

      But keep hatin on Bethesda, I guess
    6. Mortemim
      Mortemim
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      No offense intended but it is widely known the game was rushed to meet a release date. There is a ton of cut content and over an hour of cut dialogue. This is something new for Bethesda.

      They have made great strides towards delivering better products, and have nearly always delivered value. The exceptions being some Creation Club content, Oblivion's MTX, and most of 76's atom content.

      Far Harbor and NukaWorld are good examples of Bethesda having time to tell the story, both were vastly superior to the main quest.

      I am not "hatin" on Bethesda I am looking forward to Starfield a game Todd Howard has not leashed with a restraining timeline. As far as original IPs go they are 1 for 1 with Elder Scrolls and look forward to a product released when it is ready.

      Play more Bethesda games, I guess
    7. LordPhoenix82nd
      LordPhoenix82nd
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      Not really the discussion for here, but I largely disagree this game was amazing by itself and it was definitely rushed. I wouldn't have ever touched it without mods coming straight from Skyrim being my favorite game. Honest to god, FO4 is the most unoptimized game I've ever played in terms of performance
    8. pantyera
      pantyera
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      Saying something negative about a thing doesn't mean we're hating on it. The game was not only blatantly rushed, but they literally admitted to doing so after the fact, if not necessarily directly.

      Get off your fanboy high horse and stop being a jerk just because you like something.

      We like it too, but liking something doesn't mean it should be above criticism.
    9. avve202499
      avve202499
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      How did Starfield turn out for you lol
    10. goddessxthemis
      goddessxthemis
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      • 13 kudos
      Yes, the original game was terrible. That's why we're all still playing it 10 years later.
    11. jramsi20
      jramsi20
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      • 1 kudos
      f*#@ing rip, what a sack of s#*! that turned out to be
  2. Alundra
    Alundra
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    • 29 kudos
    Does anyone else get black flashes from their left power armour arm when they run? It's made power armour unplayable and I can't figure out what's doing it.
  3. ArcadiusCasari
    ArcadiusCasari
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    I disabled the mod but my pip boy view is still zoomed out. What inis does this mod change, so I can revert them?
  4. avve202499
    avve202499
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    Sadly this has some issues with certain weapons and animations for different weapons making certain armors visible and take up a portion of your screen. Here is an example using deadpool's Service Rifle with combat armor making the the left combat armor visible: https://imgur.com/a/6tTKvxQ
  5. amamama45
    amamama45
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    please write in description the method of installation. sometimes its just dropping files, sometimes f4se, sometimes mod manager... u cant know for sure. is it that hard to add section with "Install: 1.blah-blah 2. blah-blah ...." ?
    1. RantanplanSkA
      RantanplanSkA
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      Here are your VERY DETAILED and highly comprehensible install instructions:
      1. Install like most other mods, preferably with a mod manager like MO2.
      2. Done. 
  6. homiloko
    homiloko
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    Uhmmm looking at the provided screenshots, the FOV doesn't really change at all. Only the weapon-render fov is altered. So the weapon and the pipboy menu will look like they're farther away from you, but the distance fov (the scenery around you) is still exactly the same.

    You don't even need a mod for this, you can just use the console command to adjust both fov's separately (e.g. fov 90 85).

    If I'm wrong, you should really fix the screenshots. You can see the scenery doesn't change at all between one shot and the other; it starts in the same tree and ends in the same tree. There are no additional objects being rendered or shown to the player. Literally the only difference is that the weapon looks like it's further away.
    1. samuel181093
      samuel181093
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      That's exactly what this mod intends to do, it's just moving the 'head' node back by 4 units so you're seeing more of your weapon, which was being rendered anyway, it's not meant to give you extra FOV, because as you stated. We can all do that!

      Hope this clarifies!
    2. heat465
      heat465
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      • 7 kudos
      its the point of the mod as said above but its so you don't get the performance hit that changing the fov brings
    3. xXBalthorXx
      xXBalthorXx
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      • 16 kudos
      I posted about this last summer, and I assume we're both on the right track and the mod creator was bullshitting. Contrary to what the two replies say, this mod claims to (and I quote) "reveal more of the world that was already being rendered, granting an increased FOV with no performance cost". It's simply not the case, and it only effectively changes weapon FOV, which is something you can alter easily already, and has no 'performance cost' to speak of. Matter of fact, even if the mod did what it claimed and actually increased your real FOV, it wouldn't really be netting you any sort of "FPS boost" unless you're either struggling to hit 30 frames in Sanctuary or are playing in some insane FOV multi-monitor setup with ludicrous resolutions. And even then I doubt it'd be anything above a couple of frames. FOV has a really small impact on performance below the 100-110 mark (beyond that it might have a slight impact on weak systems), and even an old Quake MP veteran wouldn't play F4 at 110+ FOV on a 16:9 screen comfortably... 

      So for anyone who actually eyed this with some sort of interest beyond pointlessly increasing all your weapon FOVs to impractical levels, don't waste your time. Any 'effect' you might squeeze out of this will most likely be placebo.  
    4. mepradayounada
      mepradayounada
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      • 11 kudos
      k but which FOV do i need to edit to move the head node further myself? i dont want to use this mods skeleton. 
  7. Yungdayvit
    Yungdayvit
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    • 0 kudos
    This mod is not an FPS boost. It will simply increase the amount of your weapon you can see. That being said, I still use it for this reason and for this use it works well.
    1. ChickenAlfredo
      ChickenAlfredo
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      good to know
    2. PlasmaEnergy
      PlasmaEnergy
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      FPS BOOST for the people who use higher fov because fov decrease fps
  8. so basically stick your weapon further? looks ugly, fov is the same
  9. the1holy
    the1holy
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    • 23 kudos
    DAMN it was this mod that caused the black edges bug... had it for months.
    sadly still no fix for this
  10. 7aninhos
    7aninhos
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    • 1 kudos
    10/10