Fallout 4

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52 comments

  1. BlahBlahDEEBlahBlah
    BlahBlahDEEBlahBlah
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    Welp, might as well find out the hard way if it works or not. ¯\_(?)_/¯
    Just kidding it works.
    ...we think...
    ...you know what? You should check and let us know.
  2. Jadex64
    Jadex64
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    It just works
  3. tlmesi
    tlmesi
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    I don't know why, but I can't seem to get things to work with this mod.
    When I enter the PA, the wings start out deployed instead of retracted, which means they don't "deploy" since they're already extended. On top of that, the jetpack just functions normally, and doesn't spin the propellers or do anything. Like the propellers will spin ONCE but only when dropping from a height, and they'll only spin slowly. Then never again.

    I'm assuming when it's working, it'll all start with the wings stowed away, you double-jump to start the jetpack, the wings deploy ala Buzz Lightyear, and the props spin super fast and you start flying like normally.
    In my case, none of that is working.
    Maybe it's my load order, so I moved it to the top/bottom, tried the esl/esp versions, and nothing seems to do the trick.
    I do have the Cross Jetpack mod as well, but I don't think that really should conflict since they're just piggybacking off of the same system (the PA jetpack mechanic). I also have the little mod that decreases AP use with the jetpack, but that's really just changing a variable, and shouldn't have an impact on things, right?

    Any help would be appreciated.
    1. tlmesi
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      Alright, so disabling the CROSS jetpack seems to make this mod work as intended, but I'm not entirely sure why they conflict.
      Swapping the order around in the left menu of MO and the right menu don't seem to make a difference.
      Not really sure how I can have my cake and eat it too. I want the cool propellers, but I love having a jetpack for general traversal outside the Power Armor.
  4. boker016
    boker016
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    Can I share the texture file of this jet pack?
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      They're just vanilla textures.
      ...unless I've misunderstood your question...?
  5. EnclaveSoldier2277
    EnclaveSoldier2277
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    This is sick
  6. Ragnarr1313
    Ragnarr1313
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    Which armor sets does this work for and what it it called? If it's called "jet pack" then it is probably being over written by another one. Is there any chance that it could be named the "Prop Pack" or something like that, so it is easier to see if it is showing up?
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Yeah, the image in the Images tab is misleading (was an image from earlier on).
      It's called Jet-Prop Pack at the PA station and in inventory, iirc.
      Yeah (though I can't recall at all why I did each one separately, lol...probably had a reason at the time, hehe...'probably' )
      Spoiler:  
      Show


    2. Ragnarr1313
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      Okay thanks. I was trying to see if I could add it to some of the other PA sets I have, but it wasn't showing up, so I thought it might have been over written by another mod.

      Thanks for responding and I hope you have a Merry Christmas/Happy Holidays. :)
    3. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      And to you as well.

      If you decide to make a patch, feel free to post it, mastered to this, on Nexus if you like. <thumbs_up>
  7. Satafinix
    Satafinix
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    So i found a bug!

    This brotherhood pilot came running and entered my jetpack trying to operate it!








    Jk ofc, i love it
    1. Briuce1996
      Briuce1996
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      hahahaha would love to see that xD
  8. TRCMods
    TRCMods
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    The fallout 4 mad scientist does it again.
  9. TheAwesomeTRex
    TheAwesomeTRex
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    Alright! This is what I'm talking about! I Endorsed this as fast as possible!
    It looks amazing! In fact this thing on a T51 it looks leagues better than the supposedly original Beth design pictured below! That thing is an abomination and an affront to Todd!

    Execution wise however it could use some work, especially given the fact that it seems to heavily rely on the balance of the vanilla jet pack, which let's be honest is pretty much garbage!

    I would humbly advise that the mod creator take some pointers from a mod titled "Better Jetpack (Faster and Longer)":

    https://www.nexusmods.com/fallout4/mods/11010

    A mod which in my honest opinion seems to completely fix the jet pack problem in the game (especially the first option) in a, dare I say in a very simple and effective way!
    It actually makes jet packs practical, more than just a stupid curiosity!

    Thank you for this gem! Might actually attempt to modify for myself at some point.
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Which is, in fact, why I suggest the use of one of those types of mods in the description. :)
      It really is quite cooler to be able to go for longer distances, the props spinning as they do for th duratio.
      Although, I do quite like the intentional inconsistency of the small mechanic we did here where the props occasional refill your AP, that's a bit fun.
    2. TheAwesomeTRex
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      Yes I understand!
      The problem is your mod sadly does not benefit from the suggested mod's "speed up" effect! Which greatly accelerates the jet once it pretty much reaches the top of its traveling the arc, resulting in an actual flying experience!
      I'm telling, you can jump from one Skyscraper to another without much of a problem, a thing which was almost impossible in vanilla. And sadly pretty much the same goes with this mod in it's current state as well, the arc is just way too vertical.

      I'm honestly gonna try replacing the AP regaining effect with a similar speed up effect in this mod. Wish me luck!
    3. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Ah, hmm, I see...
      Hey, well, if you do something interesting with it and get something you like, feel free to post it as a patch on Nexus (just remember to master to this one).
      Totally allowed for you if you do, as I’m sure I’d enjoy it too.
    4. TheAwesomeTRex
      TheAwesomeTRex
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      Nah man I'll just hand you the esp or esl or something! I am noob so it might not be good anyway,
  10. whoden
    whoden
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    You know you can just call them props, yeah? Not spinning helicopter prop things.

    That said, I'd probably download this if I played in third-person.
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Where’s the fun I. That?
      Hey, I almost said ‘thingies’...but I did work in the ‘things and wings’ rhyme.

      But, 4 realz, yeah...I don’t play in 3rd either. Really tried to think of an interesting way to make them fun in 1st but couldn’t get a good idea. Thought maybe that might still attach them in 1st, so could see the shadows, but then you’d see their shadows and not the rest of your body’s shadow...which would be weird.
      Thought maybe having them spin just off to the side top corner periphery...but that seemed anointing or obnoxious.

      Anh, oh well. Maybe figure out a fun thing down the road for 1st person, who knows.

      Anywho, thanks.
    2. Dragonflight
      Dragonflight
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      If you heard the prop motor sound while it's in use, then even in first person, it would work well. Also, if the prop pack had modified energy drain, so you could say, stay in hover for extended periods, that would be cool too. Sort of enjoy the same mobility a helicopter does, rather than having to just boost from A to B at the cost of half your power core.
    3. BlahBlahDEEBlahBlah
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      I was super duper on the fence about adding a sound...and still might.
      What stopped me, really, was I was thinking it should be more of a whine than a whip-whip-whip...and then just couldn't decide.
    4. denissiberian
      denissiberian
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      The author of this mod should add a requirement for the player to consume sweet fruit jams as a way to fuel the "Spinning Prop Things", like this guy - https://en.wikipedia.org/wiki/Karlsson-on-the-Roof
  11. Whitestrake
    Whitestrake
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    Now just we need the door gunner and we're set.
    1. BlahBlahDEEBlahBlah
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      Oh yeah, totes missed opportunity. We should have put a little static person on it somewhere, heh. Would have been so cute, with a tiny minigun.

      Oooo, or, someone should totally make dual shoulder mounted machinguns, fashioned like the vertibird ones!!
      Someone make those!