Any way you could be convinced to add a patch for FROST? Can't live with my animaaaaaaaaashuns, but the radiation is killing me in FROST and I'm also losing my mind.
You think something like this could be done with "Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save" ? I know I can press tab but the smoke animation is pretty long and it be great if I could just make it like a quick one or two puffs and then end the animation. Just a suggestion, not trying to be pushy.
Hey i love your work, it made i a bit better to use. But could you maybe another patch to just do it while sitting? I currently like to use another mod called animated Ingestibles and these two mods dont really work together. Just an Idea, thanks anyway! :)
If change it with the current f4se, it will get stuck because of the mod version. However, updating the mod causes some mods to not work in f4se at this time. So, we need a mod that works in older versions as well.
and..
Even if I want to update the mods, there are so many mods that it is very difficult to do one by one. I don’t have much time because I’m an worker.
i appreciate your and the uploaders work here. i run both mods animated chems and have a beer and this was always an issue for me in survival so thankyou for this. lol im still waiting for the 1st person nuka animations shown on the animated chems mod lol
Since you seem to be making some compatibility patches for HAB, would you consider including one for the Alcohol Effects mod? https://www.nexusmods.com/fallout4/mods/43653
They work okay together for now as long as it loads after HAB, you just lose out on drinking animations for booze (but animations for non-alcoholic beverages still play out correctly).
It's because I use Lunar myself. But HAB looks a little too intense for me, so probably won't bother make patch. It's easy to do yourself tho, just load them both up in FO4Edit, expand Ingestibles, and then copy over the lowest effect from this esp to HAB esp so it has 1 additional effect on each alcohol drink.
I had this issue even with the original mod as itself: My character just keep drinking like indefinitely. The only way to interrupt is by opening the pipboy... do you happen to know how to fix it?
Nope never had that problem ever. Maybe it is a conflict with some mods, try loading up FO4Edit and check under Ingestibles if you have any mods that could conflict.
Turns out it was a ingestible i was using from another mod called breast milk. So i drank a vanilla beer (which ran just fine) and then i drank the breast milk again and it worked.
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Anyways defiantly using this mod.
This mode does not play 3rd person motion on older versions of f4se. Can you solve this technically?
and..
Even if I want to update the mods, there are so many mods that it is very difficult to do one by one. I don’t have much time because I’m an worker.
Anyway, than you for this one :)
They work okay together for now as long as it loads after HAB, you just lose out on drinking animations for booze (but animations for non-alcoholic beverages still play out correctly).
It's easy to do yourself tho, just load them both up in FO4Edit, expand Ingestibles, and then copy over the lowest effect from this esp to HAB esp so it has 1 additional effect on each alcohol drink.
Maybe it is a conflict with some mods, try loading up FO4Edit and check under Ingestibles if you have any mods that could conflict.
whymod that lets you move around even when the animation is playing?Lorefriendly reason: see it as it being hard to run while drinking, so you gotta stop a few seconds