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1997Hawke

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1997Hawke

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31 comments

  1. imonflitz
    imonflitz
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    Is set this mod flag as esl with fo4edit still make this mod work?
  2. to4oo4
    to4oo4
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    • 2 kudos
    Oh my gosh, thank you!
  3. Socratatus
    Socratatus
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    I seem to have made a slight error with this mod. Curie (my chosen romance). Decided she wanted to talk at the most awkward time ever in my game. I quickly shut her up, but later I`m not getting any more approaches from her and I cannot kickstart one with her. Is there a way for me get that romance option working while in this game?

    1. Socratatus
      Socratatus
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      Disregard. I figured a way.
    2. ravayen
      ravayen
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      • 5 kudos
      which was ?!?....damn i hate it when people do this.
    3. sdavis002
      sdavis002
      • supporter
      • 0 kudos
      If you are on PC, go into console, type the below lines (substitute ##### for your companion's ID) and then talk to the companion again to retry the conversation.

      prid #####
      setav CA_WantsToTalkRomanceRetry 1
    4. Socratatus
      Socratatus
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      Oh, sorry I didn't think anyone cared. Next time I'll place the cure.
  4. Dyro1182001
    Dyro1182001
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    This mod is something i've been looking for a very long time and it's a really great idea, but (idk if it's just me) the conversations still repeat, not as much as they used to but every so often they repeat again. Is there any way to get them to stop asking permanently?

    Thanks in advance
  5. runestyr
    runestyr
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    • 12 kudos
    This was a great idea. I am not one to change my mind, even after 23 chances to do so, because there's this thing on the menu called New that starts a new game.

    Also, I'm 50 years old and still don't find Doc Filmore attractive.

    I doubt I'm the only one who thinks so.
    1. Socratatus
      Socratatus
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      I`m about your age. Curie is my romance of choice- and it`s staying that way!
  6. SystematicBreakdown
    SystematicBreakdown
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    • 190 kudos
    I thought it was thuggysmurf or someone who had already made a mod like this? Though probably different in many ways..
    1. Socratatus
      Socratatus
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      Always nice to have an alternative as I don`t use his.
    2. Dthdlr45
      Dthdlr45
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      • 10 kudos
      You may be thinking of Settler and Companion Dialogue Overhaul, that one is much more involved. It does limit some dialogue but unlocks a ton more for variety.
    3. daywalker03
      daywalker03
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      Yes, I'm sure that's the one he's thinking of, but there are those folks that have philosophical objections to certain mods that Thuggysmurf has been involved with and won't use it for that reason.
    4. MisterOldVegas
      MisterOldVegas
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      daywalker what do you mean?
    5. daywalker03
      daywalker03
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      Some people didn't like some of the dialogue changes Thuggysmurf made in SCDO, and were puzzled as to why he wouldn't change them back. I'm sure there are other things too.
    6. Socratatus
      Socratatus
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      Correct. He made some changes that imho did not need changing and didn`t help at all. It`s one of those situations where someone goes too far and actually starts restricting freedom rather than adding it. Some won`t notice it, but i`m very aware when somebody starts to do more than what a mod was supposed to do, which was toa dd more conversational stuff, not start removing it.

      Further to that, point this out politely (at least make it optional) to the modder and then he either deletes your comment or lumps you in with `14 year olds`. I don`t use mods of modders that act that way.
    7. daywalker03
      daywalker03
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      Feel free to send me a private message with the changes you think he should have left out that restrict freedom, so we don't clog this comments section with unneeded discussions.
  7. creodron
    creodron
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    This is a must have mod.
  8. Starwaster
    Starwaster
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    • 5 kudos
    Goddamit, where the hell has this been my entire life?
  9. TheAwesomeTRex
    TheAwesomeTRex
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    • 24 kudos
    Bethesda seems to like to put repeat conversations in their products for some reason! Happens a lot in their games, remember that introduction speech in Windhelm where Ulfric and his second Galmar keep repeating a conversation at nausea unless one joins the faction?

    Yes it is a good speech, probably some of the best voice acting in the series, but still leaving it on repeat like that is just weird!

    Only recently did I find a mod that fixes that and you'll hear the speech only once. Having exchanged a message or two with the author I basically ended up asking him If there was a reason that it was left that way....like if it is somehow tied to a quest, he says no, and that "There was no practical reason why it was left the way it was"....other than Bethesda's trademark weirdness I'd say!

    Anyway thank you for cleaning up after these clowns, wonder how long this took! I'll also have to check for compatibility with other companion mods!

    BRB
    1. TheAwesomeTRex
      TheAwesomeTRex
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      • 24 kudos
      Loosk very compatible! Unless a mod directly touches the conversations themselves this should be compatible with anything and everything!
      Unless this game pulls something weird again!
    2. 1997Hawke
      1997Hawke
      • member
      • 4 kudos
      Yeah, that conversation with Ulfric and Galmar was good but needlessly repetitive. Making this sorta mod was real quick and easy. In the Creation Kit there's a box for dialogue you can tick which is named 'Say Once' or something like that. Ticking it makes it so they don't repeat themselves. I only had to find the related dialogue for each companion and Allie to make it so they didn't repeat themselves.
    3. Socratatus
      Socratatus
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      • 74 kudos
      Bethesda just tend to be very lazy with finishing their games,and they never seem to care to complete it. That`s pretty much it.
  10. Socratatus
    Socratatus
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    Great idea. I myself am pretty much stuck on one character in my play thru so this is good. Will download and try and Endorse after.