Looks like a very cool mod! My next playthrough will be with this one I'm certain
I like your design choices, making the world more realistic. I hope you will make some weapon patches later too! One thing I hope you will add also is Critical Hits outside of VATS. Most overhauls has that, like Lunar and Unbogus, it's a real awesome feature :-)
(Btw, I think Climate changes in Default Climate in FO4Edit, they have to amount to 100% in total.)
The original weather values didnt equal out too 100% either so I dont believe so. Plus the values have been over 100 since I published on ps4 and have had no issues with weather
I’ve been enjoying this mod as the cornerstone of my load order for months now! By far the best mod on ps5 and it’s not even close! Your mod description mentions “end game factions” are stronger than most NPCS, could you explain more on some of the changes you made to the factions? And do you think I’ll have compatibility issues using other faction overhaul mods? Thanks!
I haven't been using your mod for long, but it has very cool stuff in it. Maybe you could add some stuff to your mod. i.e. The player could require a knife in their inventory to skin animals and cut meat from them. Some loot is not in places it should be. i.e. you can find silver spoons in filing cabinets. It would make more sense for the spoon to be in the nearby desk.
Great mod! I'm kind of computer illiterate, so I'm limited to the mods that Bethesda spoon feeds you through the games main menu, and this is by far the best survival mod I've found on there. It kinds of seems like a Horizon Lite (from what I've seen of playthrough videos). I especially like how you made the enemy AI's alot smarter and accurate with their weapons in combat, they're alot more fun to fight. Thanks for making this!
Giving and taking damage increased for a harsher but fairer difficulty. Less loot, such as no helpful items in the boxes atop Vault 111. Addition of DLC creatures and varied outfits in leveled lists increased interest in old areas. As did the addition of wastelanders in immersive locations. Mod conflicts tended not to affect performance or gameplay. Very adaptable to an already existing modlist.
This looks very promising. Im a Horizon player and as much as I love it, I find some features and changes annoying and aggravating at times. Some said changes don't seem to be touched here so Im gonna give it a try as for some compatibility issues Im starting a new playthrough. Horizon has very bad compatibility with other mods so this is very tempting, will update once I out a few hours on this mod! Great work in advance dear Dev!
UPDATE: So yeah... havent been able to fully test this mod as its causing CTD's literally every couple of minutes. The only difference in my load is I took Horizon off and replaced with this and started a new game. Haven't been able to leave Sanctuary since yesterday using this mod... so sadly I have to take it out...
Because its literally the only new mod in my Load for this playthrough. Started a new game and uninstalled everything Horizon related and put this in instead, game has been nothing but CTD's everywhere...
Doubt ur gonna read this but after playing a ton on my mod with more mods I was having some crashing issues that stopped after I moved my mod way up in my LO.
84 comments
I like your design choices, making the world more realistic. I hope you will make some weapon patches later too! One thing I hope you will add also is Critical Hits outside of VATS. Most overhauls has that, like Lunar and Unbogus, it's a real awesome feature :-)
(Btw, I think Climate changes in Default Climate in FO4Edit, they have to amount to 100% in total.)
UPDATE: So yeah... havent been able to fully test this mod as its causing CTD's literally every couple of minutes. The only difference in my load is I took Horizon off and replaced with this and started a new game. Haven't been able to leave Sanctuary since yesterday using this mod... so sadly I have to take it out...